News

Serious Sam: The Third Encounter teaser sets up Mental showdown

The official teaser for Serious Sam: The Third Encounter confirms the story finally moves forward 24 years after The Second Encounter, picking up where that game left off.

The teaser promises classic arcade FPS action across bold new worlds, with bigger hordes, bigger enemies, bigger guns and “one last score to settle with Mental.”

Wishlist Serious Sam: The Third Encounter on Steam for news and updates.

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Serious Sam: The Third Encounter teaser moves story forward after 24 years

Serious Sam: The Third Encounter picks up where The Second Encounter left off, with the story finally moving forward 24 years after that game. It brings classic arcade FPS action to bold new worlds packed with deadly enemies, overwhelming hordes, and serious firepower—plus bigger hordes, bigger enemies, bigger guns, and one last score to settle with Mental.

Wishlist the game now on Steam.

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BeamNG.drive v0.40.1 hotfix targets trailer and split-screen bugs

BeamNG.drive has deployed hotfixes for v0.40, with the v0.40.1 changelog dated October 20, 2026. The release targets the most critical and urgent issues reported with version 0.40.

Trailer, vehicle, and AI fixes

  • The Vivace/Tograc front bumper bar no longer spikes in crashes.
  • Loaded FPU Box Trailer configurations are no longer severely heavier than advertised, and double pallet stacks now share the load amount of single stacks.
  • Generic tow hitches are more stable, reducing the likelihood of vehicle physics instabilities.
  • A typo on the small flatbed floor is fixed.
  • AI no longer misses signalsData under some circumstances.

Split-screen, Career, and mod map fixes

  • The split-screen settings menu no longer hangs when using a vehicle with a custom configuration.
  • Career Tutorial popups can no longer get stuck.
  • Some mod maps no longer read the invisible ground plane at an incorrect altitude, which had caused vehicles to appear to drive in mid-air.
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Euro Truck Simulator 2 UK rework reveals Edinburgh and Leith

In a 21 October 2026 update, Euro Truck Simulator 2’s UK Rework gave players their first proper look at Edinburgh. The Scottish capital is being rebuilt with Princes Street, Edinburgh Castle, Arthur’s Seat and the Leith waterfront, while trams and double-decker buses are being recreated to bring more life to its streets. The team says there is still plenty more UK Rework news to come.

Edinburgh's landmarks, from Princes Street to Arthur's Seat

The rework captures Edinburgh’s historic Old Town and famous castle, with Princes Street at the heart of the sightseeing. Around the shopping street, drivers can spot the Scott Monument, The Balmoral Hotel’s clock tower and Edinburgh Castle overlooking the city from Castle Rock. Arthur’s Seat, one of Edinburgh’s most famous natural sights, rises above the capital and can be seen from many areas around it and beyond.

The team wanted Edinburgh to feel like more than a collection of landmarks, so the city mixes busy commercial streets with residential neighbourhoods, churches and statues of notable figures. At Picardy Place, a statue of Sherlock Holmes watches over the surrounding streets.

Leith port jobs and a coastal garage

Leith is one of Edinburgh’s main industrial areas in the rework. The Port of Leith includes docks, yards and surrounding infrastructure, and players will find delivery jobs at the port or a local construction site. More locations to deliver to and from are on the city’s outskirts.

The Edinburgh garage sits right beside the coast, near the Edinburgh Dog and Cat Home. The team notes that friendly furry friends may be hanging around nearby.

Trams, buses, and the Coaches DLC stop

Edinburgh’s public transport is being recreated with trams and double-decker buses. Edinburgh Bus Station is also being built with the upcoming Coaches DLC in mind, allowing players to pick up and drop off passengers as part of journeys to and from the Scottish capital.

The UK Rework remains in development; the team says more news, screenshots and updates will follow.

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Farming Simulator 25: Beans & Alpacas maps Brazil's Catuaí for Oct. 27

Farming Simulator 25: Beans & Alpacas launches October 27, taking players to Catuaí, a new map inspired by rural Brazil. Pre-orders are open; the DLC detail page has more information.

A Brazil-inspired map of rivers and red soil

Catuaí is built around wide, rolling hills, tropical vegetation and a winding river that connects farms, production sites and a lively village. Wooden bridges carry roads over the water toward the jungle and surrounding farms, while the starter farm opens onto a scenic view of the landscape. From there, roads lead to coffee-growing hills, production facilities, the rainforest and the village at the center of local activity.

The map’s distinctive look comes from terra roxa, the iron-oxide-rich red soil characteristic of the region. Dense Atlantic rainforest, new trees and bushes, coffee plantations on the hillsides, compacted earth walls, Brazil-inspired infrastructure and regional details complete the setting. The roads also use new high-resolution surfaces, including hexagonal paving stones around the village.

Coffee, paint and village production

The starter farm includes a farmhouse and a selection of vehicles, with free-roaming chickens around the farm. Catuaí has two gas stations, the larger one in the village, plus production and service points including a spinnery, logistics center, paper mill, oil refinery, animal dealer and vehicle dealer.

Coffee-processing facilities are spread across the map. The new paint production chain turns dye and resin into paint at the Paint Factory, with several materials available for producing the dye.

Rainy season, wildlife and places to explore

Catuaí has no snowy winter; its climate is divided between a dry season and a rainy season. When rain falls, puddles form on roads and concrete, the red soil darkens, asphalt changes appearance, porous brickwork absorbs moisture and changes color, and metal develops a reflective layer of water.

Parrots and caimans are among the regional wildlife you can encounter while exploring. The caimans do not bite. At the edge of the map, hidden among the rainforest, a research station built in a traditional wooden style with a thatched roof offers information about Catuaí and the region. Posters cover local trees and bushes, sugarcane, coffee, alpacas, traditional instruments and other regional characteristics.

A museum in town lets you put a dinosaur on display out front after finding its bones across Catuaí to rebuild the skeleton. Hiking spots around the map include places where you can observe the results of your work in the distance.

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Project Zomboid Java mods are unsupported and can pose security risks

The Indie Stone has issued an October 21, 2026, Project Zomboid modding notice with a blunt message: Java-based mods are not officially supported, can create security vulnerabilities, and will be fundamentally broken by future updates without warning. Only Lua-based modding is officially supported.

