News

TF2 Classified 3.1.2 removes Classic-Vision, buffs Rejuvenator

Team Fortress 2 Classified 3.1.2 is out now and will apply automatically when you restart the game. The headline changes: Classic-Vision has been removed ("see you next year!"), a new Sentry Tracer bucket system is in for performance, and both the Dynamite Pack and Rejuvenator got buffs.

Performance, tracers, and visuals

  • Classic-Vision is gone.
  • Sentry Tracer bucket system caps tracer creation at 45 per second; tf2c_sentrytracer_bucketsize controls the limit. It is intended to replace tf2c_sentrygun_oldtracer.
  • Added dynamically-textured building gibs.
  • Rockets now spawn with their team's skin; flare projectiles change skins when reflected.
  • r_pixelfog is now cheat-protected; MvM and Doomsday Event assets precache correctly.
  • Fixes include Heavy Minigun dry fire/spin, Pyro viewmodel hands with Flamethrower, Engineer's removed battle cry, filter_tf_damaged_by_weapon_in_slot, Civilian upgrade-station crash, MvM map-load crash, burning overlay fade, bots disguising as inactive teams, "Don't Fear the Reaper" award, Teleporter/Jump Pad effects, cannot find bg_(mapname) errors, missing chair materials, Anti-Aircraft Cannon empty-clip sounds, ÜberCharge deny sound spam, and duplicate low-health building beeps.

Gameplay changes

  • Dynamite Pack cooldown reduced to 8s (from 10s).
  • Rejuvenator clip size increased to 10 (from 8) and fire rate to 0.75s (from 0.85s). Its projectile can now explode on teammates on the same tick it's fired, and tf2c_debug_rejuvenator draws its box traces.
  • Fixed Coilgun charge-up animation and a wrong Rejuvenator muzzleflash.
  • Civilian's damage boost now glows like other mini-crit boosts and extends its healing buff to other mini-crit sources; Civilian also respawns instantly when changing loadout in the respawn room.
  • hurtbuilding now works outside debug mode; repaired buildings no longer re-trigger the low-health beep.

Randomizer changes

  • Rejuvenator and wearables can now roll random attributes (double Gunboats fans rejoice!).
  • Chaotic Item Randomizer lets players taunt with any weapon; attributes update when opening the Loadout menu.
  • New melee range multiplier (0.5x-3.0x) joins the pool; removed horizontal-spread mods for non-shotguns. Speed snaps to nearest 5%, bullets-per-shot to nearest 50%.
  • Randomizer attributes now match item-schema classnames and translated entity classnames; enabling Randomizer appends randomizer to sv_tags. Fixed Anti-Aircraft Cannon/Sniper Rifle breakage, Medieval Mode item breaks, and plr_nightfall stage 3 loadouts not randomizing.

Maps and interface

  • Removed dom_canalzon, rctf_epicenter, 4tdm_gasworks, and ff_dustbowl.
  • Fixed font kerning and full glyph ranges; crosshair preview background upgraded; removed the Advanced Options button from Legacy Options.
  • Added disconnect confirmation (disabled via checkbox), armor support to floating healthbar target ID, clearer friends-list online states, more accurate scoreboard ping, and Minmode HUD support for game_text_tf.
  • Target IDs are decoupled from classes and can show healing, ÜberCharge, umbrella boost, and hauled building info.
  • "On the bright side..." display time cut to 10s (from 20s).
  • Added viewmodel offset settings and viewmodel_offset_enable, plus Discord Rich Presence options in Options.
  • Fixed missing localization for Resume Game and Quit Game; localization files updated.

Custom weapons and materials

  • Added set_weapon_range and no_headshot; add_ammo_on_direct_hit works with hitscan weapons.
  • Reveal effects on cloaked/disguised victims are less screen-flashy.
  • Fixed brass_eject_model and Sandvich bite effects respecting mod_lunchbox_critboostable.
  • Fixed pixelated sky_harvest_01 HDR materials, missing chair armrest materials, moved hud/medal_* materials, and adjusted YLW Toolbox hue.

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