No More Room in Hell

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No More Room in Hell 1.15 adds Steam Networking and 64-bit support

No More Room in Hell’s 1.15 Networking Update is live and applies on restart. It adds Steam Networking for player-hosted servers (no port forwarding), a 64-bit build that launches automatically on 64-bit systems, and a round of Source engine upgrades.

Source engine & networking

  • 64-bit binaries launch automatically on 64-bit OSes; native Linux support improved and Vulkan is enabled by default on Linux.
  • Steam Networking with a Create Server menu for public / friends-only / unlisted servers; Discord and Steam rich presence supports joins and invites.
  • Borderless window, UI scaling for high-res displays, native-resolution startup instead of 640x480, and bicubic lightmaps plus radial fog from the Half-Life 2 20th Anniversary Update.
  • Improved networking precision and prediction, optimized bandwidth for player/zombie movement, more zombie performance gains, and Workshop map distribution to connecting players on local servers.

Gameplay & quality of life

  • Single Player mode can now be paused.
  • Flashlight shadows can be enabled independently of High shadow quality (off by default).
  • HUD player names are hidden during suicide blackout; ironsights turn off when contemplating suicide; voice status icons are more readable on dark maps.
  • Difficulty appears in the server browser description; viewmodel_fov is saved; default server name changed.
  • Muted players’ voice commands are blocked by default (cl_voicecmd_ignore_muted_player); FMOD updated to 2.03.12; NAT and Steam Deck warning dialogs removed.
  • Fixed scoreboard “deceased” errors, false spawn notifications, level-transition save restoration, resizing issues, and zombie vocal cuts.
  • Localization updated with community translators.

Mappers & modders

  • Custom zombie model pools via sv_zombie_models-prefixed cvars; new npc_nmrih_basezombie, HeadSplit, skybox_swapper, trigger_tonemap, barricade model override and OnBarricade/OnBreak outputs, circular logic_progress, forced respawns, and game events inventory_box_item_taken and player_voice_command.
  • VScript: OnTakeDamage and TraceAttack hooks, weapon drop/equip/switch hooks, forced respawn and ForceTransmit, vaccination state, jump/duck overrides, tonemap/bloom controls, per-client model visibility, a VoiceCommand enum, trace helpers, BSP KeyValues, latest Mapbase changes, plus crash and script-leak fixes.
  • Hammer: nmrih.fgd ships with customized base.fgd, missing Mark/eyedropper buttons restored, MapHack collision fixes, and NMRObjective drag-select and scrollbars.

Server admins

  • New cvars: ov_despawn_ignore_population, sv_ammobox_entity_legacy, sv_friendly_fire_ignore_infected, sv_gamedesc_override, sv_runner_randomize_collision_group, sv_sprint_with_held_item, sv_tree_sway_update_time, sv_zombie_brainstem_dmg_scale, zombie moan tweaks, and sv_zombie_shuffle_models.
  • Game state commands support SteamIDs, partial name matches, and -force respawns, e.g. respawnplayer -force PlayerName.

Map fixes

  • nmo_asylum: ritual-floor body parts, leg part softlock, ceiling artifact.
  • nmo_boardwalk, nmo_quarantine, nmo_shelter: godspots; quarantine also fixed end-map barricade spots.
  • nmo_broadway2: extraction ladder clipping and visual fixes.
  • nmo_cabin: reduced canister explosion damage time.
  • nmo_chinatown, nms_arpley, nms_northway: prop fade-distance fixes.
  • nmo_cleopas: lever glow/power box, tension playlist fix, and lever/objective-item softlocks.
  • nmo_fema: reflection fix and zombie navigation.
  • nmo_shoreline: no zombie respawns in upper cabin bedrooms on Casual/Classic, extraction exploit blocked, more first aid kits.
  • nmo_toxteth / nmo_toxtethdark: missing cemetery wall X mark.
  • nms_midwest: military crates can’t block zone entrances; barricade prop visual fix.
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News

No More Room in Hell 2 leaves Early Access with 1.0 launch

No More Room in Hell 2 has exited Early Access and is now available at its 1.0 release on Steam. If you're seeing this in the first 24 hours, the game is still 35% off.

The 1.0 update includes several new features and tons of improvements informed by the Early Access period and community. The team also shared their immediate plans for the game.

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vpatronov
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Player under the nickname Christian Bale child, interferes with collective play on this wonderful server. Abuses VIP or Admin powers. Kills his teammates without reason, or sets impossible conditions. Insults and expresses his political views, and imposes them on players. He is on this server very often. That's all from me.
P.s. I wanted to play on this wonderful server after work, some gaming that was.

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