Why Java mods need more trust

Java is Project Zomboid’s core coding language. With Java-based loaders and frameworks, modders can change the game’s code directly, enabling radical overhauls. That same access means Java mods can potentially create security vulnerabilities. Unlike regular Lua mods, they sit outside the “confines” of Project Zomboid’s code; The Indie Stone’s comparison is that a Lua mod might repaint a house, while a Java mod can build a new house nearby—possibly without your knowledge and with an unseen back door. Installing one means letting third-party code run on your machine. The studio stresses that not all Java mods are malicious or automatically risky, but they require a different level of trust.

Download advice: open source helps, but is no guarantee

In the vast majority of cases, Java mods require manual installation, downloads from external websites, a special loader, or steps beyond clicking “Subscribe” on the Steam Workshop. The Indie Stone says players should download mods only from trusted sources and authors, regardless of language. It strongly encourages Java modders to provide open-source or reproducible builds, and recommends players look for those qualities; transparency can offer peace of mind, but neither guarantees safety. Steam Workshop’s flag and report systems and the popularity of many mods are reassuring, not a safety guarantee. For other sources, check whether source code is public and distributed files can be independently verified; if not, be very careful.

Support limits and bug reports

Java-based mods—including third-party loaders, frameworks, and changes to the game’s underlying implementation—are not officially supported, even though Project Zomboid is written in Java. Its internal implementation is not a supported modding interface. Any mod in any language can break alongside an update, but Java mods rely on internal code that will always change; The Indie Stone says new updates will break them without warning. It cannot provide technical support for Java mods, resolve compatibility problems with other mods, or dedicate development resources to them.

Bug reports are investigated only when the bug is found in an unmodded game save. Players encountering problems with any mod, Java or Lua, must reproduce the issue without mods before submitting; reports must be reproducible without mods to be considered, and that does not guarantee an investigation or fix. The studio says the policy is not a judgment on mods, creators, or players, but is needed to test, support, and maintain the game. The full Modding Policy is available online.

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Enshrouded hotfix 1.0.0.3 fixes water crashes and missing Early Access rewards

The Hotfix 1.0.0.3 changelog, published Oct. 21, 2026, identifies the Enshrouded build as version 1273043. It targets crashes tied to water simulation and leaving the game, makes missing Early Access rewards redeemable for some players, and improves save data migration.

Crashes and stability

  • Fixed several crashes connected to the water simulation.
  • Fixed several crashes that could occur when leaving the game and several randomly occurring crashes.
  • Fixed a crash when interacting with factories.
  • Fixed a crash when unlocking new recipes while a filter was active for the recipe list.
  • Fixed an endless black screen for some players when trying to load a multiplayer game.

Save migration and rewards

  • Some users who were missing Early Access rewards can now redeem them in the game’s pause menu.
  • Fixed a rare crash that could occur during save data migration.
  • Improved migration for characters with invalid entries in additional backpack slots. Characters should now migrate correctly, without the items that previously caused the process to stop.
  • Improved migration when the Flame Altar was not placed in the voxel grid for unknown reasons. Migration now corrects the Flame Altar’s position within the grid. In these cases, the affected player base’s water cannot be loaded and must be re-added as needed.

Visuals and performance

  • Fixed light flickering in very large player bases.
  • Improved stuttering when using V-Sync on AMD graphics cards.
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Myth of Empires goes offline for one-hour maintenance on October 22

Myth of Empires will undergo temporary maintenance on October 22, 2026, from 6:00 to 7:00 UTC, lasting one hour.

The exact server opening time will depend on maintenance progress, so players should manage their gameplay time accordingly to avoid unnecessary losses.

Anyone encountering problems downloading, installing, or entering the game can contact customer service.

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BrainBread 2 patch 1.0.5.1 adds a new brain'o'ween map

The brain'o'ween 2026 update for BrainBread 2 is patch 1.0.5.1. It adds another Halloween map and includes fixes for bbd_brainoween25. Server owners should update their servers.

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Tower Unite Halloween 2026 Part 2 adds spooky items and crash fixes

Tower Unite's Halloween 2026 Part 2 update, version 1.1.7.0, released October 20, 2026, adds new Halloween items, more color customization, possible fixes for several common crashes, and performance improvements. A limited-time Gleeby Catsack plush campaign is also running.

New items and store changes

  • Ghoulcery Store: Cobweb Cape, Holdable Mystic Lantern, Pins (in the) Head, Pinhawk.
  • Celebrations: Holdable Camping Lantern, Holdable Gas Lantern, Holdable Mystic Lantern.
  • Rob's Imports: Circus Platform.
  • Seasons (per changes list): Cast Iron Garden Chair, Cast Iron Garden Table. The item rundown lists both under Celebrations.
  • Songbirds: Vintage Wooden Speaker, Concert Speakers.

Customization changes

The Mystic Lantern condo item can now have the wisp's face removed and its flame recoloured. Hotbar items with colouring settings display a "Colorable" tag when hovered. The Laser Pointer's beam and the Lasersaber Arcade prize's blade/beam are now recolourable, and the Arcane Cane has a changed hit FX.

Possible crash fixes and PAK error help

The update includes possible fixes for Lobby/Arcade interactions, Condo IO pasting, Steam player state, and the third-person camera.

  • Lobby/Arcade interactions were the most commonly reported Plaza-related crash and occurred when Arcade or Boardwalk games were played or active.
  • The Condo IO fix addresses empty item handlers when pasting inputs from one item to another.
  • The Steam player state fix covers scoreboards in the tab menu and players leaving.
  • The third-person camera fix covers seats and third person.

The fixes have been tested, but many crashes occur randomly and in unique situations, so the game will be monitored. A new message box should appear if the game crashes from PAK Decompression failure caused by a corrupted PAK file, with instructions on validating game files. PAK files store the game's data when it is downloaded from Steam.

Optimizations

Tower Unite's voice system has been optimized to improve player FPS and voice chat performance in Plazas and Condos. Candy Slam and Ice Cave have also been optimized so less happens on the game's tick.

Bug fixes

  • The Monorail rubber connector no longer sometimes stretches across the map to the origin.
  • An edge case in Roll and Race that caused improper behavior has been fixed.
  • Ferris Wheel carriages no longer swing by themselves when players leave by disconnecting or joining a minigame.
  • An unintended nerf to "bug" spawn rate in Bug Bytes for player 1's seat has been fixed.
  • Pumpkins are no longer underground near the area around the back of the casino.
  • StackEm's block spawning behavior now works as it did before the previous game update.
  • The Multimesh tag has been added to Victorian Dining Chair, Victorian Wardrobe, Halloween Paper Cut-Outs, and Mad Scientist Lever.
  • The Laser Pointer's beam displays again, currently in third person only.
  • Lacey Parasol and Light Source hotbar items now appear in the correct store categories.

