V3.1.0 Henpocalypse Experimental Update!
The version 3.1.0 Henpocalypse update is available in experimental form on Steam. The stable version will follow after critical bug fixes during the experimental phase.
Important notes:
- Sandbox options for enemy and animal density and respawn rates have been split into day and night settings. Check preset codes for validity; invalid codes may default settings. Official presets have been updated.
- A late localization update to the chicken coop input tooltip mistakenly mentioned chickens as an input value (the coop does require chickens for production). A localization update for additional languages will come in a future update.
- Game saves should be compatible, though new games are recommended. Saves can be backed up via the Manage Saves function.
Release Notes
- Chicken farming: Capture chickens by sneaking up or chasing, defend them from zombies back to base, place in Chicken Coop workstation for eggs and feathers.
- Chicken Coop tool slots:
- Brooding Lamp: Speeds up production and chicken maturation
- Chicken Run: Lets chickens hunt bugs, cutting feed cost by 50%
- Nesting Box: Unlocks chicken breeding and adds nesting slots - Feed chickens with crafted ‘Rekt’s Chicken Feed’ (Corn and Rotting Flesh).
- Chicken Stress event mechanic: At 100% stress, you drop the chicken and a special event triggers based on game stage (e.g., angered zombies or angry chickens). Sandbox option available.
- Four new chicken-centric recipes:
- Chicken Nuggets: Grilled meat, feathers, corn meal, animal fat – temporarily removes encumbrance
- Chicken Wings: Domesticated chickens, corn meal, eggs, oil, honey – temporarily boosted melee damage and infection immunity
- Ash Chicken Stew: Domesticated chickens, mushrooms, corn, coal, water – no smell to zombies
- Roadrunner Chicken Jerky: Domesticated chickens, yucca fruit, nitrate powder, beer – temporarily boosts run speed - The Big Beak cosmetic outfit will come with the stable release.
- New Sandbox Settings (existing custom presets may require updating):
- Chicken Coop Time (speed of production)
- Chicken Coop Yield (amount per cycle)
- Chicken Coop Input (feed per production cycle)
- Chicken Stress Event (controls events)
- Density and Respawn rates split into day/night options
- Density and Respawn types split into enemy/animal
- Infection Chance
- Hunger Multiplier
- Thirst Multiplier
- Stack Size Multiplier (max capped at 30,000) - 4 new loading screen images replacing old ones.
V3.1.0 b11 Changelog
Added
- Sandbox options for ChickenCoopTime, ChickenCoopOutput, ChickenCoopInput, InfectionChance, HungerMultiplier, ThirstMultiplier
- New chicken attack SFX
- Option to keep Discord DM notifications audible while in game
- Discord login cancel button for Xbox Consoles
Changed
- BiomeRespawn and Biome Density Sandbox Options to day and night values
- Enemy Density and Respawn Sandbox Options did not increase desert or snow rare spawns (e.g., Chuck and Rancher)
- Localization sync for Russian language
- Adjusted Chinese localization
- Localization for The Fireman's Almanac Vol.2 to align with new mod quality levels
- Simplified Chinese localization sync
- Updated Official Sandbox Preset codes to include new day/night density and respawn settings
- Replaced animal Boar with animal Bear and balanced environment in house_construction_02
Fixed
- Dew Collector Time sandbox option could instantly fill collectors
- EndofStreamException and corrupted game from converting copies of saves to v3.0
- Clients unable to see results from getsandboxoptions console command
- EOS exception in TileEntityNetPackage during POI reset
- Serverside exception related to memory stream
- Battery Banks caused light bleed in adjacent rooms
- Robotics could break after being combined
- RequirementItemModTier did not check for null in slots
- Player inventory data sent to server when nothing changed
- Cursor now hidden on camera displays for Motion Sensors/All Turrets
- Could not change controller icon style without changing other options
- Workstation UI Turn On button on wrong layer
- Workstation slots not selectable after opening for a short time
- Server Filter would not show all available filtered games
- Filtering long paged lists no longer cause single null entry if item from later page selected before filtering
- Prefab Editor Help screen tab overflowing
- Null reference exception when saving audio options
- Server Browser list totals not adding up in some cases
- Corruption when rapidly loading/unloading multiple chunks
- Players unable to paste sandbox code when already in Unsaved preset
- Editing Tools UI could stick and overlap other UI
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