Discussions about Project Zomboid
A good, friendly server. There are players on the server around the clock who help newcomers or get together for outings. Enough loot spawns since it's x2, but the difficulty is that you need to search for containers that have loot, because players loot often. You won't be bored, since the server has runners, who don't appear all that rarely. Zombies can open doors with a small chance. 1 in-game day lasts 6 hours of real time.
Downsides: the project itself positions itself as an environment for gamers where they can communicate, find friends, or simply play together with people. Even though the project has a chat in Steam, you want something more than just a little chat in Steam. The server has a Discord channel that is only needed for viewing project news. It would be cool to create an environment there for community communication, in addition to the Steam chat group. Add plugins like life of quality to see what's on the server and how, BUT since this is pure vanilla, there's no guarantee they'd even approve something like that.
Bottom line: the project is wonderful, but sometimes there are small problems with ping spikes (more likely DDos attacks)
I wish you a pleasant game on this server!
This server is an entire competition of "who goes the longest without croaking". At first you think that runners and your own stupidity are your main problems, but then you realize, and on your own ass at that, that in this hell there also exist:
1) A fucking chicken that somehow spawned in the city center, gathered a tail of a zombie horde behind it across the whole city and runs straight at you asking to be held.
2) A teammate you can trip over, fall, and die while running with the chicken away from the zombie horde.
3) A teammate who was apparently cursed by Indie Stone for all his sins, and literally every car he touches decides it would be cool to turn on the alarm in the middle of the city.
4) Another teammate who decided that a joke or the thought of offloading a propane tank to another player is betrayal of the highest degree and is punished not only by death but also by losing the claim.
5) A teammate who decided to play Rambo and started blasting with a gun in the city without any plan.
6) Calories are the currency of life. Without callories on this server, it's easy to become anorexic, become slow, and lose your life because of it at the early stage of the game, since clearing a path to even one point of interest is quite a task and consumes an incredible amount of callories. And while your teammate takes away your last pack of chips found in a trash can, you may have to look for other ways to get callories.
7) A fucking plane that appears when you decide to loot around in the city and are forced to sit somewhere in the dark of a house and pray that the hordes running all over the city don't accidentally wander in here.
Yes, more than half of the problems are your teammate and the chicken. Because of this, I have psychological trauma. Now I get anxious when a teammate loads a revolver. I'm scared when a cow moos nearby. I'm scared to think that I have a couple of propane tanks at home...
Mini review: spawned, walked around, killed some, looted buildings, didn't run into any players at all. There could've been a joke here like "and then I came home and joined this RP server," but I'll say it straight: I have no damn idea where the player activity is, and I want to interact with at least someone because it's getting too boring(
Project Zomboid hotfixes patch security flaw, break some mods
The Indie Stone has released hotfixes across all three Project Zomboid branches: 42.20.4 Stable, 42.19.2 Unstable, and 41.78.21 Legacy. The update addresses security vulnerabilities and, as part of that fix, removes the Lua loadstring and loadstream methods.
The studio says the update should not break existing saves, but asks players to verify bugs on a fresh save with no mods installed before reporting them to the bug reports forum.
Mod makers need to update
The removal of loadstring and loadstream directly affects mods that relied on these methods. Mod authors must update their work accordingly. If a mod used these methods to execute code sent from a server, the recommended approach is to create the necessary methods and call them by sending the appropriate commands.
Modders who cannot replace these methods should explain their usage in the #mod_portal channel of The Official Project Zomboid Discord server.
Discussion of this update is pinned in the Project Zomboid Steam Discussions.
Project Zomboid 42.20.3 stable hotfix raises MP cap to 254
The Project Zomboid 42.20.3 stable hotfix is out now. The team says the update should not break saves, and it targets a set of multiplayer and stability problems, including a higher player cap and memory leak fixes.
Multiplayer
- Improved server player-limit handling, with support for up to 254 players.
