Original language: Russian
So, a server with a unique map that is almost one-to-one ported from Stalker 2 and with many other things:
- The clothing pack is gorgeous, also similar to that from Stalker 2, but you could make it better and add more sets for lone stalkers, for example heavy armored suits like Bulats, Rutils, Korunds. Also, there is a serious lack of suits with SZD. It all comes down to the fact that almost all loners run around in "Zirkon".
- There are a lot of stashes on the location, but almost all of them are empty, the contents are also meager, mostly junk for crafting and for selling for pennies, you can almost never find anything valuable.
- The community is very cool, everyone clearly plays their roles, and in 2 weeks of playing on the project I never encountered rule breakers.
- The administration is the best, always helps and responds to tickets quite quickly, several times they restored my items without issues in disputed situations, but there are also bastards who brazenly close tickets and don't answer questions.
- Many bonuses for new players, also bonuses for bringing your friends to the server, and from 4 people they give a house and several crates. You can also create your own unique stalker faction, and the administration supports this too.
- The system of reviving players from agony and crafting are also well made.
- It was said that the server has a unique mutant spawn system, meaning you can go on a trip, meet cats in one place, next time meet boars there, and another time encounter nobody at all. But this is absolutely not true, mutants are always at their spawn points, all roads are shat on by them, and you will always meet them, they just alternate between each other: cats, tushkans, dogs, boars, flesh, pseudodogs. But at night, everything changes: at night, mutants are much more dangerous and their numbers become much larger in a pack. On static spawn points on locations it's the same: during the day, fractures always spawn in one place, and at night snorks already spawn.
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