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Empyrion - Galactic Survival v1.19.5 experimental adds Trading Lines, 100+ POIs

Empyrion - Galactic Survival’s v1.19.5 experimental phase is live as Build 5182, an interim update that adds bug fixes and new content in the Testing Grounds scenario. To test the changes, start a NEW game and select the “Testing Grounds” scenario; the starting location doesn’t matter. The update’s tip is to find a way to the “Arkenia” star system to get started.

Feedback can be posted in the Experimental Features Discussion and Bugs forum sections.

Arkenian Republic gets 100+ new POIs

  • A new set of POIs has been added for Arkenian, ARC, Polaris, and Helios, replacing the “old” POIs in the Arkenian Republic’s home star system and its galactic territory. Thanks to Stellar_Titan.
  • The Arkenians’ home star system has been updated with new celestial bodies — Sulus, Dacor, and Hecken — plus a new arrangement of planetary surfaces and orbital sectors.
  • The moon of the Hekaton race in the Arkenian Republic’s home system has been moved into the orbit of the system’s gas giant.
  • All old Arkenian POIs (Ark, ARC, Helios, Polaris, ARC) are still available. The new set and layout uses new blueprint groups.

Trading Lines make trade predictable

The first iteration of the new Trading Lines is being introduced in this version. In this initial rollout, every structure buys and sells goods that match its theme. Structures are also placed on the planets and orbits that correspond to their themes. Neither factor is random anymore — trade is now “predictable,” including whether trade between two stations is worthwhile.

New traders have been added to establish trade routes, allowing profitable buying and selling at specific, non-random locations along a logical route. For example: buy goods at a pentaxide mine or a solar farm in orbit or on a planet, sell them at a refinery, then pick up goods from the refinery and sell them at a trading station or in a settlement.

All major Arkenian POIs have ONE trader specifically tailored to that POI’s theme. A refinery, for example, buys and sells goods matching its theme rather than using random traders in random locations.

This is an initial implementation: the current version lays the groundwork by introducing the new set of Arkenian POIs into each faction’s territory for testing. Prices are subject to change.

Randomized galactic playfields

  • Switched to the new Arkenian POI set (Ark, Pol, ARC) for most planets and all moons in their faction space.
  • “Old” Polaris POI may still appear in lawless space regions.
  • Added playfield copies of moons as gas giant moon variants. These may spawn different POI (only for Arkenian space for now).
  • Prepared dedicated orbits for more planets. They still have the usual POIs for now.
  • Added pirate treasures to more playfields: TemperatePlateau, MoonLava / MoonLava_GG, MoonIceDusted.
  • NitrogenIce, MoonLava, and MoonLava2 have more POI.
  • Several smaller tweaks to playfields: POI placement, terrain textures, creature placements, and troop transport creatures.

Fixes and smaller changes

  • Improved System Map icons for Gas Giants.
  • Localisation: added and updated the Energy Cell tooltip description on how to unlock it, and mentioned the texture copy function in TextureColorTool.
  • Localisation of device names: fixed typos in structure type shorthand and non-uniform layout.
  • Ranged humanoid AI can walk with firing animation (floating) if firing is canceled during initial animation blending.
  • MoonIceDusted had no dust zone.
  • MoonDesertCanyon: fixed factions appearing in TheLegacy territory; fixed Pirates dronebase appearing in unclaimed / VOID space.
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