Half-Life: Cross Product Multiplayer Season 10: Uplink is now live
The 441.2 MB Season 10: Uplink update for Half-Life: Cross Product Multiplayer is available now, adding new maps, gamemodes, weapons, achievements, and a range of under-the-hood changes. A release party game night is happening tonight. Check it out here.
New maps include Ambush (Firefight), Cloaca (Capture the Flag, King of the Hill, Domination), Openfire (from the 2000 TFC Contest Winners), Mall (Firefight), Nivalis, and returning maps Crossfire and Walk from Season 9. Existing maps such as 2Fort, Blimpboom, Bounce, City, Compound, Datacore, Doublefort, and others have been overhauled, relit, or received weapon additions. Maps Ascension, Dustbowl, Rapidcore, Duff, Omen, and Forsaken have been removed.
New gamemodes include King of the Hill (team-based zone control), Firefight and Firefight Zombies (co-op against military/Xenians or zombies), Fiesta (random weapons with 2× damage, plus team variant), Arena (1v1 with Melee Arena option), Last Man Standing (solo, team, and GOAT variants), Tau Guys, Busters, Opposing Force Deathmatch, Raven SWAT, Team Half-Life Deathmatch, Noobtubes (Thumper only), Team Rocket Product, and four-team support. The Barnacles mode has been replaced by Tea Time, and Rockets is now Rocket Product.
New weapons are the Operator Light Rifle (OLR) – a 36-round burst-fire precision rifle with zoom, the Healer (Carry-on Medkit) for healing teammates, and the HX-40 Thumper grenade launcher. The OLR becomes the default in SWAT (where Shotgun, MP5, Crossbow, and Sniper Rifle are banned) and replaces the MP5 in GOAT.
Gameplay changes include a restored Half-Life Deathmatch gametype with classic view bobbing, Tau Cannon fire-rate, MP5 fire-rate, 80% armour absorption, and no speedcap. The Infinite Ammo command now has two modes: Bottomless Clip (1) and Infinite Reserve Ammo (2). In Arcade and Instagib, the Crowbar and .357 Magnum are replaced by the Knife and Desert Eagle. Season 5 versions of Arcade, Free-for-All, and Team Deathmatch remain unchanged. Free-for-All and Team Deathmatch now start players with the MP5. Players start with 10 M203 grenades in Arcade instead of 20. Domination control points grant points every 6 seconds and reset after 16. Chill mode allows weapon pickup but no damage. Other improvements include smoother crosshairs, new Desert Eagle animations, a Sniper mapcycle, spectator overviews for all maps, auto-balancing, and fixed voice chat.
Steam integration and UI add new achievements and statistics, an in-game Achievement Viewer and Service Record, a redesigned Custom Game Composer and main menu, a new VGUI2 scoreboard and chat, match start/end music, and updated hitsounds. Screenshots at match end are now Steam Screenshots.
Important notes: Linux client support is dropped as of Season 10, and software renderer mode is no longer supported. Details on the Linux change.