HumanitZ

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News

HumanitZ 1.1A hotfix fixes death backpack loss and missing death location

HumanitZ's 1.1A hotfix is live. All server owners must restart to pull the latest patch.

It fixes death-related backpack loss under certain settings and a missing death location on the map. The update also resolves horse riding with party members on dedicated servers and a log node manager bug affecting server logs.

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News

HumanitZ 1.1 Spooky Update adds NPC recruitment and Headshot Only mode

HumanitZ’s 1.1 Spooky Update is live on the default branch. Existing saves do not need to be replaced. All official servers have been wiped, and server owners are strongly encouraged to do a full wipe to incorporate server-side changes and stability improvements that may conflict with current assets. Players who used the Experimental Branch should return to Default, as Experimental will no longer function or receive updates.

NPC recruitment is for single-player and hosted local multiplayer

The Radio Tower quest unlocks recruitment. Random NPCs can follow and help on runs, perform base actions, provide security, and be sent on tasks. Traits may remain hidden until time passes or a trigger occurs, and not every recruit may be as friendly as they appear. Recruitment is optional. Players can create up to two additional outposts, upgrade them to support more Survivors, and exchange them between locations. NPCs communicate needs, wants, and grievances, so morale must be kept high or catastrophic consequences can follow.

Headshot Only, walkie-talkies, and zeek deaths

Headshot Only mode stops zeeks by removing the head or destroying the brain. It can be enabled as a session setting, turned on in existing saves, or applied as a server setting.

Walkie-talkies let players talk across HumanitZ without VoIP or outside apps. Once found, set matching frequencies with party or clanmates for instant contact, but someone may be monitoring the channel.

Dying to a horde or infection turns your character into a zeek. You must find your former self to retrieve belongings, depending on on-drop settings. If drop settings are set to “Nothing,” the zeek still appears but carries nothing because items remain on your person.

Halloween gear, weapons, and clothing

New additions include a lever-action rifle, nail gun, new and revised clothing (pants, jackets, shirts, scarfs, ponchos, and balaclava), and a lootable large toolbox. Halloween brings cosmetics, quests, weapons, and world props. Scarecrows may reward you—or may not.

Quality-of-life and server changes

  • Increased camera FOV and reduced zombie, bandit, animal, vehicle mesh, and world asset geometry for performance.
  • Party members, clan members, and escorting NPCs can ride horses with you. NPCs including Doc, Dan, and Tommy can enter vehicles.
  • Build mode shows generator AoE rings and power range when placing powered assets. More lootable cars have parts in the engine compartment.
  • Close to 300 more dismantlable items were added around the map, including more hoses.
  • Dog Companions must SIT before inventory access. Tire durability increased slightly and degrades less over time. ZM7 ammunition can be crafted at the gun bench, and Sharpening Stone repair value increased.
  • AI human movement, combat, and crouching changed. Vaulting checks were added from lower to higher terrain, crouched window and fence climbing stays crouched, and door interaction points were adjusted.
  • Zeek and animal detection and attacking issues were adjusted. No-build zones were added to Lab Bunker and Power Substation, and XP from killing NPCs was drastically reduced.
  • Dropped backpacks clean up via a server timer. More controller keybinds support the pie menu and emotes/commands. A weapon durability slider was added to settings.
  • CB called Traders no longer hang around your base indefinitely. Caesar’s end dialogue now more clearly explains that his questline is finished and where to go next.
  • Server settings updated: weapon durability, headshot mode, car recycle days, and backpack cleanup.

Major fixes and exploits

Major fixes address Async Save System losses of server-side progress and local saves; SP/HMP “Must Be Owner” or “You Don’t Own This” errors when building or adding locks; animals and bandits entering water; Hosted Multiplayer generator power relays; trader inventory and vehicle-theft exploits; duplication exploits; and map, terrain, and spawner issues. Other fixes cover quest replication, controller and UI problems, automatic vehicle unclaims after 14 days of inactivity, base-building defects, challenges, and Dan and Tommy escort missions.

Winter Update and Experimental 1.2 ahead

The Spooky Update will be available for a few weeks while residual issues from the full release are captured, then work begins on the Winter Update. The ’26 Road Map includes Experimental Branch 1.2, an overhauled build system, holdable shields, pick up and carry for base assets, animation cancelling, winter holiday-themed quests, gear, and scenery, ongoing bug fixes and QoL, and performance work. Skybase prevention through foundational support was tested but left out of 1.1 because the build system is being overhauled; those changes are planned for Experimental Branch 1.2. Dev Spoiler and Ongoing Development items are not committed to a specific update but are in progress.

