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News

Solace Crafting v1.2.1.3 adds C++ builds, fixes two dozen bugs

Solace Crafting’s patch v1.2.1.3 is out, delivering over two dozen bug fixes and new C++ builds for both the standard client and dedicated server, now available on the beta branches.

The C++ builds are aimed at players who are CPU-bound—those with a strong GPU but a weaker CPU. If your system is GPU-bound (e.g., with an older graphics card), you won’t see a performance improvement.

The patch also adds over 10,000 automated tests covering monster drops, biome and heightmap parity, building placement, and other edge cases.


Fixes and improvements

  • Underground gems no longer blow the screen out to white.
  • Gameplay errors that previously kicked you to the main menu now log the issue and continue.
  • Solace defense waves can no longer hang or leave demons behind after the defense ends.
  • Placing a facility or piece of furniture with a missing model now reports the problem instead of crashing.
  • Fixed encounters not flattening the area around them on new worlds.
  • Fixed drinking a potion straight out of a loot drop.
  • Fixed several actions that silently did nothing on a dedicated server due to object lookup issues.
  • Fixed an error that stopped auto-harvest, skills, and cooldowns for the rest of the session.
  • Fixed placement of town buildings against other buildings.
  • Fixed a crash when using or right-clicking certain items.
  • Fixed the shadow toggle stripping armor and clothing off characters.
  • Fixed anti-aliasing not applying immediately and again on startup.
  • Fixed a batch of errors when leaving a world or returning to the main menu.

Known issue

The developer notes a grass shader problem on some hardware and asks players to report any issues.

Join the Solace Crafting Discord for discussion and support.

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