Plains of Pain v0.8.13: color picker, truck speed, and custom difficulty
The wasteland just got a fresh patch. Update v0.8.13 for Plains of Pain is live now, focusing on quality-of-life improvements, new difficulty levers, and long-requested features like a color picker. The update also bumps truck speeds and includes performance work.
Color picker and map readability
The community has been asking for a color picker, and v0.8.13 finally delivers. Instead of manually typing hex codes, you can now choose from a basic color palette when customizing map icons. Small change, big impact.
Map readability also gets a boost: newly revealed locations now appear with a gray icon, turning white only after you visit them. No more squinting to figure out which discovered traders you’ve actually explored.
Custom difficulty settings expanded
The patch lays groundwork for a true Hardcore mode by adding two new experimental options:
- Production Buildings Speed – adjust how fast production buildings generate resources in settlements and player bases.
- Lower Loot Chance and Loot Amount – values can now be set as low as 0.01 for extremely harsh survival worlds.
These are experimental; feedback will shape future tuning.
Truck improvements
Both the Bandit Truck and Dustborns Truck get a speed increase from 30 mph to 45 mph. The Bandit Truck also has improved landing and stopping behavior to reduce self-damage.
Performance and fixes
CPU and RAM performance tied to NPC AI has been optimized, leading to smoother FPS in busy areas. Other fixes include:
- Improved loot chance algorithm
- NPCs now escape correctly from unknown attackers
- Fixed world objects not aligning with terrain normal
- Gaps in buildable concrete walls closed
- Players can no longer escape the taken down screen via ESC
- Fixed missing second texture on OGD Distance Eater AI driver
- TOS Combatant Breacher no longer shoots too fast
The dev team says this update is part of an ongoing content wave, with more features, balancing, and polishing to come based on community feedback.