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News

HumanitZ Experimental 1.1 0.2 fixes NPC melee vs Zeeks

The HumanitZ team has released Experimental 1.1 0.2, a small patch addressing an issue where NPCs would sometimes fail to damage Zeeks with melee weapons. The fix is now live for players on the experimental build.

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News

HumanitZ Experimental 1.1 update is live with NPC recruitment

HumanitZ’s Experimental 1.1 branch is out now on Steam, about six months after the game’s 1.0 launch. The opt-in build feeds into the full 1.1 release, which will arrive with the Spooky Update, and adds NPC recruitment, community outposts, new weapons and clothing, plus a large batch of fixes and quality-of-life improvements.

How to opt in

Right-click HumanitZ in your Steam Library, select Properties, then Game Versions and Betas, and choose the Experimental option dated 27 August. Progress made on the Experimental branch will carry over to the full 1.1 release. There are no official Experimental servers at this stage, and more content will be added during the cycle.

Save warning: It’s highly recommended to start a new save. Loading old or current saves in Experimental is at your own risk; once a save has been updated to the branch, it cannot be reverted to 1.09.A without corrupting it.

NPC recruitment and community outposts

Random NPCs can now be recruited out in the wild. Recruits can follow you on runs, work around your base, provide security, and be sent out on tasks. Pay attention to their traits: some won’t reveal themselves until they’ve spent time in your community, and not everyone is as friendly as they appear. Recruiting is optional.

The Experimental build gives you automatic access to the Community Tower to start your community. You can create up to two additional outposts, upgrade them to house more Survivors, and swap Survivors between locations. Your community will communicate its needs, wants, and grievances, and maintaining morale is your responsibility—let it drop and the consequences can be catastrophic. More recruitment methods, including CB Radio calls, walkie-talkies, and quests, will be added over the course of the Experimental period.

New gear and quality-of-life changes

  • New lever-action rifle and nail gun
  • New clothing: pants, jackets, shirts, scarfs, ponchos, and balaclava
  • New lootable large toolbox
  • Increased camera FOV
  • Removed the Async Save System, which caused lost progress and saves
  • Party and clan members can now ride a horse with you
  • The Dog Companion must be in Sit to access its inventory
  • ZM7 ammunition can be crafted at the gun bench; Sharpening Stone repair value increased
  • No-build zone added to Lab Bunker
  • More lootable cars, with parts found in the engine compartment
  • Reduced zombie, bandit, and vehicle geometry for better performance
  • Drastically reduced XP gain from killing NPCs
  • Lawnmowers can now be dismantled for scrap metal and oil

Notable fixes

The update fixes item duplication exploits, vehicles unclaiming after 14 days of inactivity, decayed base assets dropping materials, and the Compost Bin’s unlimited water usage. It also addresses the flamethrower challenge only completing when letting a zeek burn out, the Bear Coat not counting toward the Wild Armor Challenge, equipped HAZMAT hoods rendering characters bald, eggs not respawning in chicken coops (a nearby chicken is still required), old or spoiled fish no longer giving fresh meat, shotgun trap sound range, car dismantling noise, weapons crate placement, PC tower dismantle prompts, vaulting into Survivor SUVs, guard tower damage and stability, and assorted map, terrain, and spawner issues.

Other fixes include a player-crafted door flipping 180 degrees, the nukebuilding command now removing awnings, sheds, stables, and explodable barrels, profession tree requirements, zombie firework response radius, Improvised Fridge item stacking, missing hose dismantle tags, second-floor corpse and hat visuals, female tattoo graphics on male models, and characters getting stuck when dismantling a crafting station in use by another player.

