News

V3.1.0 Henpocalypse Experimental Update!

The version 3.1.0 Henpocalypse update is available in experimental form on Steam. The stable version will follow after critical bug fixes during the experimental phase.

Important notes:

  • Sandbox options for enemy and animal density and respawn rates have been split into day and night settings. Check preset codes for validity; invalid codes may default settings. Official presets have been updated.
  • A late localization update to the chicken coop input tooltip mistakenly mentioned chickens as an input value (the coop does require chickens for production). A localization update for additional languages will come in a future update.
  • Game saves should be compatible, though new games are recommended. Saves can be backed up via the Manage Saves function.

Release Notes

  • Chicken farming: Capture chickens by sneaking up or chasing, defend them from zombies back to base, place in Chicken Coop workstation for eggs and feathers.
  • Chicken Coop tool slots:
    - Brooding Lamp: Speeds up production and chicken maturation
    - Chicken Run: Lets chickens hunt bugs, cutting feed cost by 50%
    - Nesting Box: Unlocks chicken breeding and adds nesting slots
  • Feed chickens with crafted ‘Rekt’s Chicken Feed’ (Corn and Rotting Flesh).
  • Chicken Stress event mechanic: At 100% stress, you drop the chicken and a special event triggers based on game stage (e.g., angered zombies or angry chickens). Sandbox option available.
  • Four new chicken-centric recipes:
    - Chicken Nuggets: Grilled meat, feathers, corn meal, animal fat – temporarily removes encumbrance
    - Chicken Wings: Domesticated chickens, corn meal, eggs, oil, honey – temporarily boosted melee damage and infection immunity
    - Ash Chicken Stew: Domesticated chickens, mushrooms, corn, coal, water – no smell to zombies
    - Roadrunner Chicken Jerky: Domesticated chickens, yucca fruit, nitrate powder, beer – temporarily boosts run speed
  • The Big Beak cosmetic outfit will come with the stable release.
  • New Sandbox Settings (existing custom presets may require updating):
    - Chicken Coop Time (speed of production)
    - Chicken Coop Yield (amount per cycle)
    - Chicken Coop Input (feed per production cycle)
    - Chicken Stress Event (controls events)
    - Density and Respawn rates split into day/night options
    - Density and Respawn types split into enemy/animal
    - Infection Chance
    - Hunger Multiplier
    - Thirst Multiplier
    - Stack Size Multiplier (max capped at 30,000)
  • 4 new loading screen images replacing old ones.

V3.1.0 b11 Changelog

Added

  • Sandbox options for ChickenCoopTime, ChickenCoopOutput, ChickenCoopInput, InfectionChance, HungerMultiplier, ThirstMultiplier
  • New chicken attack SFX
  • Option to keep Discord DM notifications audible while in game
  • Discord login cancel button for Xbox Consoles

Changed

  • BiomeRespawn and Biome Density Sandbox Options to day and night values
  • Enemy Density and Respawn Sandbox Options did not increase desert or snow rare spawns (e.g., Chuck and Rancher)
  • Localization sync for Russian language
  • Adjusted Chinese localization
  • Localization for The Fireman's Almanac Vol.2 to align with new mod quality levels
  • Simplified Chinese localization sync
  • Updated Official Sandbox Preset codes to include new day/night density and respawn settings
  • Replaced animal Boar with animal Bear and balanced environment in house_construction_02

Fixed

  • Dew Collector Time sandbox option could instantly fill collectors
  • EndofStreamException and corrupted game from converting copies of saves to v3.0
  • Clients unable to see results from getsandboxoptions console command
  • EOS exception in TileEntityNetPackage during POI reset
  • Serverside exception related to memory stream
  • Battery Banks caused light bleed in adjacent rooms
  • Robotics could break after being combined
  • RequirementItemModTier did not check for null in slots
  • Player inventory data sent to server when nothing changed
  • Cursor now hidden on camera displays for Motion Sensors/All Turrets
  • Could not change controller icon style without changing other options
  • Workstation UI Turn On button on wrong layer
  • Workstation slots not selectable after opening for a short time
  • Server Filter would not show all available filtered games
  • Filtering long paged lists no longer cause single null entry if item from later page selected before filtering
  • Prefab Editor Help screen tab overflowing
  • Null reference exception when saving audio options
  • Server Browser list totals not adding up in some cases
  • Corruption when rapidly loading/unloading multiple chunks
  • Players unable to paste sandbox code when already in Unsaved preset
  • Editing Tools UI could stick and overlap other UI
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