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DeadPoly 0.6.8 preview: factions, survivors, fuel siphoning

DeadPoly's next update, patch 0.6.8, has been previewed ahead of release. The patch introduces a faction and reputation system, rescuable survivors, a liquid overhaul with fuel siphoning, new story tasks, a vendor rework, expanded crop plots, and new bosses. No release date was announced in the preview, published August 12, 2026.

Factions and reputation

Most NPCs now belong to a faction, and your reputation with them will rise and fall. Higher reputation unlocks new tasks, purchasable items, and better vendor prices. Each major faction has a designated hub; completing tasks and donating resources increases that faction's power and visibly changes the hub — new NPCs, additional tasks, new vendors, and more. The task line also carries "much, much more" of DeadPoly's story than before.

Rescuable survivors and vendor rework

Survivors are now scattered across the map. You can save them or leave them, and rescued survivors will travel with you; their stats make them better at specific jobs. Survivors who already belong to a faction are sent back to that faction's hub rather than joining your group. The vendor buy/sell setup is also changing, and bartering can finally be leveled when spending and receiving money with vendors.

Liquid overhaul, crop plots, and new bosses

Empty liquid containers now hold any liquid type found in the world. Most spawn with a semi-random liquid that can be swapped into other containers, and the overhaul adds fuel siphoning from vehicles plus new build parts, craftables, and world items. Crop plots now require seeds, tilling, and other steps. A handful of new bosses are coming — mostly requiring play actions to spawn rather than spawning randomly like Big Boy — and Raider/Hunter AI continues to see progress, alongside assorted small changes.

What's next

The developer is also working on unique interiors for more buildings and random world events. The update note thanks players for patience, explaining that summer — with kids out of school — slows communication, preferring "silent progress over noisy stagnation."

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