Jabroni Brawl: Episode 3

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News

Jabroni Brawl: Episode 3 Patch 178 fixes thrown-magazine crash

Patch 178 for Jabroni Brawl: Episode 3 is live on Steam as of August 13, 2026. The update fixes a server crash caused by a thrown porn magazine from a disconnected player—a regression since patch 173.4—and bundles fixes across maps, NPCs, weapons, graphics, effects, and SDK tools.

Weapons and gameplay

  • The thrown-porn-magazine server crash is fixed (regression since patch 173.4).
  • Friction Grenade kills no longer count as environmental kills (regression since patch 177).
  • Possibly fixed jittery player movement when respawning with a speed modifier applied.

Graphics and stability

  • Fixed a significant performance drop when rendering reflective glasses (regression since patch 177).
  • Mega textures now load on Linux.
  • Fixed shadows bleeding through most thin surfaces.
  • Entities now use blob shadows on GoldSrc-themed maps.
  • Fixed a client crash on exit caused by an unintentional global keyboard input hook on Windows (regression since patch 177).

Maps, NPCs, and Hammer

  • HL2DM Overwatch: corrected the blue truck’s color.
  • Fixed HL1 Barney tolerating violent behavior toward their resized allies.
  • Hammer: fixed a crash on 64-bit Windows when attempting to edit a displacement.
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News

Jabroni Brawl: Episode 3 patch 177 fixes BR, Hunted, SDK tools

Jabroni Brawl: Episode 3’s Steam update #177 is live, released on August 7, 2026. The patch spans map fixes, game-mode changes, NPC and weapon corrections, UI updates, VScript fixes, performance tweaks, and a substantial set of SDK tool improvements.

Maps and game modes

  • c1a1a: Fixed Freeman’s locker room door getting stuck.
  • c2a5a: Fixed the Apache helicopter touching the death trigger on spawn.
  • c2a5g: Fixed mortar shells hitting the sky from above.
  • Reworked the default team selection (“Auto Join”) option.
  • Battle Royale: Restored the end-round message shown when multiple players are still in the zone at the end of overtime. This was a regression since pre-Steam patch 22.
  • Hunted: Team player count balancing tweaks.
  • Sneak vs. Terrorists: Fixed Sneaks being able to report dead bodies.

Player models, NPCs, and weapons

  • Fixed HL2 Citizen using Fatass’s model properties.
  • Changed the TFC Sniper’s token from tfc_sniper to tfc_sniper_hd.
  • Updated non-JB NPCs to ignore players hiding in a box.
  • Upgraded flashlights for Combine scanners and fixed batteries dropped by destroyed scanners not being pickable.
  • Updated Metrocops to support empty SetPoliceGoal input calls.
  • Fixed Explosive Tripmines not playing their dedicated sound cue when tripped.
  • Fixed Friction grenades not dealing periodic damage after a direct hit, a regression since pre-Steam patch 638.
  • Fixed removing the Dubstep Gun leaving its lights active.

UI, effects, and VScript

  • Added visual cues for inaccessible teams in the team selection panel.
  • Restored textual headshot notifications for headshot kills and deaths.
  • Fixed an infinite-loop crash when attempting to display a hint panel.
  • Fixed the Explosive Tripmine pickup hint not showing in SvT and the Pump shotgun alt-fire hint showing while disabled in Hunted.
  • Restored the localization token for the ‘Random’ player model.
  • Fixed missing weapon names/icons in kill notifications during the Midas Touch special BR round.
  • Idle players now have a designated icon next to their name on the scoreboard.
  • Slightly tweaked damage number appearance.
  • Debug overlays now follow entities smoothly and are cleaned up when rewinding demo playbacks.
  • Fixed incorrect color markers in localized strings; updated Czech and Finnish localizations.
  • Fixed distorted shadows for objects mistakenly treated as not in view, such as skybox or mirrors.
  • Fixed HDR lighting being always enabled on Linux, even on maps with LDR lighting only.
  • Fixed the map properties’ VScript language field being ignored on the server side.

Miscellaneous and SDK tools

  • Mimalloc-related tweaks and optimizations.
  • Fixed a client crash when saving game instructor lessons progress and a crash caused by too many scenes in one frame.
  • Fixed very heavy props glitching when pushed or kicked.
  • Team-assigned objects, such as security cameras, can no longer be damaged by the same team.
  • Fixed looping track trains stopping rotation after the first loop.
  • Fixed per-model voice overrides not working for weapon reload voice lines.
  • Removed the ‘settings’ section from shipped mapadd files.
  • Fixed sv_maxspeed not being used at all and replaced sv_showhitboxes with the new ent_hitboxes cheat command.
  • jb_admin_* player-targeting commands now support @random and @giants, plus reverse selection with ! (e.g., jb_admin_slap @!me slaps everyone but you).
  • jb_pickup_health and jb_pickup_armor gained “Max health bonus” and “Max armor bonus” fields, letting them grant stats beyond standard limits.
  • Commentary editor: Restored missing layout files and fixed a crash on exit.
  • faceposer: Fixed memory leaks when resampling WAV sounds in PCM format.
  • hlmv: Fixed shadows not rendering.
  • studiomdl: Fixed an invalid syntax error on valid jigglebones blocks, a regression since patch 168.1.
  • vlocalize: Implemented a text color markers processor.
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