Limited-time Gleeby Catsack plush campaign runs for 11 days

The Halloween Gleeby Catsack plush is available through Makeship for a limited time of 11 days. The campaign supports Tower Unite's development, with plushies going directly toward supporting the developers and continued development. Grab the Gleeby Catsack plush here.

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Soulmask's Bone Bash DLC launches October 22 with 5x festival servers

Soulmask's Bone Bash DLC arrives October 22 with free festival content, including limited-time 5x PvE servers, Bone Factory blueprints and fully reworked controller support.

The Día de Muertos-themed update is Soulmask's first proper attempt at building a version with community creators from start to finish. The trailer's Bone Factory was built by Chieftain 【护月孔雀】, creator of the Golden Throne, using the DLC's Carved Stone and Marigold sets for a Día de Muertos festival feast.

Free furniture set ships outside the DLC

The detailed interior furnishings in the trailer come from a collaboration with mod author leesiontoo, who made a new batch of Día de Muertos-themed furniture. With the author's permission and in line with his wishes, the set will be added to Soulmask as a free update. It is not tied to the Bone Bash DLC in any way and belongs to every Chieftain in the Soulmask community.

Festival servers: 5x PvE, peaceful, 30-day wipe

Bone Bash Festival Servers open October 22. The full server list will be published here when the servers go live. They include official builds open for touring, including the Bone Factory and the Bone Plaza in the starter area.

  • 5x PvE rates: XP, gathering and crop yield at 5x; barbarian taming speed, animal and crop growth at 3x; carry weight and inventory capacity at 2x; max 10 Bonfires per player
  • Two tribe sizes: separate batches of 4-player and 10-player tribes
  • Peaceful mode: no raids, no decay
  • Limited run: servers wipe after 30 days

Bone Factory blueprints and controller support

The Bone Factory's builds will be fully included in the Blueprint library, split into selected signature structures so players can place their own Marigold fortress anywhere in one click. Because some structures are large and material-heavy, Unlimited Build Mode must be enabled to construct them.

The reworked controller support also arrives with the October 22 update. A dedicated controller feedback channel will open on Discord afterward, and every message will be taken seriously.

As Soulmask has now been running for two years, a Discord event invites new and veteran Chieftains to share memories of the tribes and Tribesmen they once had in Soulmask, and of friends who no longer play. It looks back at Early Access and is framed around the Día de Muertos saying: "Death is not the end. Being forgotten is."

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Survive the Nights Halloween event 2026 adds drive-in movie night

Survive the Nights has enabled its Halloween 2026 event, bringing back trick-or-treating and adding a full-length screening of Night of the Living Dead at the game's drive-in theaters.

Drive-in Night of the Living Dead

Find a film reel while trick or treating, then take it to either drive-in theater and play the movie from the projection room. The event challenges players to survive a couple of hordes while watching the classic film.

Trick or treat knocker returns

Most structures now have decorations around the doorstep and a new door knocker. Use it after sunset for a trick-or-treat. Tricks aren't always fun, but the treats should make killing them easier. The trick-or-treat knocker is back, and giant pumpkins are part of the event.

Fudgey's Black Island Discord event

Community member @Fudgey is hosting a Halloween event on his Discord Black Island Server. Join it via Fudgey's Discord.

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Farming Simulator 25 Patch 1.25 adds horse and alpaca helpers

Patch 1.25 for Farming Simulator 25 is available now, released October 20. It adds hired helpers for horses and alpacas, year-round vineyard planting and a new narrow-track John Deere S7 Crawler, alongside HUD and vehicle-display improvements.

Animal helpers and year-round vineyards

  • Helpers can handle horse riding and grooming, plus alpaca leading and shearing.
  • Vineyards can now be planted all year round.
  • New boundary painting is available for vineyards and olive orchards.
  • Pastures give better placement feedback, including “Farmland not owned.”

HUD, vehicle and world fixes

  • Each construction step’s progress now appears on the Player HUD.
  • The vehicle convenience screen gets a dark mode, and GPS icons are improved.
  • Fixed the moon rising instead of the sun at the start of a day, plus sudden lighting jumps at dusk and dawn.
  • Fixed the fence snapping angle, the stump cutter on trees that hadn’t been cut yet, hand tools after changing player style, and input bindings for the Hori truck control wheel.
  • Twisters no longer destroy trees on farmland that can’t be bought.
  • Vehicle fixes cover the Krone GX 520, Krone X-Collect 900-3, CLAAS Lexion 8000 and Einböck Taifun 900.
  • Localization fixes in many languages.

Modding option and pack changelogs

A new requiresPower option for moving tools has been added following a community request.

  • Highlands Fishing Expansion 1.6.0.0: fixes for the Varitron 470 and the speedboat speedometer.
  • Straw Harvest Pack 1.3.0.0: feeding robots accept straw and hay pellets; hall crane improvements; palletizer belts stop when production stops; clearer fill type warning.
  • Pumps n' Hoses Pack 1.2.0.0: the hose pallet can be sold again; pump HUD improvements; the pump picks up a changed source fill type; multiplayer fixes and a clearer warning when too many fill types are registered; fill type can be set on the HS 5100 / SP 8040 buffers.
  • Emergency Pack 1.2.0.0: fire scenarios take temperature, snow and season into account; players get a message when no scenario can start; improved monitor controls and FarmStick support; fixes for the car and tree scenarios and for adaptive fire.
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American Truck Simulator 1.62 open beta adds Route 66 Tourist Boards

The American Truck Simulator 1.62 open beta is live on Steam’s Experimental Beta branch. It is a test build rather than a stable release, so bugs, instability, and crashes are possible. Testers can report issues in the official forums.

Tourist Boards and Route 66 rewards

Following the Atlas feature in the Road Trip: Ford DLC, the Road Trip Tourist Boards update adds one new Tourist Board in Iowa, Kansas, Missouri, Colorado, Oklahoma, Arkansas, Texas, Washington, and Louisiana. Nebraska gets two. Each completed board awards a new postcard.

The Route 66 Cross-Border Tourist Board celebrates Route 66’s 100th anniversary, with exploration locations across Illinois, Missouri, Kansas, Oklahoma, Texas, New Mexico, Arizona, and California. Players can still explore locations in states they own without every expansion. Unlocking the special postcard requires owning all map expansions covered by the board and visiting every associated exploration location. Completing it also grants a special Route 66 Air Freshener accessory. More details on the Tourist Boards.

