Soulmask 1.0 Patch #16: New Building Mode & HUD Improvements
This update includes a client update. Players must update the game client to continue playing normally.
Gameplay Adjustments
- Siege Ballistas, Rockbreaker Turrets, and Ship Cannons operated by tribesmen now prioritize enemy turrets operated by players.
- Added a 1-second use cooldown to Grapes and Pineapples.
- Adjusted the item category of Phase Anchor to Tools.
- Flax Seeds can now be used to press Cooking Oil.
Feature Optimizations
- The Construction Hammer can now directly open the building interface and use materials from nearby storage boxes to construct buildings.
- Added Small Farmland.
- Added a new Power Ropeway building: Power Ropeway - Support (High).
- Ropeway placement optimized: connection lines can be previewed during building preview, ropeways automatically connect to nearby ropeways after construction. Added an interaction option to automatically connect nearby ropeways.
- Added a training plan settings interface for Training Dummies.
- Giant Elephant Deck now supports building part construction. A floor must be placed first as support. Temporarily unavailable in PVP mode.
- When operating the Shark-class Flying Ship Main Cannon, other buildings that block the view become semi-transparent.
- Reworked the HUD.
- Reworked the Quest interface.
- Added a No Beard option to the Mask Decor Table.
- The ESC close prompt in the Quality Assessment interface now only appears when manual closing is required.
Bug Fixes
- Fixed an issue where Abyss Overlord - Bloodstained Armor could remain under certain conditions.
- Fixed an issue where Crossbow Towers would attack hibernating targets.
- Fixed an issue where the Data Storage Ring could not be blocked from being stored in boxes.
- Fixed incorrect chest placement in the Wind Rift wild ruins area of the Shifting Sands map.
- Fixed incorrect Flamingo Egg placement in Darkriver Valley of the Shifting Sands map.
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