Team Fortress 2 update overhauls cp_holyhell's spell stalemate
The October 16, 2026 Team Fortress 2 update is live and applies automatically when players restart the game. It sends cp_holyhell back out with a new spell-driven answer to stalemates, while also reworking Zombie Pyro, Zombie Engineer's Beacon, and a batch of zombie-mode fixes.
cp_holyhell turns stalemates into rare-spell chaos
- Spells are enabled and respawn permanently on the side of the team that loses middle. That can go both ways.
- The round timer is down to 5 minutes.
- After 5 minutes of any team capturing middle, instead of a stalemate, every spell becomes a rare variant and respawns extremely quickly. Capturing a point in that state returns spells to normal.
- Respawn wave times are lower.
- Gargoyles now spawn only near middle.
- The map gets optimization improvements, an improved RED-side art pass, and an improved middle-point art pass.
- The BLU-side skybox now renders for users with HDR enabled.
Zombie Pyro's melee and Sticky Spew get stronger
- Melee damage increased from 45 to 65.
- Sticky Spew applies a 20% movement slow; standing on puddles adds another 20%.
- Sticky Spew puddles are larger.
- Spewed Demoman shield movement slow changed from -60% to -70%.
- Humans covered in sticky spew are tinted purple instead of black.
- Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns Zombie Pyro and victims to ash.
Zombie Engineer's Beacon seeks valid ground
- Beacons inside tight spaces no longer instantly break; they place themselves in the closest valid location.
- Fixed thrown toolboxes appearing off-center.
- Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location.
Zombie Sniper and mode fixes
- Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds.
- Fixed Zombie Heavy exploding into rock gibs when not holding a rock.
- Fixed the Homewrecker not being able to destroy EMP grenades.
- Updated the Zombie Demoman charge kill icon.
- Zombie melee impact sounds changed into fists instead of the sloppy wet Unarmed Combat.
- Fixed Zombie Spy dealing more damage than intended.
- Fixed queue events with some zombie abilities.
- Fixed Zombies sometimes moving slowly after casting an ability.
Zombie maps and smaller fixes
- Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods.
- Fixed some maps not tracking play time correctly.
- Fixed the alpha channel for the updated Cozy Camper backpack image.
- Fixed player models being invisible in dx8.
- Fixed the tiling HUD icon for the Heal ability.
- Fixed the bad number display in the "Auto-spawn" text in the spawn picker.
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