2025 Volvo VNL gets improved materials

The Improved Material System is expanding to more truck interiors. The All-New 2025 Volvo VNL is the latest truck to receive it, with enhanced lighting and improved visual quality focused on how different interior materials react to light. Improved Material System details cover the changes.

Goodyear paint jobs and Escape radio

The Goodyear Tires Pack paint jobs now use Goodyear’s updated branding, including the latest logo and slightly adjusted colors.

In Game Radio, the Escape station has removed tracks that were causing copyright issues and added 11 new songs. Escape remains the only stream-safe station in the in-game radio lineup, making it a good choice for content creators; the additions give it a longer runtime that better matches other stations.

How to join the 1.62 open beta

In Steam, open your Library, right-click American Truck Simulator, select Properties, open the Game Versions & Betas tab, and choose public_beta from the Beta Participation list. A Steam client restart may be needed for the branch name to appear. For modding details, check the modding wiki.

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HumanitZ 1.1A hotfix fixes death backpack loss and missing death location

HumanitZ's 1.1A hotfix is live. All server owners must restart to pull the latest patch.

It fixes death-related backpack loss under certain settings and a missing death location on the map. The update also resolves horse riding with party members on dedicated servers and a log node manager bug affecting server logs.

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DeadPoly map-making dev stream invites player questions

DeadPoly is hosting a map-making developer stream, with the developer working on the map and chatting. Viewers can ask questions or just hang out. It’s a second attempt to get the stream working.

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Space Engineers turns 13 as Hostile Encounters hits Space Engineers 2

Space Engineers’ 13th anniversary celebration is set for Friday, October 23, at 5 PM UTC, with streams on Twitch and YouTube and a promised surprise gift. Hostile Encounters has also arrived in Space Engineers 2, bringing Combat NPCs to the sequel for the first time.

Hostile Encounters adds Combat NPCs and Almagest upgrades

Players will face the Renegades and the heavier Boatmen. These enemies can patrol, take cover, react to damage, communicate threats, and fight both players and their creations. Watch the Hostile Encounters trailer.

The update expands the Almagest System with improved Locations and Contracts, overhauled ores, new Verdure flora, updated lighting, new combat effects, and new building blocks including Cables, Pipes, Armor Slabs, Interior Turrets, and decorative props. More details are on the Space Engineers 2 Steam page.

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HumanitZ 1.1 Spooky Update adds NPC recruitment and Headshot Only mode

HumanitZ’s 1.1 Spooky Update is live on the default branch. Existing saves do not need to be replaced. All official servers have been wiped, and server owners are strongly encouraged to do a full wipe to incorporate server-side changes and stability improvements that may conflict with current assets. Players who used the Experimental Branch should return to Default, as Experimental will no longer function or receive updates.

NPC recruitment is for single-player and hosted local multiplayer

The Radio Tower quest unlocks recruitment. Random NPCs can follow and help on runs, perform base actions, provide security, and be sent on tasks. Traits may remain hidden until time passes or a trigger occurs, and not every recruit may be as friendly as they appear. Recruitment is optional. Players can create up to two additional outposts, upgrade them to support more Survivors, and exchange them between locations. NPCs communicate needs, wants, and grievances, so morale must be kept high or catastrophic consequences can follow.

Headshot Only, walkie-talkies, and zeek deaths

Headshot Only mode stops zeeks by removing the head or destroying the brain. It can be enabled as a session setting, turned on in existing saves, or applied as a server setting.

Walkie-talkies let players talk across HumanitZ without VoIP or outside apps. Once found, set matching frequencies with party or clanmates for instant contact, but someone may be monitoring the channel.

Dying to a horde or infection turns your character into a zeek. You must find your former self to retrieve belongings, depending on on-drop settings. If drop settings are set to “Nothing,” the zeek still appears but carries nothing because items remain on your person.

Halloween gear, weapons, and clothing

New additions include a lever-action rifle, nail gun, new and revised clothing (pants, jackets, shirts, scarfs, ponchos, and balaclava), and a lootable large toolbox. Halloween brings cosmetics, quests, weapons, and world props. Scarecrows may reward you—or may not.

Quality-of-life and server changes

  • Increased camera FOV and reduced zombie, bandit, animal, vehicle mesh, and world asset geometry for performance.
  • Party members, clan members, and escorting NPCs can ride horses with you. NPCs including Doc, Dan, and Tommy can enter vehicles.
  • Build mode shows generator AoE rings and power range when placing powered assets. More lootable cars have parts in the engine compartment.
  • Close to 300 more dismantlable items were added around the map, including more hoses.
  • Dog Companions must SIT before inventory access. Tire durability increased slightly and degrades less over time. ZM7 ammunition can be crafted at the gun bench, and Sharpening Stone repair value increased.
  • AI human movement, combat, and crouching changed. Vaulting checks were added from lower to higher terrain, crouched window and fence climbing stays crouched, and door interaction points were adjusted.
  • Zeek and animal detection and attacking issues were adjusted. No-build zones were added to Lab Bunker and Power Substation, and XP from killing NPCs was drastically reduced.
  • Dropped backpacks clean up via a server timer. More controller keybinds support the pie menu and emotes/commands. A weapon durability slider was added to settings.
  • CB called Traders no longer hang around your base indefinitely. Caesar’s end dialogue now more clearly explains that his questline is finished and where to go next.
  • Server settings updated: weapon durability, headshot mode, car recycle days, and backpack cleanup.

Major fixes and exploits

Major fixes address Async Save System losses of server-side progress and local saves; SP/HMP “Must Be Owner” or “You Don’t Own This” errors when building or adding locks; animals and bandits entering water; Hosted Multiplayer generator power relays; trader inventory and vehicle-theft exploits; duplication exploits; and map, terrain, and spawner issues. Other fixes cover quest replication, controller and UI problems, automatic vehicle unclaims after 14 days of inactivity, base-building defects, challenges, and Dan and Tommy escort missions.

Winter Update and Experimental 1.2 ahead

The Spooky Update will be available for a few weeks while residual issues from the full release are captured, then work begins on the Winter Update. The ’26 Road Map includes Experimental Branch 1.2, an overhauled build system, holdable shields, pick up and carry for base assets, animation cancelling, winter holiday-themed quests, gear, and scenery, ongoing bug fixes and QoL, and performance work. Skybase prevention through foundational support was tested but left out of 1.1 because the build system is being overhauled; those changes are planned for Experimental Branch 1.2. Dev Spoiler and Ongoing Development items are not committed to a specific update but are in progress.