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6,557
hezel
Original language unknown

┏━━━━━━━━━━━━━━━┓
☢️ HUMANITZ: HARDCORE SNG ☢️
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WELCOME TO THE WASTELANDS
This is a harsh PvP world. Kill, loot, survive, or unite.
Last global WIPE: 11.02

🔗 OUR WEBSITE: https://hezelhub.fun/humanitz-sng
🔗 TELEGRAM Mini app https://t.me/HumanitzHardCorebot/HardCoreHZ/app
If it doesn't load, turn on VPN on your browser or full device

🛰️ CONNECTION INFORMATION
IP: 92.118.11.12:28498
🕒 Restarts (MSK): 05:00, 11:00, 17:00, 23:00

⚖️ SURVIVOR'S CHARTER (RULES)
▬▬▬
Ignorance of the rules does not exempt from responsibility! Violation of the code is punishable by immediate isolation.
• Full list of rules: ⁠📌𝑹𝑼𝑳𝑬𝑺📌 (or on the website)

📊 SERVER SETTINGS
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🧟 Difficulty: Zombies — 5 (Nightmare, x3) | Bandits — 3 (x3)
⏳ Day cycle: Day — 60 min | Night — 20 min
📦 Loot respawn: Every 4 hours
🐗 Mob respawn: Every 90 minutes
🧹 Decay system: Private sign decays in 14 days, after which the base is removed.

⚙️ WORLD CHARACTERISTICS:
┣ 💀 Zombies: Level 5 (x3 spawn)
┣ 🔫 Bandits: Level 3 (x3 spawn)
┣ 📅 Day/Night: 60 / 20 minutes
┣ 🔄 Loot: Refresh every 4 hours
┗ 🧹 Cleanup: 14 days offline = base demolition

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
📌 TACTICAL COMMANDS:

➥ /unstuck (Get out of textures)
➥ /tphorse (Summon horse)
➥ /tpdog (Summon dog)
➥ !kit (Kit menu)
➥ !info (Information)
➥ !admin (Call admin)

🛡️ Schedule:
Raiding is allowed only on Friday, Saturday, and Sunday.
On other days, as well as during events — damage to buildings is disabled. No one will touch your base.

💥 Rates:
Damage rates are now X2. This rule is permanent — raid to your heart's content.
On non-raid days, defense X999 is enabled (damage is effectively blocked).
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🎒 STARTER KIT:
A nice starter PACK ONCE on first connection! Given Once per Wipe 🍖

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18,991
greg9707

I'm a hardcore Humanitz player who's played on many servers, and I can assure you that this one is truly the best, both in terms of its technical aspects (zero lag, smooth zombie movement, very close to the single-player experience) and its optimal settings that offer the best Humanitz experience (zombie density, resource scarcity, hordes). Furthermore, the server administrator is very competent and proactive in providing us with the best possible experience. Many plugins have been implemented via Discord (leaderboard, Milestones, Flea Market, etc.). Join us and experience a true Humanitz adventure with mature and serious players! See you in-game!

18,387
koallagames
Original language unknown

The server was actually good, but after they added an anti-cheat, it started having problems. It began banning several players for "hacking," when in reality, I don't believe anyone was cheating.

First, a friend of mine got banned. We were a bit unsure because we hadn't known her for that long. But after that, a friend I've been playing with for years was also banned, and I'm certain he would never use anything to get an advantage in the game.

And it wasn't just them. Several other players were also unfairly banned.

The worst part is that the admin kept making fun of anyone who went to talk to him. Honestly, it seems like he doesn't know what he's doing.

To me, the problem isn't the server—it's the admin. The anti-cheat is clearly misconfigured (probably due to game bugs), and yet he doesn't fix it and still mocks anyone who tries to talk to him.

15,326
fronteira
Original language unknown

The excuse of those who use hacks and cheats is always the same. The system is always flawed! Those who want to play on a fair server never admit such actions.

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makybetis
Original language unknown

February 25, 2026 🔥┃OFFICIAL OPENING – EL REFUGIO┃🔥

Hello RefugiadoZ!

The server El Refugio is officially opened.

A new project, from scratch, with a clear structure and no favoritism.

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⚙️ SERVER INFORMATION

🗓 Opening: February 25, 2026

🌍 Location: Germany

⚔️ Mode: PvP

👥 Active slots: 16

🛠 Configuration: Balanced vanilla and optimized with light tweaks.

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🛡 ADMINISTRATION

The server has a single administrator.

This guarantees:

✔ Total impartiality

✔ Zero abuse between teams

✔ Transparency in every decision

There are no “staff teams” with hidden advantages here.

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🎫 SUPPORT

We have a ticket system for any query, report or incident:

Any situation will be reviewed directly.

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📈 STABILITY

The server features:

✔ Automatic restart at 10:00 and 22:00 (Spain time)

✔ Scheduled backups (every 24 hours).

✔ Configuration optimized for stability.

✔ Continuous performance monitoring.

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Thank you to everyone who wants to be part from the start.

El Refugio starts today.

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