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Pirates Vikings & Knights II 1.0.1.0 adds Gun Game and 32 achievements

Gun Game is the headline addition in Pirates Vikings & Knights II update 1.0.1.0, which applies automatically at next launch. The patch also completes competitive play, rebalances the classes, and adds 32 new achievements.

Gun Game

Enabled with mp_gamemode_gungame, Gun Game starts players with strong weapons and progresses them toward the weakest with every kill; the first to get a kill with every weapon wins. Server owners can customize weapon progression.

Competitive mode updates

Competitive now has new visual and sound effects and supports 2v2, 3v3, and 4v4 matches — best of 9 on each half, two halves, with overtime on stalemates. Spectators can throw rotten fruits and cabbages during Duel and Competitive intermissions.

Balance changes

  • Double roll/double kick removed; minimum action time raised from 0.5s to 2.0s.
  • Experimental changes being tested to fix bullet hitreg issues.
  • Melee reach increased by 5 units.
  • Swapping melee weapons while Combo is active now reduces Combo by 1 instead of resetting it.
  • Combo Finisher bonus damage now pierces shields and parries.
  • Fully charged shield-bash stun increased from 0.25s to 0.5s.

Class changes

Skirmisher: Pistol throw velocity up from 450 to 650; new reloading voice lines. Special gains slight turn control, damage down from 144 to 120, and can no longer be displaced.

Captain: Blunderbuss spread reduced from 12.5° to 10°, plus a minimum 30 damage within 250hu. The parrot is knocked out for 4s by kicks or melee (fully charged and ranged attacks still kill it), dies if attacked or walked over, can be rescued by the Captain for a 30s cooldown reduction, and no longer blocks the Captain's melee.

Sharpshooter: Artisan Flintlock always deploys loaded. Fancy Dagger and Long Rifle get new models and animations; Long Rifle hipfire spread removed, now fully accurate. Powderhorn explodes into 9 bomblets of 15 damage each.

Buccaneer: Fireball velocity increased, charge rate doubled, max range 350hu.

Berserker: Sword & Axe attack direction changes dynamically while holding M1; full charge needs 4 swings instead of 6; damage down from 27 to 22; Combo decays faster. Special can't be parried or displaced.

Huscarl: Throwing Axes hitbox improved to match the model. Special can't be displaced.

Gestir: Spear gets new animations; Langseax & Shield damage up from 46 to 49. Special shows a boost prompt, only ends on world impact while boosting, wind-up cut 0.5s→0.25s, knockback and max damage (115→130) up, less viewpunch, and can't be displaced.

Bondi: Flatbow ammo 14/14/28→20/16/32; faster charging move speed (180→200), slower reload move speed (200→160), faster reload. Atlatl reload 2.0s→1.5s, damage 85→75, max ammo 3→4, knockback 200→100. Seax damage 46→49; overhead reverse-grip stab replaced with a normal overhead slash. Special arrows knock enemies upward and mark them until they land; shooting marked enemies crits and launches them; special damage 40→20.

Heavy Knight: Move speed 190→195. Special forces third-person camera, draws enemies in before pushing them away, range 75→80, new sound effects, can't be displaced.

Archer: Longbow starting/pickup ammo 15/20→18/25. Short Sword gets new animations. Special now always ignites all enemies hit.

Assassin: New face model and voice acting; updated model; hood removed while specialing. Latchet Crossbow max ammo 3→4, pickup ammo 3→2. Special darkens the world but brightens players and highlights vulnerable enemies in red.

Achievements and other additions

  • 32 new achievements: 10 General, 11 Buccaneer, 3 Sharpshooter, 2 Skirmisher, 1 Berserker, 1 Assassin.
  • 7 new parrot colors.
  • Getting an achievement grants a RootJack™ in slot 4; weapon_rootjack is a drinkable alcoholic RootJack™.
  • Spectators can now see each other.
  • New character shader improves visibility in dark areas.
  • Game Browser shows each server's current gamemode.
  • New debug_playermovement ConVar shows how players move.

Maps and bug fixes

Map additions: finishing touches on duel_solascriptura, new comp_forgotten, comp_cara, and comp_arena, WIP comp_vlaanderen, and an updated WIP te_mine.

Bug fixes: projectiles deleted on certain surfaces, caltrops slowing specialing players, Flatbow reload not canceling with M1, and Man-at-Arms' helmet.

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