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American Truck Simulator 1.62 adds Route 66 Tourist Boards

American Truck Simulator's 1.62 update will expand the Road Trip Atlas exploration feature with new Tourist Boards in ten states and a Route 66 Cross-Border Tourist Board.

New boards across ten states

Iowa, Kansas, Missouri, Colorado, Oklahoma, Arkansas, Texas, Washington and Louisiana each get one Tourist Board, while Nebraska gets two. The boards add fresh Points of Interest, Viewpoints and Photo Trophies, with a new postcard rewarded for each completed board.

Route 66 board marks the highway's 100th anniversary

The Route 66 Cross-Border Tourist Board is dedicated to Route 66's 100th anniversary, following the completion of the highway's journey across American Truck Simulator with the Illinois DLC in May. It covers exploration locations in Illinois, Missouri, Kansas, Oklahoma, Texas, New Mexico, Arizona and California.

Based on owned DLCs, the board is represented by one active Tourist Board in Atlas and the world. Visiting it uncovers all available exploration locations in the states you own.

Completion needs every covered map DLC

Players without all relevant map expansions can still explore locations in the states they own. Unlocking the special postcard requires owning every map expansion covered by the Route 66 board and visiting every associated location. Completion also rewards a Route 66 Air Freshener accessory.

Activating the board without all covered expansions triggers a pop-up listing missing DLCs. The Atlas interface also shows missing locations and their DLCs under the board's list of individual locations. The board stays in the “List of All Tourist Boards” without all required expansions and does not affect Atlas Overview or Career Progress statistics.

The boards expand the Atlas feature from the already released Road Trip: Ford DLC, which added brand-new Ford cars last month. The upcoming Road Trip: RAM & Dodge DLC can be wishlisted.

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BeamNG.drive v0.40 Adds Split-Screen, Occupants and Cherrier Percheron

BeamNG.drive v0.40 adds 64-player local split-screen, physical occupants, the Cherrier Percheron semi, new anti-aliasing/upscaling and native Windows on Arm builds.

Split-Screen, Occupants and Modes

Start split-screen from the Main Menu by adding participants and choosing Freeroam or a mode, or from the Pause Menu. Freeroam starts players together at a random location with map-suited vehicles, per-player colors and gearbox/clutch/throttle-assist settings; players can enter friends’ cars. Modes: Race (85+ Time Trial/AI Race layouts), Drag Race, Pursuit, Derby, Drift, Rock Crawling and Soccer, with per-mode settings.

Walking mode has a new character mesh. Occupants—including Bob—add 89 kg per seat, are fully JBeamed, affect handling and keep their colors; the occupant camera works from any seat.

Cherrier Percheron, Trailers and Mascot

The Cherrier Percheron is an early-2000s European cab-over semi and the most interactable vehicle yet, with interior/door/night lights, sunroof, storage lockers, front fascia pane and foldable side skirts. It is a fifth-wheel tractor or rigid with flatbed, insulated-box, concrete-mixer and fuel/foodstuffs tanker upfits. Cabs come in S, L and XL (S is a low-roof day cab; L/XL add a sleeper). Frames span 6.17–9.80 m with air/leaf suspension, 2–5 axles and 50+ chassis setups from 4x2 to 8x8. A 12.8L turbo I6 makes 310–500 hp, with a 12-speed manual or 7-speed automatic; horn and reverse beeper included.

FPU European Truck Trailers add semi/rigid flatbed and insulated-box upfits, two fuel/foodstuffs tanker sizes, modular axle layouts and Muhten Tag milk liveries. The 86 kg Tyrannos Dinosaur Mascot appears near Tyrannos fuel stations, has an optional 560 kg dig-in base, fits many pickups/truck beds as a load and floats. Other vehicle updates include police lightbar modes, parking-brake triggers, seat stiffness, refined drag/lift, lightbar intensity and license-plate retro-reflectivity.

Graphics, VR, Controls and Rally

Anti-aliasing/upscaling adds SMAA T2x, NVIDIA DLSS, AMD FSR 3 and FSR 4, Intel XeSS, a sharpness slider and PC multi-monitor upscaling. Stochastic screen-space reflections cover vehicles, glass and water, with Specular Occlusion and softer light-source shadows. Cluster shading, SSAO and shadows are faster/more stable, night ambient lighting is fixed, and bindless Vulkan/Direct3D 12 rendering cuts CPU overhead. Graphics/Display settings were redesigned with Resolution Scaling, SSR quality, merged Ambient Occlusion and simplified Dynamic Reflections/Mirrors presets. VR supports Direct3D 12 via OpenXR with rendering fixes.

Wheel presets added and gamepad trigger linearity rebalanced; occupants give rally cars more realistic weight distribution. Modders can build dynamic 3D countdown clocks with realistic, zoomed or plain-UI options. Default pacenotes move from Pro to Enthusiast for visual-note support and better mod-stage compatibility.

Maps, Missions and UI

West Coast, USA fixed terrain, sidewalk and building-collision issues. Italy raised building LOD distances and fixed road/traffic-sign LODs; other maps gained updated backdrops, infinite planes and removal of old invisible-wall limit folders. Duplicate assets were cleaned and foliage soft collision optimized.

First Drive replaces the Freeroam Tutorial, with first-launch language, units and UI-scale setup. Italian trucking missions use Percherons; Abseiling Fuel and Trailer Ferry are now Freeform Delivery missions, and TastiCola Driver is new. Objectives/stars were rebalanced across Drift, Delivery, Knockaway and Time-Trial missions.

The Main Menu uses tiles for Quick-Start, Freeroam, Split-Screen and More...; Extras was removed, moving Credits to the Main Menu, Stats to the Pause Menu and the rest to Options. Photo Mode adds temperature/wind controls, Level Default/Realtime day length, upscaler support and an Early Preview Overlay editor. Low Performance warnings appear below 25 FPS in Freeroam/Split-Screen and the Pause Menu, and the “show possibly broken mods” button was removed due to false positives.

Performance, Windows on Arm and Modding

Native Windows on Arm builds are available alongside emulated x64, improving mostly CPU-bound performance; the launcher supports Arm, but the native version excludes the Steam SDK and overlay. Optimizations cover mod mount/unmount speed, Vehicle Selector loading, Replay recording and AI/traffic, with a severe framerate-drop/crash bug fixed. DirectX 12 memory overhead and synchronization improved.

