Team Fortress 2 Classified's Chilling Halloween Special update is live
Team Fortress 2 Classified 3.2.0 is live, and the Chilling Halloween Special runs for 17 days. Restart to apply it; launch to wear a scary mask. Day 2 reworks the Mine Layer, Harvester, and Hunting Revolver, overhauls the Loadout menu, and adds sprays and a custom main menu track. Full notes: Day 2 update page.
Halloween
- Masks for all main classes; VIPs are exceptionally scary on Halloween maps.
- Civilian ghost costume; Ghostly Civilians periodically scare enemies in line of sight. Server ConVars include
tf2c_vip_scary; defaults: radius 192, angle 45, stuntime 3, prestuntime 0.25, stuncooldown 1. - 5 new Halloween sprays, 2 main menu backgrounds, 1 main menu music track.
- New maps Dreadful and Spookyside, returning Manor. Added map files
vipr_drizzle_event,td_sunnyside_event,cp_manor_event;td_sunnysideupdated.
Weapon and gameplay
Mine Layer: No proximity detonation. Mines shine a visible tripwire and detonate when crossed. More damage/radius; arm only on ground with longer arm time; chargeable like stickybombs; owner glow outline through walls; original size; slide like pucks; stick to walls/ceilings; no expiry after death; enemies can destroy them immediately after launch.
Harvester: Afterburn ticks no longer heal directly. Charge builds passively from afterburn without weapon active. Crits are wide sweeping multi-enemy attacks synced to viewmodel. While equipped, applied afterburn lasts half normal duration.
Hunting Revolver: Zoom vignette; center-screen tracers when zoomed; new firing/zoom sounds. Unzoomed: full firerate, headshots mini-crit. Zoomed: 25% slower firerate, headshots full crit. Headshots now affected by falloff.
Other: Spy max speed 107% (320hu/s). Nail Gun spread +66%, reload 1.15s to 1.3s. R.P.G. no extra rocket-jump self-damage (keeps extra push), reloads 25% faster while rocket-jumping. Rejuvenator, Überspritze, Shock Therapy, and Sniper Rifle get fixes. Sniper Rifle tracers fire from center when scoped; movement/attack inputs ignored during start-round freeze (tf2c_attack_during_freeze). Other fixes include Coilgun no longer instantly reloading, Sapper usable in Medieval mode, Heavies unable to keep Miniguns revved while taunting, and minor projectile/chicken fixes.
Loadout, menus, HUD
- Loadout: New layout/styling; list/grid weapon buttons; team-colored bucket icons; updated team/class icons; Medieval/Randomizer modifiers shown; closes with loadout key (M default); horizontal option in
loadout.res. - Quickswitch: Revamped from Live TF2. Select class and items. Hold default ALT, choose loadout; release to respawn if new class selected or change items in respawn room.
- Class Selection: Restored enhanced tips; tip board shows class name; tips dynamically sized and configurable per gamemode. Scout's second tip says "Push payloads faster" in Payload maps.
- Other UI: many new default crosshairs that scale with resolution; new SVG Domination/Revenge kill feed icons; weapon selection HUD shows current weapons on spawn (Randomizer default); humans/bots counted separately; observer crosshairs off by default (
cl_observercrosshair); >99s respawn timers show "Respawning next round".
General, Randomizer, assets
- Re-added birthday/Santa hats, Bottle break effects and broken swing sounds, explosion-affected ragdolls (
tf2c_explosion_ragdolls, default 0), andtf2c_nemesis_relationships/tf2c_show_nemesis_relationshipsfor disabling dominations server/client-side. - Randomizer: randomized projectiles re-enabled; added Mad Milk Syringes, Bleed on Hit, Projectile Penetration, and Mini-Crit Boost on Kill; crit rate bonus now melee-only; adjusted spread, blast, and ammo attributes; several powerful attributes are mutually exclusive.
- Added toss suicide command and
tf2c_infinite_ammo 2for infinite clip. Server no longer requests Loadout on class change; client sends all class Loadout info on initial spawn; spawns happen instantly instead of delayed by at least 0.1s. - Jarate-coated players no longer tinted yellow; they show an overhead Jarate icon, noticeable only on custom-content servers.
YellowLevelproxy non-functional;tf_colorblindassistremoved and behavior always enabled. Player eye and fired bullet angles now networked with 16-bit float precision, fixing Sniper Rifle dot/tracer mismatch. Cheat protection removed fromtf_always_deathanim. - Arena can combine with other gamemodes. Custom weapon/scripting updates add crosshair, bodygroup, precision, afterburn-duration, and burn-immunity options, plus asset fixes.
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