Soulmask 1.0 Patch #18 caps Collection Yards and fixes server lag
Soulmask 1.0 Patch #18 is now a required client update, so players need to install it before continuing to play normally. The patch introduces new structure limits and fixes server lag caused by production-yards, along with a range of combat, building, and UI corrections.
Yard limits and lag fix
New per-player and per-Tribe limits apply to Collection Yards, Logging Yards, and Excavation Pits, with a maximum of 20 of each type. The update also fixes server lag caused by hibernation calculations for those same buildings.
Combat and animation fixes
- Hammer basic attack combos now execute properly at very high Attack Speed.
- Mounted whip acceleration now plays its animation.
- Spear – Heavy Strike and Hammer – Light Strike demonstration animations on the Weapon Info screen have been updated.
Building and construction fixes
- Floating Foundations will now decay when outside Bonfire range.
- Sandstone Stair Corners can now snap to the sides of stairs.
- Pillar-type buildings no longer snap to the center of Mechanical Hatch (Horizontal).
- The Pre-built Construction series is no longer missing from Infinite Construction Mode.
UI and miscellaneous fixes
- The Tribesman list can now be scrolled on the Mysterious Stone Table registration screen.
- The material selection control no longer overlaps the Hosting button on the Power Ropeway Supply screen.
- Exploration Point descriptions in Burning Highland have been corrected.
- Nature Enlightenment’s Nature’s Heart effect has been fixed under certain conditions.
- The Unified Dye Ball item category has been corrected to Others.
- Fixed ownership issues that could occur when a player without a Tribe joined one across servers.
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