The World Editor adds Editor Render Settings; Groundmodel Debug adds contextual options, polygon separation, an alternative color theme, realtime coltri count and load/save fixes.

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Team Fortress 2 Classified 3.2.4 update fixes Spy disguise crash

The 3.2.4 update for Team Fortress 2 Classified is live and will apply automatically when the game restarts. It fixes a crash when a Spy's global disguise attempts to mimic his own appearance.

Changes in 3.2.4

  • Added a customkill key to the object_destroyed game event.
  • Fixed a crash when a Spy's global disguise attempts to mimic his own appearance.
  • Fixed an issue where switching to a disguise's weapon with an extra_wearables attribute caused an edict leak (again).
  • Fixed unsynchronized achievements only syncing with Steam when their progress changes.
  • Fixed the Mine Layer's charge sound being incorrect.
  • Fixed certain killfeed icons (for example, pumpkin bomb explosions) not being used for building destructions.
  • Fixed the missing attribute definition for custom_magazine_model.
  • Fixed GetPropBool(Array) script functions returning true on non-existent netprops.
  • Fixed issues with the skeleton mask skin.
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Soulmask Bone Bash update arrives October 22 with free skeleton storyline

Soulmask's first festival-themed DLC, Bone Bash, is scheduled for October 22. The update has three parts: a free festival storyline, a paid Día de Muertos-themed DLC, and newly opened themed Official Servers. The theme is Día de Muertos, summed up as: “Death is not the end. Being forgotten is.”

A free story turns Chieftains into skeletons

After the update, players log in as a walking skeleton—as if they have died exactly once. Awareness X explains that getting your body back means heading deep into a Barbarian camp in the rainforest, or the River Delta in Shifting Sands, and paying respects at the Marigold Altar. Alternatively, you could just die properly once; a person can’t die twice.

The camps are in starter areas, so they are quick to reach. Under the Altar’s influence, they have become a Land of the Dead: marigolds everywhere, towering painted skulls, and Barbarians reduced to bare bones yet still hard at work.

Paying respects at the Altar of the Dead permanently unlocks the skeleton look. Players can also dress their whole tribe as the dead—making those 24/7 work shifts make a little more sense.

Paid DLC adds Carved Stone, 43 decorations, and a party Mask

The Bone Bash DLC includes:

  • Carved Stone building set, which lets players build a proper Aztec pyramid in their territory.
  • Marigold Set with 43 Día de Muertos-themed decorations, including the Marigold Altar that summons ancestors to dance after revival, flower beds that spread into a sea of marigolds, and war drums that get Tribesmen partying.
  • Several skeleton skins, an adorable Día de Muertos Black Panther saddle, and different little headpieces for each Tribesman type so players can still tell who’s who—and boss them around accurately—once everyone is bones.
  • Homecoming Revelry Mask. It is purely recreational and provides no combat or stat advantages whatsoever. It pulls everyone nearby into the celebration anytime, anywhere, and every so often a new Tribesman drawn in by the festivities will join the tribe. Those recruits are not powerhouses, but one more dance partner is always welcome. Its Mimicry Mode opens a portal made of flowers that teleports Tribesmen out in the wild back home to join the party.

Controller overhaul and tutorial rework launch alongside

Controller support gets a major overhaul with a brand-new radial menu and UI adjustments, launching alongside Bone Bash. The changes may still have rough edges, and the team will keep adjusting based on feedback.

The new-player tutorial has been reworked from the ground up again. This round focuses on guidance for deploying Tribesmen as followers and for assigning and using Assignments.

Tribesman AI is also being reworked. Videos and save files of AI issues are being collected, and players are asked to send cases; the more cases sent, the more precisely Tribesman behavior can be reworked. The team believes the work won’t take long.

More details will be revealed over the next few days, with a “massive” community festival around Bone Bash and a 24/7 Factory of the Dead teased.

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SCP: Secret Laboratory Halloween event brings SCP-3114 back

SCP: Secret Laboratory's Halloween update has returned to Site-02, adding festive clutter, skins, items, and SCP-3114 to the regular SCP spawn pool. The event also brings Halloween-themed map changes, audio, and SCP-330 candies. More details on 15.0 Megapatch III will arrive in a separate Steam post soon, and the update remains on track for its 2026 release.

SCP-3114 and SCP-330 lead the Halloween changes

SCP-3114 is re-enabled for Halloween and will spawn naturally alongside the other SCPs. SCP-330's bowl has more candy varieties, all candies have Halloween versions and their special effects, and last year's unique candies are back in the bowl.

Site-02 gets skins, props, and a blood-red sky

All playable SCPs and all Human classes have received Halloween skins, with face paint for Humans and some SCPs. Halloween-themed cosmetics were added to a number of items. SCP-018 has been changed to Jackie with associated sound effects, the Jailbird is now a demon core on a stick, and the Lantern replaces all Flashlight spawns.

Site-02 has Halloween-themed props and lighting across the facility, plus pumpkins and candles in most rooms. SCP-914 is set aflame, Waterfall Crossing flows with blood, the guard in SCP-127 has been crushed by a pumpkin, and the Surface Zone has a blood-red sky.

Audio changes and a White Candy fix

  • The Halloween theme is now the default main-menu theme.
  • Halloween-specific sound effects play at Round Start and Round End.
  • White Candy now lets players open any door regardless of access for 3 seconds after the effect expires.

15.0 Megapatch III remains on track for 2026

The team says this year's Halloween update contains only these changes because work on 15.0 left little time. More Megapatch III information is coming in a separate Steam post soon, and the 2026 release date is still on track.

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DeadPoly Patch 0.6.8 turns on Halloween, overhauls liquid system

DeadPoly's Patch 0.6.8 has arrived, enabling the Halloween update and overhauling the liquid system. The patch also adds admin logs, new vehicles, crop seeds, a single-player pause button and a world-creation map preview, while larger features such as Factions and rescuable survivors are pushed to later updates as the game prepares to exit Early Access.

Liquid containers, admin logs and new vehicles

  • The liquid overhaul lets players drop liquid containers over others to move liquids around. Old containers update to the new versions automatically when set in the world or dropped from inventory.
  • The server admin menu now includes Combat, Raid, Build and Chat logs.
  • A few new vehicles are in; more are coming soon, along with the new Barn Find system next week.
  • Seeds are now available for crop plots. Single-player also gets a pause button in the Escape menu, and world creation has a map preview.
  • A damage indicator arrow appears when the damage dealer is within roughly 1,000 units.
  • Guns now attach automatically to backpack sockets when a backpack is changed or equipped.

