Exfil 435-CL2759: manual bolting, NVG server options, blood toggle
Build 0435-CL2759 (Update 435-CL2759) is now on Exfil's main branch. The headline changes are combat-feel improvements: M24 and SRS rifles have manual bolting, blood effects are bigger and now have an on/off option, and servers can restrict NVG use.
Combat and options
- The M24 and SRS rifles now require a click after firing to cycle the action, making hit confirmation easier when aiming down scopes.
- Blood impacts are larger and include new FX. Headshot kills have a distinct effect, and a new option can turn blood effects off entirely.
- New server option for NVGs: On, No Thermals, or No NVGs.
NPCs and loadouts
- NPC weapon aim behavior was rewritten. Animation now has less impact on aim, aiming movement is less jittery, and NPCs are more accurate at higher difficulties. This had already been pushed in smaller increments to the public test branch.
- Suppression now affects NPC accuracy. Near misses apply a suppression effect that lasts a few seconds and stacks.
- Players can equip two LAWs at once.
- C4 carry count is increased from 2 to 3.
- SMG muzzle effects (which were using old FX) and pistol muzzle effects have been updated.
- Reloading and magazine checks now run through the gameplay ability system. This is invisible to players, but the changelog notes it in case new reloading issues show up.
Fixes and known issues
- Fixed a crash that could occur when NPCs died while using a door.
- Fixed wrong camera alignment when using the two-handed GPS while leaning.
- Fixed the Toggle lean option requiring two key presses if a lean was canceled for any reason.
- Fixed NPCs firing too soon while a reload was in progress and waiting too long before starting to reload.
- Fixed the GPS getting stuck if you started reloading or another action too quickly.
- Fixed the HUD being recreated every time you switched between 1p and 3p view mode.
- Optimized impact FX handling and replaced some surface impact effects that lingered too long.
- Removed rain from the main menu so the soldier in the loadout editor no longer gets wet.
Known issue: the "Empty" utility in loadout selection is not a bug. It's part of the economy/shop work for Combat Ops and can be ignored for now.