Draconia 0.5.4.28: 55 daily quests, new loot system
Patch 0.5.4.28 is now live for Draconia, bringing over 55 new daily quests, a overhauled loot system, and significant balance changes to enemies and harvestables. The update also adds new NPCs, items, and rare spawns.
Over 55 daily quests added
A large batch of daily quests has been introduced, with more types on the way. Non-contract quests no longer reward coins, and XP from quests has been rebalanced. Quest completion visual effects now differ slightly from acceptance effects.
Loot system overhaul
The entire loot system has been refactored for more randomization, with a slightly improved chance for rare drops. All harvestables now use this new system and always drop essence per interaction. The number of times a harvestable (carcasses, ore nodes, rock nodes, etc.) can be interacted with has been reduced.
New enemies and drops
Dragon turtles, crabs, and elementals can now drop loot upon death. New items and NPCs have been added, along with new rare enemy spawns and additional crab and spider spawn locations on the first island. Letticide and Kuarticide fragments, along with various crafting recipes, are now available.
Balance and drop adjustments
- Dragon turtle enemy health has been reduced.
- Azulite fragments now drop only from Azulite nodes.
- Vitrolum nodes have a slightly reduced drop chance for Vitrolum but a small chance to drop Eldyallium.
- Eldyallium nodes have a slightly reduced drop chance for Eldyallium but a small chance to drop Vitrolum.
- Intact Kuarticide and Letticide crystal drop chances from their respective nodes have been greatly reduced.
Other updates and fixes
- Wyvern camera position updated.
- Clan hoard collision improved.
- Smelling sweep method updated.
- Textures for various Athyne level assets improved.
- Ocean and lake rendering issues fixed.
- Breath ability issues for non-Wyvern characters fixed.
- Quest and ability animation playback issues resolved.