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TTT Classic's LAN Party Mode update hides roles from prying eyes

The 14 August 2026 patch for TTT Classic is out, headlined by LAN Party Mode: a new ttt_lan_party_mode server option for players physically in the same room, where on-screen role-hiding stops working because everyone can just look at each other.

LAN Party Mode

The mode hides role colors and names (Innocents and Traitors both show as "Hidden") and the round-start reveal popup. Holding the new reveal key privately shows your own role, color, and haste timer; Detectives are unaffected because their role is already public.

  • Traitors automatically receive random equipment and are told in chat what they got. C4 auto-arms, placed Radios auto-trigger, traitor-exclusive weapon viewmodels are hidden, and the equipment/C4/radio menus are disabled.
  • The traitor Credits HUD is disabled, and all role voice chat is off; holding the traitor-voice key doubles as the reveal key.
  • Traitor-only ping and quick-chat radio menu added for silent coordination.
  • Dead-traitor reveal vote and admin force-reveal are disabled, so in-room traitors can never be revealed to spectating/dead players.
  • Voice chat tutorials are skipped; a help dialog is available (F3 by default).

Gameplay, chat & traitors

  • Waiting for players: Traitor and detective equipment now spawns from normal random weapon spawners; dropped weapons and ammo despawn after 30 seconds; item spawners respawn 30 seconds after pickup; anyone can use traitor buttons while waiting; carried corpses are removed on schedule.
  • Text chat falloff: Public/local chat gets harder to read as distance grows, mirroring voice chat. Team chat and dead/living chat are unaffected; configurable via ttt_text_chat_falloff and related cvars.
  • Traitors: Backstab cone increased from 60° to 90°, making backstabs easier to land from the side. The dead-traitor reveal vote now needs half of currently dead traitors (recalculated as traitors die), not half of the round's total, so it's reachable sooner.

Workshop, UI & mapping

  • Subscribed Workshop items are enabled by default; thumbs-up/thumbs-down rating buttons were added to the Workshop browser.
  • The "Force Restart" checkbox in the create-server dialog is hidden unless you're hosting a server; a minimum crosshair size prevents making it too small with laser sight or ADS active.
  • func_tracktrain/func_vehicle now support custom vehicle/train sounds; ttt_random_weapon/ttt_random_ammo had separate ammo spawn-count limits removed in favor of the PVS visibility check; monstermaker respawns weapons/ammo it spawned after pickup.
  • Fixed a crash when parenting certain brush entities, fixed TrenchBroom FGD sprites, and updated the ttt_shhh map.

Fixes & other changes

  • Spectators: state no longer lost between round restarts; switches to next-closest player on disconnect; env_sound and voice DSP no longer apply to spectators/dead players; fixed missing game events, karma popup, haste timer, and traitor buttons appearing in the Overview map.
  • Combat: ADS instantly caps movement speed; tripmine beams checked every server frame; grenades no longer drop if the thrower dies mid-throw and no longer carry detonated state into the next round; C4 damages brush entities through walls; tripmines blocking doors are blown up instead of reversing; flaregun ignites players during "Waiting for Players".
  • Admin/audio: ttt_reveal_traitors_admins privately reveals traitors to spectating admins; ttt_godmode toggles invincibility; underwater voice DSP applies when either speaker or listener is underwater (including first-person, not free-look, spectators).
  • Workshop/other: addon IDs are refreshed on download and dedicated servers redownload workshop addons on mapchange; laser-sight crosshair resets on map change; percentage settings save from the textbox; Unicode combining-mark-only names are blocked; mapcycle.txt is auto-created on first launch instead of shipped; fixed leftover round-reset motion/state on breakables, rotating buttons, and traitor testers, health station bouncing or falling through the world, scoreboard scores/deaths, and Innocent awards going to Traitors.
  • Documentation: entity menu docs reorganized into an entity-editing guide, func_ladder moved in the mapping guide, and the workshop guide updated.
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