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Nuclear Option 0.34.1 rebalances AAM-29 Scythe and VT-7

Nuclear Option update 0.34.1 went live on July 31, 2026, with fixes across combat, mission editor, multiplayer, and aircraft/vehicle behavior. The balance pass centers on the AAM-29 Scythe, whose turn rate is now capped at 20 degrees per second, and the VT-7 Vagrant's revised nozzle and autohover behavior.

Missile and combat tuning

  • AAM-29 Scythe now has reduced drag while not turning, a 20 deg/s turn-rate cap, and a more pronounced lofting trajectory.
  • AAM-36 Scimitar drag is tuned so its low-altitude top speed is limited to M3.5.
  • The ARAD-116 no longer fails to fuse when fired at some radars.
  • The GPO-2P Auger is available on more A-19 Brawler pylons, and 20mm gunpods can be fitted to compass middle wing pylons.
  • The Spearhead MBT laser turret only targets missiles in self-defence.
  • Gun pipper accuracy is fixed for fast approaching or receding targets, and non-rearmable weapons such as nuclear ballistic missile launchers can no longer be rearmed.

Aircraft, vehicles, and AI

  • The FS-12 Revoker has its navlights back; the 57mm gunpod now shows ejected casings.
  • The FS-20 Vortex nozzle no longer auto-swivels at very low altitude.
  • The VT-7 Vagrant gets its missing mach cone vapor effect, adjusted autohover, and its nozzle no longer auto-reverses unless landing gear is down.
  • Ibis Infantry Squad is now correctly lighter and cheaper.
  • The fuel truck in mission 14 now moves out of the player's way; Artillery no longer drives to depleted rearmer units.
  • AI pilots now disembark after an aborted landing ends in a crash, landing UI/AI aim just beyond the runway threshold, and ground vehicle AI pathfinds to known enemy positions when no mission objectives are found.

Mission editor, multiplayer, and UI

  • Mission editor fixes: opening the map no longer deselects units, placed roads stay editable, objectives/outcomes don't save with empty names, save errors display in the UI, and the save button works on untitled or built-in missions even without registered changes.
  • The graph editor now ignores unit selection inputs.
  • Multiplayer fixes: the rearming map overlay shows for non-local clients, tunnel-triggered underground anticheat checks are fixed, and crashing into water no longer disconnects the aircraft after it sinks.
  • Player names can include PlayerIndex and ServerTag when enabled in settings.
  • UI/theme fixes: Virtual MFD carrier entries use theme colors, rank-up text shadow uses the active theme, orbit camera smoothing is fixed, target player name word wrapping is corrected, and "No icon found for unit" errors are resolved.
  • The Accessibility menu gains an "Open Themes Folder" button; friendly aircraft deployment messages can be toggled.
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