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Valheim Patch 1.0.14 rolls out slowly, fixes keybinds and saves

Valheim’s Patch 1.0.14 is rolling out, but internal restrictions mean it will take a few days to upload to all platforms. Crossplay remains functional, so you can keep playing with friends regardless of platform.

Keybinds, accessibility, and controls

  • Keyboard keybind options expand with an alternate dodge key, hotbar rebinding beyond 1–8, radial wheel rebinding, and support for removing keybinds.
  • A new accessibility setting lets players toggle blocking.
  • A Gameplay settings toggle skips the intro cinematic on startup.
  • With “attack towards look direction” enabled, attacks now snap the player’s rotation toward the intended direction, matching behavior when the option is disabled.
  • Gamepad Motion Sensor and Sheath keybinds are swapped: Sheath returns to its original keybind, while Motion Sensor uses alt-key + Sheath.

Performance and platform fixes

  • GPU performance improves when tessellation is disabled by removing unnecessary GPU overhead.
  • Heightmap shadows are calculated more accurately and at a lower performance cost.
  • Main-menu particle systems are optimized to reduce overdraw.
  • Switch 2 gets multiple GPU performance improvements.
  • Switch 2: TV output no longer drops from 120 Hz to 60 Hz when the virtual keyboard or home menu opens during online multiplayer with the balanced preset, which previously caused a black screen.
  • PS5: TV output no longer drops from 120 Hz to 60 Hz in the home menu with the balanced preset, fixing black screens when entering and leaving.
  • PS5’s “Stronger Together” achievement is now achievable.
  • Steam Cloud can no longer get stuck in an invalid state if the game crashes while saving.

Bugs, saves, and world fixes

  • Stick input preprocessing is fixed: movement was heavily weighted toward axis-aligned directions and was 30% too slow diagonally.
  • Manual Save now saves characters correctly on servers hosted by someone else.
  • Biomedata caching is disabled after an invalid cache could make remote servers impossible to join.
  • Terrain modifications by players or monsters no longer cause multiplayer performance or portal issues, terrain seams, or undone edits.
  • Characters mistaken for temporary cheaters are fixed, and items dropped by monsters they kill are no longer incorrectly marked as cheated origin.
  • Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being corrupted into a cheated state.
  • The Persistent Events devcommand (“pevents”) is now behind the devcommands toggle and unavailable in the console by default.
  • Placeable boulders now persist, can only be placed on the ground, break if their ground disappears, and give ground-level support.
  • Deep North battleaxes now have the correct tool tier and can cut all trees.
  • Ballista accepts all new trophies: all Deep North enemies plus Bjorn and Vile.
  • Timberwood build pieces no longer incorrectly appear in earlier biome locations.
  • Helmet of the Protector is no longer craftable directly via the Black Forge.
  • Jotun puffs and Magecaps no longer respawn.
  • PlayerBase effect on some build pieces is increased to block enemies more.
  • Errors with the grappling hook’s secondary attack on creatures are fixed.
  • Ashlands water issues are fixed, including VFX and water damage not stopping.
  • Deep North and Winding Tunnels music is rebalanced with fewer loop clicks; Mörkhalla now plays the correct music, and Deep North location music mixing is improved.
  • Seal and Baby Seal colliders better match their bodies.
  • “No time for snoozing” can now unlock in multiplayer; The Homesteader and The Architect no longer unlock repeatedly.
  • Various rare crashes and errors are fixed.
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