Server connection

Players address195.18.27.41:2702
Monitoring address195.18.27.41:2911

Server information

Players online
2/100
bots
0
Server language
Valve Anti-Cheat
Enabled
Steam Server ID
90286793960518670
Last update
3 minutes ago
Last online
3 minutes ago
Last offline
4 days ago
Added
2 years ago
Contacts
no avatar
Owner not specifiedOwner
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http://gamemonitoring.net/dayz/servers/6051165
#? in the topPoints: 0/0

Welcome to the [RU/EU] PULSE | Metro RP server!

This server is dedicated to playing DayZ and runs on version 1.29.163047. Server country: Russia. This provides excellent connection speed and minimal latency for players in this region, which is especially important for stable and fast gameplay. Currently, the map on the [RU/EU] PULSE | Metro RP server is PulseMetroMap. VAC protection is enabled on the server, making the game fair and safe.

Join Us!

Connect to the server at 195.18.27.41:2702 and immerse yourself in exciting adventures and a friendly player community. Up to 100 players can play on the server at the same time. Currently online: 2. Join and become part of the server community! Currently, the server has received 0 votes and 1 boosts, bringing it 31 points in the server rankings.

Last server data update: 3 minutes ago.

Online player statistics

Latest discussions

[RU/EU] PULSE | Metro RP
0 / 5,000
Grey_Cardinal
Updated 7 months ago
Original language unknown

I spent about 2 months on this server and here's what I have to say: 1. Ill-conceived and illogical rules. The administration is unable to clearly justify its own regulations and avoids answering when the rules are questioned. The rules themselves are excessive and hard for new players to remember, which makes it easy to catch them — something the old-timers of the project take advantage of. And the rules themselves are extremely strange, for example the bandana rules (Example: You can't say that a person in sweats, a mask, and a North Star on his helmet is a bandit if you didn't see a bandana on him!!! Words of Chief Administrator Gryazny.) 2. Culture of cronyism and bias. Administration widely covers up the actions of their acquaintances from other factions, creating unequal conditions for all players. 3. Ignoring gameplay problems. The administration turns a blind eye to the fact that most players reduce the game to unmotivated violence (PvP, gop-stop, wars), completely destroying the atmosphere of roleplay (RP). 4. Illogical and oppressive faction rules. I personally heard from two factions that at one point the administration simply banned them from warring or contacting each other because, according to their subjective and obviously "most true opinion", it was wrong. It even got to the point where factions were artificially nerfed by removing items from the trader. 5. Evasion of responsibility. The administration ignores complaints about the points mentioned in this review, brushing them off by saying "Soon there will be a wipe, a new map, new mods, balance, etc." They don't realize that by that time everyone will have given up on their project. 6. Rude attitude towards players. 7. Inflated ego of the administration against the background of their low online numbers and toxic community. They can issue a BAN for a reason you won't even be aware of. They won't show you any proof, they won't let you talk because you'll be instantly thrown into a ban on the DS server and the game. 8. Donations as a solution to all problems. Game progression and access to content are put on a commercial track, which devalues the regular gameplay experience. 9. Unbalanced and "blunt" economy. The economic system is not refined, which negatively affects the entire gameplay. Parcels are OP. Killing mutants is a loss. 10. Scant and monotonous content. Events are held rarely and lack variety, which quickly leads to saturation. 11. Primitive PvE content. Mutants appear in the same spots in predictable numbers, and their AI often breaks, causing them to get stuck in textures. 12. Merging of in-game and personal. The community is extremely toxic: players do not separate roleplay hostility from personal hostility, and conflicts from the game carry over into reality and vice versa. 13. Widespread meta-collusions and information abuse. Due to the small community size, all players know each other, which breeds constant meta-collusions between factions and exchange of meta-information via private messages. 14. Lack of roleplay motivation among factions. Instead of creating living RP relationships, factions act solely based on meta-knowledge, uniting to systematically eliminate unwanted players. 15. Unbearable conditions for newcomers. Complete absence of an introductory guide or a mentoring system that would help a new player find their way in the world and understand how to survive and develop. 16. Discrimination against solo players. The game balance and all mechanics are tailored for group gameplay. A solo player is doomed to poverty and isolation as they hold no interest for the community. 17. The economy reinforces everything by requiring a newbie to grind for a long time to earn good gear. 18. Disdainful attitude towards Metro lore. (For example: The administration forbade the Reich from taking prisoners those they don't like based on appearance and other traits; The administration didn't care that no one went to Sparta for help, because without that they are a useless faction.) 19. Unbalanced gameplay on factions. While I was on the server, there was a Reich that had been established for about 3 months, had a lot of capital, many weapons, armor, and crafting resources, and was occupied not by RP players but by a PvP-oriented stack. They survived and literally drove two stacks of Red Line out of the project, preventing them from developing, because according to the rules, a newly formed GP has only 3 days to develop, I think. That's very little and not enough.

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