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Nuclear Option update 0.34 adds VT-7 Vagrant and logistics rework

Update 0.34 for Nuclear Option is now available, introducing a new flyable VT-7 Vagrant jet, a Surf Class Patrol Boat, artillery units, and major overhauls to ammunition management, AI, balance, and the mission editor.

New aircraft, vehicles, and units

The VT-7 Vagrant is a fully flyable VTOL jet, accompanied by new wheel and pilot seat models for existing aircraft. On the ground, the MSV Multiple Launch Rocket System and HLT Mobile Artillery join the fight, alongside a machine gun emplacement and Infantry Bunker. Garrisoned infantry in guard towers, vehicle depots, and bunkers can now use RPGs. New roads improve vehicle access to several Heartland areas. The Surf Class Patrol Boat is the first sea vessel in the update.

Ammo and logistics overhaul

Surface-based missile launchers now require time and ammo to reload. AI-controlled munitions trucks ferry ammunition from storage facilities to units in need. Bunkers, dumps, containers, and trucks hold a limited amount of ammo. A unit's stored munitions are included in its kill reward, and munitions containers and pallets are significantly cheaper. The map screen now has an ammo management overlay to visualize unit supply levels.

Combat and balance changes

Aircraft parts can be severed by glancing water collisions at high speed, and those parts now induce drag. Missile proximity fuses work independently of guidance—shots from directly behind or head-on may dodge even without lock. Proximity fuses also now track the target's actual location instead of its last observed position. Aircraft fuel fires have been reworked for more consistent behavior. The Compass got a weight and thrust bump (dry mass 6111 kg, thrust 31.6 kN) and can carry two extra Scythes on its middle wing pylons. Scythe drag increased, limiting kinematic evasion beyond ~16 km, and they fail to track if fired more than 80° off boresight. ARADs can now lead fast-moving targets, and R9 lock persistence rose from 2 to 3 seconds. A-19 Brawler wing slats deploy during turns. Slightly increased Boltstrike radar power, fire rate, and scan frequency. The Scythe short-range accuracy bug is fixed. AT-145 laser resistance increased; AGM-99 cost rises from $480k to $1.25m. SAH-46 Chicane moved to Rank 1, VL-49 Tarantula to Rank 2.

AI improvements

AI pilots with multiple forward-fixed guns use linked firing. Shell gliding behavior improved. Long-range SAM sites conserve missiles against low-hit-probability targets, and anti-air launchers ignore economically unfavorable interceptions. Vehicle turning, obstacle navigation, and head-on passing behavior improved. Landing AI behavior improved, and helicopters no longer prematurely eject during landings. AI systems added for munitions trucks and artillery units.

Mission editor upgrades

New visual graph editor for objectives and outcomes. Box selection, click-and-drag editing (Alt-drag for vertical, Shift-drag to rotate), copy/paste for units, a unit browser, position/angle snapping, and terrain following toggle for new units. Skill and bravery settings for aircraft. Missiles spawned via the editor can be assigned a faction, target, and guiding radar. New outcomes include RevealUnits and completeOnEnterRange for ReachWaypoints objectives. Added faction skill multipliers, increased height bounds, altitude lines for selected units, and "Add Selected"/"Select Assigned" buttons for objectives.

Interface and settings

HUD now shows the closest aircraft as a chevron and displays the player name of the unit nearest the targeting cursor. UI theme system allows custom HUD and map colors. Upgraded text rendering. Input system updated to prepare for future improvements. Added "Reduce Collective" warning for low rotor RPM, camera elevation controls in cockpit view, weapon station status indicator, and inbound missile count on target selection filter. Improved votekick UI with progress bar. Settings: FPS limit, Max Pixel Lights, generic head tracker checkbox with dropdown. Improved Control Bindings Menu readability and controller glyphs. Steam Workshop search improved.

Audio and effects

Performance optimization for particle systems and tracers. Camera-centric wind rushing sound fades with altitude. New rocket motor sounds for long-burn missiles, transition effects for Scimitar. Internal hangar lighting, refinery props lights/smoke, blinking structure/ship lights, debris shadows, elevator warning lights on carriers. Potential ammo fires for storage units, improved ammo explosion and terrain bullet hit visuals. Some visual effects optimized.

Known issues

Ammo information overlay for units requesting rearm does not work for remote clients in multiplayer; a hotfix is planned.

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