News

Soulmask 1.0 Patch #16: New Building Mode & HUD Improvements

This update includes a client update. Players must update the game client to continue playing normally.

Gameplay Adjustments

  • Siege Ballistas, Rockbreaker Turrets, and Ship Cannons operated by tribesmen now prioritize enemy turrets operated by players.
  • Added a 1-second use cooldown to Grapes and Pineapples.
  • Adjusted the item category of Phase Anchor to Tools.
  • Flax Seeds can now be used to press Cooking Oil.

Feature Optimizations

  • The Construction Hammer can now directly open the building interface and use materials from nearby storage boxes to construct buildings.
  • Added Small Farmland.
  • Added a new Power Ropeway building: Power Ropeway - Support (High).
  • Ropeway placement optimized: connection lines can be previewed during building preview, ropeways automatically connect to nearby ropeways after construction. Added an interaction option to automatically connect nearby ropeways.
  • Added a training plan settings interface for Training Dummies.
  • Giant Elephant Deck now supports building part construction. A floor must be placed first as support. Temporarily unavailable in PVP mode.
  • When operating the Shark-class Flying Ship Main Cannon, other buildings that block the view become semi-transparent.
  • Reworked the HUD.
  • Reworked the Quest interface.
  • Added a No Beard option to the Mask Decor Table.
  • The ESC close prompt in the Quality Assessment interface now only appears when manual closing is required.

Bug Fixes

  • Fixed an issue where Abyss Overlord - Bloodstained Armor could remain under certain conditions.
  • Fixed an issue where Crossbow Towers would attack hibernating targets.
  • Fixed an issue where the Data Storage Ring could not be blocked from being stored in boxes.
  • Fixed incorrect chest placement in the Wind Rift wild ruins area of the Shifting Sands map.
  • Fixed incorrect Flamingo Egg placement in Darkriver Valley of the Shifting Sands map.
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