Changes: admin resets, hotbar and salvage

  • World lootable objects can be reset through the admin panel, respawning all world objects.
  • The crafting list now shows when a craft produces multiple items, such as 1 Corn making 25 Cornmeal.
  • Hotbar usage is friendlier: drop an item over a slot to replace it, or press a hotbar key while hovering an inventory item to assign it. More hotbar updates are planned.
  • MP7 damage is increased, and Blood Bags now stack to 100.
  • Close buttons are added to many pop-up menus, and many pop-up menus have updated UI.
  • Some PvP raiding and looting interactions with unowned storage objects have changed.
  • Salvaging is enabled for worn storage such as backpacks instead of being limited to the base inventory.
  • Camera sway from breathing is removed when not holding a firearm. Use a melee weapon or empty hands while building to keep the camera steady.

Bug fixes: customization, multiplayer and salvage

  • Character customization no longer lets characters keep moving, "for real this time." Hide Helmet issues are fixed, including hair being hidden in first and third person.
  • Texture and door-size problems on multiple houses are fixed, as is water inside the flooded missile silo.
  • Locked day/night settings now update for non-host players, and the multiplayer time-of-day setting works for clients.
  • World saves no longer show "W_" before their names. Players are now alerted when a world name would overwrite an existing world.
  • Drop tables with certain languages are fixed, and bottom-right notifications that failed with specific languages should be resolved.
  • PvP looting of raided inventories is fixed. Dropping items over health bars no longer removes non-consumable items.
  • Salvaging no longer leaves ghosted inventories.
  • The red damage flash now plays for the hosting player.
  • Car horns now use the Vehicle volume slider instead of always being loud.

What's next

More Halloween content arrives next week. The developer also lists more bosses, world interior passes, a world item spawn rework, a vehicle spawning overhaul, more gun attachments and colors, more guns, new crafting stations and recipes, new buildable pieces, collectibles, more clothes, a vendor rework described as "super close," a Faction system with hubs and rescuable survivors, more story and lore tasks, and placeable map markers on the world map.

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CS2D 1.0.1.8 Patch 2 adds controller auto-switching and crash fixes

CS2D 1.0.1.8 Patch 2 is out today as a mainly bug-fix release. It makes the game automatically try to switch between mouse/keyboard and controller depending on what you're actively using. Players can still force-disable controllers in the settings.

Input and editor fixes

The automatic switch addresses the annoyance of losing mouse/keyboard control while a controller is connected, which previously required disabling controller support in settings or disconnecting the controller. Cut/copy/paste hotkeys also work again in the editor, chat, and input fields.

Scripting, stability, and bots

  • The settile command now supports rotation in degrees: 0, 90, 180, and 270.
  • The Lua tile command now returns false for color, blend, or brightness when those values are not set, instead of 0.
  • A vulnerability/possible server crash has been fixed.
  • Advanced shadows should no longer cause crashes after multiple map loads.
  • The Env_Room entity's "Daylight influences color" option now works properly.
  • Bots and pathfinding no longer try to use disabled teleports.
  • Bots now also use the chainsaw, machete, and claw melee weapons.
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ARK: Survival Ascended's UE5.8 upgrade arrives October 28

ARK: Survival Ascended's Unreal Engine 5.8 upgrade launches October 28, and Studio Wildcard is inviting players to test it on the Steam Public Test Realm. The PTR is on The Island; the PTR guide explains how to join and report issues. A PTR update next week will focus on the optimizations that delivered the biggest GPU performance gains in internal testing. Randomly selected testers can receive ARK: Dragontopia and Fantastic Tames Season 1 keys.

Enigmasaur wraps Fantastic Tames Season 1

The Enigmasaur will wrap up ARK Fantastic Tames Season 1 on November 6. Its dossier lists Proteus mutabilis, time unknown, insectivore and highly adaptable. It becomes other species so convincingly that it can join and hunt with a new pack before returning to its true form.

To tame one, show it you've tamed the creature it is mimicking, repeating as it cycles forms until you demonstrate goodwill. Learned forms retain useful traits in any shape—after dropping Pulmonoscorpius to become a Rex, its attacks can still stun prey as if it had a stinger. Returning to its own body grants all learned abilities at once.

Extra Life TLC milestones and colors

Extra Life is heading into its 12th year after raising over $1.2 million. This year's campaign supports Children's Miracle Network Hospitals and UF Health Shands Children's Hospital; donations to Team Wildcard go directly to UF Health Shands. Every $40,000 raised unlocks a TLC for a classic creature, up to four, with votes deciding which.

Donate to Team Wildcard or any team member on its roster and include a hashtag plus the creature's full first name, such as #Giganotosaurus. Every $1 equals one vote, so $50 with #Giganotosaurus is 50 votes. Donations without a hashtag count toward the total but not any creature's tally. Eligible: Araneo, Argentavis, Dire Bear, Direwolf, Gigantopithecus, Giganotosaurus (Nov 6), Mammoth, Megalosaurus (upcoming), Parasaur, Procoptodon, Quetzalcoatlus (upcoming), Raptor, Therizinosaurus, Tyrannosaurus Rex, Sabertooth, Sarcosuchus, Spinosaurus, Stegosaurus and Triceratops. Winners: November 13, 20, 27 and December 4.

From November 13–23, the official network will roll out community-favorite dino colors with extra saturation and variety. In place of traditional boosted donation rates, the event offers Cake Slices for Taming, Breeding, Imprint, EXP and Harvesting.

Server sunset, Conquest and Fear Ascended

A list of inactive official servers will be sunset on November 29, renamed with a "SUNSET" prefix and removed from in-game Favorites, so players must search manually to reconnect. The list spans NA, EU, Asia and OC across PvE, PvP, console, Small Tribes and modded. Studio Wildcard is working with Nitrado to offer saves after the sunset and still intends to provide as much launch capacity as possible.

Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP with increased rates to help tribes establish and rebuild after losses. Official servers are open on PC, Xbox and PlayStation. A revamp is underway, with questionnaires in the Conquest Discord shaping future seasons; the new season begins in early November.

