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News

Desynced 1.0.18104 fixes building sizes and rotation

Desynced's latest experimental build, 1.0.18104, renames buildings to match their actual size at default rotation and undoes the non-square rotation change from 1.0.18055.

Building naming and rotation

  • All "Building 2x1" entries are now "Building 1x2"; "Building 3x2 (2M2S)" is now "Building 2x3 (2M2S)".
  • New constructions of non-square buildings no longer default to being rotated wider than tall, reversing the previous build's change.

Behavior and localization

  • "Get Unit Info" now returns actual underlying width/height data instead of always reporting width as the larger number, matching what "Place Construction" builds with default rotation.
  • Added 400 recently added and modified strings, temporarily localized via machine translation.

Fixes

  • Fix logging of a Lua warning when opening the Codex.
  • Fix logging of a Lua error when double-clicking the Program Start node in the behavior editor.
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News

Desynced experimental 1.0.18087 reverts GOTO, trims Alien Pincer

Desynced experimental build 1.0.18087 is out, with a GOTO register revert, Alien Pincer slot removal, behavior-editor fixes, and instruction category updates.

Gameplay changes

  • GOTO register: Infinity is again treated as 0, reverting the 1.0.18044 change. Radar returns infinity by default, so linking radar to GOTO works as before.
  • Alien Pincer: Removed its 4 docking garage item slots.

Behavior editor

  • Call, Load Behavior, Place Construction, and Produce Unit now keep arguments and pins when a referenced behavior or blueprint is modified.
  • Fixed an editor error when deleting a behavior from the library while it’s open in windowed mode.
  • Fixed loop behavior stalls that could occur when there are many loop steps but no instruction in the loop body.
  • Widened the Memory Viewer slightly so the 10th item in each row isn’t cut off by scrollbars.

Instruction changes

  • Get Resource Amount: moved from Values to World.
  • Launch/Land: moved from World to Units.
  • Check Altitude/Check Blight: moved from Units to World.
  • Set Link/Clear Link/Clear All Links: moved from Logistics to Components.
  • Debug Print: moved from World to Communication; now only prints for players controlling the faction running the behavior.
  • Deploy: now supports Human Lander deployment.

Fixes

  • Integrated components such as capacitors now appear when deploying a bot received from an explorable (regression from 1.0.18020).
  • Fixed a construction site placed over a dropped item potentially duplicating components with attached metadata, like a charged shield (regression from 1.0.18020).
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