DeadPoly Patch 0.6.8 turns on Halloween, overhauls liquid system
DeadPoly's Patch 0.6.8 has arrived, enabling the Halloween update and overhauling the liquid system. The patch also adds admin logs, new vehicles, crop seeds, a single-player pause button and a world-creation map preview, while larger features such as Factions and rescuable survivors are pushed to later updates as the game prepares to exit Early Access.
Liquid containers, admin logs and new vehicles
- The liquid overhaul lets players drop liquid containers over others to move liquids around. Old containers update to the new versions automatically when set in the world or dropped from inventory.
- The server admin menu now includes Combat, Raid, Build and Chat logs.
- A few new vehicles are in; more are coming soon, along with the new Barn Find system next week.
- Seeds are now available for crop plots. Single-player also gets a pause button in the Escape menu, and world creation has a map preview.
- A damage indicator arrow appears when the damage dealer is within roughly 1,000 units.
- Guns now attach automatically to backpack sockets when a backpack is changed or equipped.
Changes: admin resets, hotbar and salvage
- World lootable objects can be reset through the admin panel, respawning all world objects.
- The crafting list now shows when a craft produces multiple items, such as 1 Corn making 25 Cornmeal.
- Hotbar usage is friendlier: drop an item over a slot to replace it, or press a hotbar key while hovering an inventory item to assign it. More hotbar updates are planned.
- MP7 damage is increased, and Blood Bags now stack to 100.
- Close buttons are added to many pop-up menus, and many pop-up menus have updated UI.
- Some PvP raiding and looting interactions with unowned storage objects have changed.
- Salvaging is enabled for worn storage such as backpacks instead of being limited to the base inventory.
- Camera sway from breathing is removed when not holding a firearm. Use a melee weapon or empty hands while building to keep the camera steady.
Bug fixes: customization, multiplayer and salvage
- Character customization no longer lets characters keep moving, "for real this time." Hide Helmet issues are fixed, including hair being hidden in first and third person.
- Texture and door-size problems on multiple houses are fixed, as is water inside the flooded missile silo.
- Locked day/night settings now update for non-host players, and the multiplayer time-of-day setting works for clients.
- World saves no longer show "W_" before their names. Players are now alerted when a world name would overwrite an existing world.
- Drop tables with certain languages are fixed, and bottom-right notifications that failed with specific languages should be resolved.
- PvP looting of raided inventories is fixed. Dropping items over health bars no longer removes non-consumable items.
- Salvaging no longer leaves ghosted inventories.
- The red damage flash now plays for the hosting player.
- Car horns now use the Vehicle volume slider instead of always being loud.
What's next
More Halloween content arrives next week. The developer also lists more bosses, world interior passes, a world item spawn rework, a vehicle spawning overhaul, more gun attachments and colors, more guns, new crafting stations and recipes, new buildable pieces, collectibles, more clothes, a vendor rework described as "super close," a Faction system with hubs and rescuable survivors, more story and lore tasks, and placeable map markers on the world map.