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Team Fortress 2 Classified's Chilling Halloween Special update is live

Team Fortress 2 Classified 3.2.0 is live, and the Chilling Halloween Special runs for 17 days. Restart to apply it; launch to wear a scary mask. Day 2 reworks the Mine Layer, Harvester, and Hunting Revolver, overhauls the Loadout menu, and adds sprays and a custom main menu track. Full notes: Day 2 update page.

Halloween

  • Masks for all main classes; VIPs are exceptionally scary on Halloween maps.
  • Civilian ghost costume; Ghostly Civilians periodically scare enemies in line of sight. Server ConVars include tf2c_vip_scary; defaults: radius 192, angle 45, stuntime 3, prestuntime 0.25, stuncooldown 1.
  • 5 new Halloween sprays, 2 main menu backgrounds, 1 main menu music track.
  • New maps Dreadful and Spookyside, returning Manor. Added map files vipr_drizzle_event, td_sunnyside_event, cp_manor_event; td_sunnyside updated.

Weapon and gameplay

Mine Layer: No proximity detonation. Mines shine a visible tripwire and detonate when crossed. More damage/radius; arm only on ground with longer arm time; chargeable like stickybombs; owner glow outline through walls; original size; slide like pucks; stick to walls/ceilings; no expiry after death; enemies can destroy them immediately after launch.

Harvester: Afterburn ticks no longer heal directly. Charge builds passively from afterburn without weapon active. Crits are wide sweeping multi-enemy attacks synced to viewmodel. While equipped, applied afterburn lasts half normal duration.

Hunting Revolver: Zoom vignette; center-screen tracers when zoomed; new firing/zoom sounds. Unzoomed: full firerate, headshots mini-crit. Zoomed: 25% slower firerate, headshots full crit. Headshots now affected by falloff.

Other: Spy max speed 107% (320hu/s). Nail Gun spread +66%, reload 1.15s to 1.3s. R.P.G. no extra rocket-jump self-damage (keeps extra push), reloads 25% faster while rocket-jumping. Rejuvenator, Überspritze, Shock Therapy, and Sniper Rifle get fixes. Sniper Rifle tracers fire from center when scoped; movement/attack inputs ignored during start-round freeze (tf2c_attack_during_freeze). Other fixes include Coilgun no longer instantly reloading, Sapper usable in Medieval mode, Heavies unable to keep Miniguns revved while taunting, and minor projectile/chicken fixes.

Loadout, menus, HUD

  • Loadout: New layout/styling; list/grid weapon buttons; team-colored bucket icons; updated team/class icons; Medieval/Randomizer modifiers shown; closes with loadout key (M default); horizontal option in loadout.res.
  • Quickswitch: Revamped from Live TF2. Select class and items. Hold default ALT, choose loadout; release to respawn if new class selected or change items in respawn room.
  • Class Selection: Restored enhanced tips; tip board shows class name; tips dynamically sized and configurable per gamemode. Scout's second tip says "Push payloads faster" in Payload maps.
  • Other UI: many new default crosshairs that scale with resolution; new SVG Domination/Revenge kill feed icons; weapon selection HUD shows current weapons on spawn (Randomizer default); humans/bots counted separately; observer crosshairs off by default (cl_observercrosshair); >99s respawn timers show "Respawning next round".

General, Randomizer, assets

  • Re-added birthday/Santa hats, Bottle break effects and broken swing sounds, explosion-affected ragdolls (tf2c_explosion_ragdolls, default 0), and tf2c_nemesis_relationships/tf2c_show_nemesis_relationships for disabling dominations server/client-side.
  • Randomizer: randomized projectiles re-enabled; added Mad Milk Syringes, Bleed on Hit, Projectile Penetration, and Mini-Crit Boost on Kill; crit rate bonus now melee-only; adjusted spread, blast, and ammo attributes; several powerful attributes are mutually exclusive.
  • Added toss suicide command and tf2c_infinite_ammo 2 for infinite clip. Server no longer requests Loadout on class change; client sends all class Loadout info on initial spawn; spawns happen instantly instead of delayed by at least 0.1s.
  • Jarate-coated players no longer tinted yellow; they show an overhead Jarate icon, noticeable only on custom-content servers. YellowLevel proxy non-functional; tf_colorblindassist removed and behavior always enabled. Player eye and fired bullet angles now networked with 16-bit float precision, fixing Sniper Rifle dot/tracer mismatch. Cheat protection removed from tf_always_deathanim.
  • Arena can combine with other gamemodes. Custom weapon/scripting updates add crosshair, bodygroup, precision, afterburn-duration, and burn-immunity options, plus asset fixes.
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