I played on the server, there are certainly differences from the server I play on.
So, on this server:
- Tuned for HARD mode (Specifically to drag out the playthrough)
- I'm not exactly sure but it seems like weapons break faster (Devised for HARD mode)
- There is a magical SET, it's cool but I didn't have time to try it!
- The server is tuned for PVP mode
- Admin Shop, "+-" normal, there's something to optimize
- There is Donation, VIP status. I'm not exactly sure which audience it's intended for, but it turns out that meaningful privileges for me cost more than on mine! (If comparing, then I care about repair without loss of durability)
- The command "tpa PLAYER", WHY in VIP status?! How to play with a friend without VIP?!
Conclusion.
In short, currently the server is cunningly tuned for a VIP audience, to fill their pockets with DONATION!..
Also I HATE PVP!
The server really isn't designed for CASUAL playthroughs, but survival and full progression are entirely possible without donations, as evidenced by the many players on the server without any privileges who have been playing since day one.
The "Hard" mode on the server is completely vanilla. The durability of weapons, armor sets, and other similar mechanics haven't been touched.
The project's administration believes that the /repair command every 10 minutes, or endless teleport commands from one point to another, break the balance of the advanced RPG system. Especially considering the existence of advanced in-game teleports (through crafting), repair kits, and repair workbenches.
The server also has enchantment books that can significantly increase item durability.
Donation privileges like flight, creative mode, and "admin rights" are truly out of place on our project :)
VIP and Premium statuses are meant to support the server, not for Pay-to-Win.
Also, I don't get what PvP you're talking about when all that's killed you in 15 minutes of gameplay on the server are skeletons?
We have many custom mechanics for both fighters and builders. PvP in a private area can be disabled with a single checkbox. All you had to do was progress to your first workbench to figure that out :)