Austroraptor arrives in The Isle patch 0.21.772
Patch 0.21.772 is now live on The Isle's Evrima Public Branch, and it adds the Austroraptor to the roster. Official servers were taken down for the update; if the download isn't available, players may need to restart their Steam client.
Austroraptor's toolkit
The Austroraptor comes with three abilities:
- Pounce (RMB)
- Water jump (Spacebar) — jumps from swimming on the water's surface
- Spearfishing stance (G) — daytime only, similar to pteranodon spearfishing
The rest of 0.21.772
The patch adds a new Mangroves location, new skin patterns, and new palettes. The skin system now resets only the section that didn't pass and returns to the last chosen pattern/theme; claws, mouth, and teeth reset to default only if they are non-existent. Carnivores no longer pay stamina to drag corpses, and playable animal physics were updated.
The fix list covers a lot of ground. Hill-slide behavior was corrected across several dinosaurs: the state now displays correctly, momentum no longer carries upward, knockdown no longer triggers on very small slopes, resting during a slide is no longer possible, abilities are properly canceled by it, stamina consumption now respects hill slowdown, and the dilophosaurus hill slide animation is no longer inverted, while the tenontosaurus scaling issue during hill slide was also fixed. Dinosaur alignment while swimming and quadruped terrain alignment on steep slopes were addressed too.
Combat and creature fixes include stegosaurus bee aggression weights, the Stego's material index, triceratops blood mask activating on attacks, ranged attacks no longer triggering reflection or damage/bleed, fish pickup weights, AI no longer moving while pinned, herrerasaurus no longer staying latched to a tree being knocked down, elder pteranodon latching, Red Currant mesh collision, and an animation break when a chicken turns. Animation fixes also cover membrane blink direction on stegosaurus, dryosaurus, and tenontosaurus, alternate idle blend groups, and the kentrosaurus defensive stance montage.
On the technical side: SQL linker and I/O errors, Linux performance degradation with high server population, characters falling through meshes on rerender, waterfall graphics at night, grass masking above the ocean layer, skeleton physics crashes, server filters, the 'Join Server' button opening a loading screen while still connecting, input lock after a long wait in the entombment screen, and players no longer unintentionally acquiring prime elder after 75% growth.
Full changelogs can be found in the Hordetest version announcements on Discord.