Fear Ascended details are still to come, but its Halloween build contest is open. Submit a haunted home, cursed castle, creepy cabin, graveyard, ritual site, abandoned outpost or monster lair in #haunted-homestead with 3–5 screenshots, an optional short video, category (Official or Unofficial/Single Player) and platform. Builds must feature Fear Ascended content, be made during the competition, and follow Official restrictions in that category; Unofficial/Single Player entries can use any mods. One entry per person/category. Entries close November 3; winners are revealed November 6. Per category, first place wins ARK: Dragontopia and Fantastic Tames Season 1 keys plus a $100 Steam/Xbox/PlayStation gift card; second and third win both keys, two runners-up win Dragontopia, and a special mention wins Fantastic Tames Season 1. Winning builds will be featured; entries may be shared with credit.

Weekend rates and ARKpocalypse

Official weekend bonuses run until Monday, October 19. PvP/PvE get 2x Harvesting, Taming, Experience and Breeding; Small Tribes get 4.5x Harvesting, Taming and Experience plus 4x Breeding; ARKpocalypse gets 5x Harvesting, Taming, Experience and Breeding. ARKpocalypse wiped October 17; next wipe is November 13, 2026. These monthly-wipe servers have higher rates; type "Arkpocalypse" in the server browser to join.

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Team Fortress 2 Classified 3.2.3 fixes crashes, Horseman changes

The Team Fortress 2 Classified 3.2.3 update is live now and applies automatically when you restart the game. It fixes two crash causes, restores proximity mines, adds tf2c_freeroam, and makes several Horseless Headless Horseman changes.

Crash fixes and systems

  • Fixed crashes caused by empty string attributes and by ragdolls with an invalid render handle.
  • Fixed the Hunting Revolver’s fire rate not scaling consistently while scoping.
  • Fixed TF30 achievements not being saved to Steam.
  • Fixed the winpanel using the wrong text when the timelimit is up on advancing minirounds.
  • Fixed sniper rifle tracer particles being centered despite mod_zoomed_dont_hide_viewmodel.
  • Split update frequency for NextBot NPCs and TFBots via nb_update_frequency_npc.
  • Restored proximity mine functionality and implemented mod_sticky_is_tripwire.
  • Added tf2c_freeroam.
  • Updated localization files.

Horseless Headless Horseman

  • Increased health scaling for the Horseless Headless Horseman.
  • The Horseless Headless Horseman now “thinks” more often, should react faster, and should have fewer interpolation-related animation errors.
  • Fixed its walk cycle looking odd when walking diagonally.
  • Fixed its collision box causing players to get stuck in him.
  • Most on-hit attributes, headshots, mini-crits, and rampup/falloff now affect the Horseless Headless Horseman.
  • Fixed Brick, Shock Therapy, and Harvester having odd interactions with the Horseless Headless Horseman and Chickens.
  • Removed the instructor hint sound for Horseless Headless Horseman notifications.

Maps and particles

  • cp_manor_event: a sign was vandalized.
  • td_sunnyside_event: fixed spawn teleports not working properly and fixed teams switching every round.
  • tripmine_wire was split into four team-colored systems for modders.
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Team Fortress 2 update overhauls cp_holyhell's spell stalemate

The October 16, 2026 Team Fortress 2 update is live and applies automatically when players restart the game. It sends cp_holyhell back out with a new spell-driven answer to stalemates, while also reworking Zombie Pyro, Zombie Engineer's Beacon, and a batch of zombie-mode fixes.

cp_holyhell turns stalemates into rare-spell chaos

  • Spells are enabled and respawn permanently on the side of the team that loses middle. That can go both ways.
  • The round timer is down to 5 minutes.
  • After 5 minutes of any team capturing middle, instead of a stalemate, every spell becomes a rare variant and respawns extremely quickly. Capturing a point in that state returns spells to normal.
  • Respawn wave times are lower.
  • Gargoyles now spawn only near middle.
  • The map gets optimization improvements, an improved RED-side art pass, and an improved middle-point art pass.
  • The BLU-side skybox now renders for users with HDR enabled.

Zombie Pyro's melee and Sticky Spew get stronger

  • Melee damage increased from 45 to 65.
  • Sticky Spew applies a 20% movement slow; standing on puddles adds another 20%.
  • Sticky Spew puddles are larger.
  • Spewed Demoman shield movement slow changed from -60% to -70%.
  • Humans covered in sticky spew are tinted purple instead of black.
  • Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns Zombie Pyro and victims to ash.

Zombie Engineer's Beacon seeks valid ground

  • Beacons inside tight spaces no longer instantly break; they place themselves in the closest valid location.
  • Fixed thrown toolboxes appearing off-center.
  • Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location.

Zombie Sniper and mode fixes

  • Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds.
  • Fixed Zombie Heavy exploding into rock gibs when not holding a rock.
  • Fixed the Homewrecker not being able to destroy EMP grenades.
  • Updated the Zombie Demoman charge kill icon.
  • Zombie melee impact sounds changed into fists instead of the sloppy wet Unarmed Combat.
  • Fixed Zombie Spy dealing more damage than intended.
  • Fixed queue events with some zombie abilities.
  • Fixed Zombies sometimes moving slowly after casting an ability.

Zombie maps and smaller fixes

  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods.
  • Fixed some maps not tracking play time correctly.
  • Fixed the alpha channel for the updated Cozy Camper backpack image.
  • Fixed player models being invisible in dx8.
  • Fixed the tiling HUD icon for the Heal ability.
  • Fixed the bad number display in the "Auto-spawn" text in the spawn picker.
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Half-Life: Cross Product Multiplayer v2.10.3 adds Nivalis modes

Season 10 Patch III for Half-Life: Cross Product Multiplayer is out as v2.10.3. The estimated ~48.7 MB download adds King of the Hill and Domination support to Nivalis.

The Dedicated Server Tool will also be updated shortly to accommodate the changes. The official server will be down for a short maintenance period while its system is updated.

F1 toggles HUD; F10 no longer quits

Toggle HUD is now bound to F1 by default. Quit Game is no longer bound to F10 by default, so screenshots can be taken without hassle.

A bunch of redundant controls in the default config, such as Pause Game and Quick Save/Load, have been removed. The changelog recommends resetting your binds via the Keyboard settings menu.

Domination has also been fixed after not functioning correctly.

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Battle Grounds III anniversary celebration set for Oct. 18

The second BG1 Anniversary Celebration is set for Sunday, Oct. 18 at 3:00 p.m. EST—9:00 p.m. in central Europe and 8:00 p.m. in Britain. It is intended for EU and NA players.

BG1 v1.0F is available from the BG1 website via the “primary mirror,” or from ModDB.

The last event ran at a NA-friendly time; this one is timed to get more EU players involved.

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