Kaedrin's Mod Manager v1.5 для Total War: WARHAMMER II

I've released the v1.5 update for the Warhammer 2 mod manager which can be downloaded here:


A copy can also be found in your \steamapps\workshop\content\594570\1399787504 folder due to subscribing to this workshop item. DO NOT ENABLE THIS MOD FOR THE GAME!

Changes and Bug Fixes:

* Closing KMM deletes the user.script.txt file(assists mod authors with developing scripts)
* Clean Data button added(with confirmation) - this will remove all mods from your Data folder.Mods that have no been updated yet will have to be re - downloaded
* Warhammer 1 support added
* Thrones of Britannia support added
* KMM now checks to see if War2, War1, and Throb are installed at start and enables/ disables their menu item appropriately
* Application settings have been moved to \AppData\Roaming\Kaedrin Mod Manager
* Profiles are now saved by game
* Importing a profile now shows up in the Profiles selection list without having to click Refresh
* Content folder now keeps the .pack file for steam integration but a copy to data unless a newer filestamp is found (ie, the user has altered the file on their own).Version 1.6 will flag this file is being altered and an update being available from the author.

Known Issue #1: If you have your Steam install on one drive and your data on another, the KMM will fail to find the install and will exit with a message about being unable to find the Thrones.exe. This will be fixed in v1.6 where I'll add the ability for the user to browse to where the Game is installed and select it (as well as a Steam integration piece that talks to Steam for the install location which worked for a user with this problem).

Known Issue #2: Existing Warhammer 2 profiles will need to be imported manually from the \AppData\Roaming\The Creative Assembly\Warhammer2\scripts folder You can manually copy them from the \AppData\Roaming\The Creative Assembly\Warhammer2\scripts folder to the \AppData\Roaming\Kaedrin Mod Manager\Profiles\Warhammer2 folder

WARNING If you see the CA launcher download any files, once it is finished downloading you need to click the refresh button in the KMM in order for the KMM to move those new and/ or updated mods to the data folder.The refresh button will scan the content folder again and display any newly subscribed mods in the list as usual.

Upcoming v1.6 Release
* Add clean data to the File menu
* Add GUI to pick and show the current paths for games
* Change paths menu changed to call the new GUI
* Install detection routine will now use Steam for the first check
* AppId (Steam Integration text file) written/deleted on the fly so only used when needed
* AppId (Steam Integration text file) deleted at startup
* Launch spawns a tool in a process to delete the user script after 1min
* Application prefs no longer deleted and rewritten, just parsed/altered (v3 of the format)
* Issue with Steam being installed on one drive and a game being installed on another drive fixed
Delete user.script.txt on startup
* GUI for current paths to games will also show the folder locations for important folders (application preferences, profiles, steam content folder, steam data folder, etc)
* Error Creating Profile when switching to a game fixed (directory doesn't exist bug)

Upcoming v2.0 Release


I'm working out Steam integration and a ground up new GUI and have an initial feature set documented on that page if folks want to look it over.

Quick recap of how to use v1.5:

1) Disable all mods using the CA Launcher

2) Enable the mods you want using my mod manager

3) Click the Launch button and enjoy.

Make sure you click the Revert to Vanilla in order to go back to using the CA mod launcher(because my mod manager needs to delete key files it uses in order to allow the CA launcher to resume working correctly).

You can leave my mod manager up and running while you play and while you use the CA mod manager in order to download update mod files. The refresh button will reload the GUI and pick up any new(or deleted) mods.

The profiles will allow you to switch between multiple sets of mod files quickly and easily in case you prefer to have a set of creature files only enable when playing a certain race, etc.


If you do happen to encounter any bugs, let me know here or email me at kaedrin.nwn2 @gmail.com Thanks and have fun!
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