- Administrators can access servers even when they are full.
- Fixed a client hang that could leave players stuck on "Loading Map" forever.
Stability and visual fixes
- Addressed multiple causes of a memory leak that could degrade performance and cause crashes over time.
- Applied several memory optimizations.
- Reduced black and gray boxes appearing while traveling quickly through the world; additional causes are still being investigated for a future update.
- Fixed errors that could occur during lighting updates.
Reporting bugs
Before reporting any issue, the developers ask that you verify it on a fresh save with no mods installed. If you still get out-of-memory errors on a new save, include your logs and a profiler video from debug in a bug report (https://theindiestone.com/forums/forum/85-bug-reports/).
Join the pinned Project Zomboid discussion thread for this update (https://steamcommunity.com/app/108600/discussions/0/84032037661541571/).
🚧 News: the server is temporarily unavailable 🚧
Dear players! 👋
We're letting you know that the server is currently temporarily unavailable to players - we are actively working on improving and developing it as part of ongoing development. 🛠️✨
At the moment, server access is open only to administrators - entry is by password. 🔐
Thank you for your understanding, and we'll see you once the work is done! 🤗 Keep an eye on the news - we'll be back soon with updates! 🎉
Update
The chat system on the server has been changed - connections/deaths/restarts etc. are now visible
4x / 8x experience for crafting skills.
Also, day now lasts 1 hour, and night 15 minutes
Collection of our mods https://steamcommunity.com/sharedfiles/filedetails/?id=3624331661
The server is now modded; I didn't do a wipe, but loot in cars may have disappeared.
Mods have been added for comfortable gameplay: custom cars, interface, new crafts and building, as well as a small gun pack.
New loot spawn has also been fixed.
We're waiting for you in the game!
[RU] PVP/LOOT+| Path to Fortune | WIPE 07.08
Project Zomboid 42.20.2 stable hotfix fixes percent handling
Project Zomboid's 42.20.2 stable hotfix is out now. The update fixes percent symbol handling in files and should not break existing saves. If you encounter any bugs, please replicate them on a fresh save with no mods installed before reporting them to the bug reports forum.
Mod makers: switch to %% now
Mods should use %% to display % characters. A temporary workaround has been implemented to allow both methods of processing, but it will be removed in a future unstable update. Mod makers should update their mods going forward, and error logs will be populated highlighting the error so they can see what needs updating.
Other fixes
- Fixed quick tips displaying
%as%% - Added memory debug-information when showing FPS debug info
Discussions regarding this update can be found pinned in the Project Zomboid Discussions Forums.
Project Zomboid 42.20.1 hotfix targets multiplayer lag and memory leaks
Project Zomboid's stable branch received hotfix 42.20.1 on August 5, 2026, focused on multiplayer server performance, a memory leak, and several build 41-to-42 transition issues. The update should not break saves. If you hit any bugs, the team asks you to confirm they can be replicated on a fresh save with no mods installed before reporting them on its bug reports forum.
Multiplayer
- Improved Lua checksum validation for multiplayer anti-cheat.
- Fixed significant performance problems with chunk unloading on multiplayer servers, which should fix most of the bugs players saw on high-pop servers due to server lag.
- Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected.
- Fixed vehicles temporarily disappearing for players after another player disconnected.
- Fixed an issue that allowed broken build 41 worlds to be hosted on build 42 servers.
- Fixed a missing menu for players switching from build 41 to build 42.
Fixes
- Improved memory usage by reusing discarded world data.
- Fixed a memory leak that could cause performance degradation and crashes over time.
- Fixed a rare exception that could occur during exploration.
- If you still get an out-of-memory error in a new save, submit a bug report with your logs and a profiler video from debug.
Mods and translations
- Added support for mods to write .json files.
- Fixed percent symbol handling in translation files; mod translations should now use %% to display a single %.
Join the pinned Project Zomboid Discussions thread for more on the update.