News

Soulmask 1.0 Patch #18 caps Collection Yards and fixes server lag

Soulmask 1.0 Patch #18 is now a required client update, so players need to install it before continuing to play normally. The patch introduces new structure limits and fixes server lag caused by production-yards, along with a range of combat, building, and UI corrections.

Yard limits and lag fix

New per-player and per-Tribe limits apply to Collection Yards, Logging Yards, and Excavation Pits, with a maximum of 20 of each type. The update also fixes server lag caused by hibernation calculations for those same buildings.

Combat and animation fixes

  • Hammer basic attack combos now execute properly at very high Attack Speed.
  • Mounted whip acceleration now plays its animation.
  • Spear – Heavy Strike and Hammer – Light Strike demonstration animations on the Weapon Info screen have been updated.

Building and construction fixes

  • Floating Foundations will now decay when outside Bonfire range.
  • Sandstone Stair Corners can now snap to the sides of stairs.
  • Pillar-type buildings no longer snap to the center of Mechanical Hatch (Horizontal).
  • The Pre-built Construction series is no longer missing from Infinite Construction Mode.

UI and miscellaneous fixes

  • The Tribesman list can now be scrolled on the Mysterious Stone Table registration screen.
  • The material selection control no longer overlaps the Hosting button on the Power Ropeway Supply screen.
  • Exploration Point descriptions in Burning Highland have been corrected.
  • Nature Enlightenment’s Nature’s Heart effect has been fixed under certain conditions.
  • The Unified Dye Ball item category has been corrected to Others.
  • Fixed ownership issues that could occur when a player without a Tribe joined one across servers.
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