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Claim Squad’s free Recon Team Pack DLC by October 25

Squad’s Recon Team Pack DLC is free to claim on Steam until Sunday, October 25, 2026. The pack contains five Woodland Weapon skins for the USMC faction; the Sweep and Sage skins are also available to the USA faction.

What’s in the Recon Team Pack

  • ‘Pointman’: M16A4, M27, and M38 rifles
  • ‘Liana’: M39 Enhanced Marksman Rifle
  • ‘Sweep’: M249 Light Machine Gun and M240B General Purpose Machine Gun; also available to the USA faction
  • ‘Palm’: M91A1 and M18 pistols
  • ‘Sage’: M32 and M320 grenade launchers; also available to the USA faction

How to equip the skins

Unlock them through the Squad Weapon Skins: Recon Team Pack Steam page, then equip them on the Armory screen accessed from the main menu. Recon Team skins appear on woodland and snow-themed maps; desert skins take priority on desert maps.

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Squad is coming to PS5 and Xbox; free PS5 alpha starts Oct 16

Squad is coming to Xbox Series X, Xbox Series S, and PlayStation 5 with Secret Mode. PS5 owners can jump into a free technical alpha preview from Friday, October 16 through Sunday, October 25. It’s open to all, but you must enlist at alpha.joinsquad.com.

During the preview, players join the Armed Forces of Ukraine or the People Liberation Army and fight over the strategic rail line running through Gorodok. Squad’s official Discord is the place to find other squaddies and discuss the experience.

Free Recon Team Pack for Steam players

All Steam Squad players can claim the Recon Team Pack free during the event. It includes five woodland weapon skins for the USMC faction:

  • Pointman — M16A4, M27, and M38 rifles
  • Liana — M39 Enhanced Marksman Rifle
  • Sweep — M249 Light Machine Gun and M240B General Purpose Machine Gun (also available to the USA faction)
  • Palm — M91A1 and M18 pistols
  • Sage — M32 and M320 Grenade Launchers (also available to the USA faction)

Claim the pack via the Steam store before October 25; it’s only free until the end of the technical alpha.

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Squad hotfix 10.6.2 fixes crashes, UI bugs, and HAB crate trap

Squad Hotfix 10.6.2 is out now, with release notes published October 15, 2026. It follows the 10.6 update and addresses UI problems, backend stability issues, and a workaround for the HAB ammo crate that can trap players. Offworld says it plans to back out the ammo crate system changes in the next hotfix.

HAB ammo crate workaround is only a stopgap

HAB blueprints now display stakes when placed to show where the ammo crate will spawn, helping players avoid getting stuck in the completed structure. Offworld describes this as a small visual change to improve messaging while the crate remains attached to the HAB.

The studio acknowledges ongoing feedback about the change. Its original goal was to improve the experience for Squad Leaders and newer players, but Offworld says the implementation didn’t land in a way that achieved those goals while accommodating long-term players.

The next hotfix will back out the changes to the system. Offworld plans to revisit the implementation internally and with playtesting communities, who will help determine whether the original goals can be met or whether the idea needs to be shelved and rethought. The team thanked players for constructive discussion and said it will continue working to improve how it implements, reviews, and ships changes.

Gameplay and UI fixes

  • Fixed radial damage (grenades, 30mm, etc.) not being blocked properly in layers using WorldPartition (Yehorivka).
  • Fixed the smallest grid lines not showing on both the deployment menu and minimap when zoomed in to the closest level.
  • Fixed the minimap not consistently displaying the FOB creation marker as intended.
  • Fixed a mislabeled element of the Nvidia Frame Gen settings.
  • Fixed scope resolution scale not applying as intended.

Stability and server fixes

  • Fixed a crash that caused some clients to crash upon queuing for a match.
  • Fixed a client-side audio VoIP crash.
  • Fixed a memory leak.
  • Fixed players not receiving a message after being kicked or banned from a server.

Players can report critical issues via Discord Bug Reports and Steam Support Discussions.

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kain7644
Original language: Russian

Objectively the worst server is unmoderated at night; a crowd of schoolkids, alcoholic factory workers, and non-Russian Dota players plays on it, who only want to throw away equipment and beat up their own, then shitting out that we're unable to play. You have to play because the main server is inactive. Sympathy to everyone who understands, who played and plays on this project at night.

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News

Squad 10.5.6 hotfix targets crashes and lobby password handling

Squad’s 10.5.6 hotfix is now available to download. The update aims to strengthen client stability by addressing crashes and vulnerabilities. Players should relaunch the game to get the latest build and sync with the updated servers.

The patch fixes a crash that could occur when generating a replay file, including through the “Enable Auto Record Multiplayer Games” setting, after a match, or by console command. It also improves how custom lobby passwords are handled and communicated behind the scenes, along with various improvements designed to protect against game crashes.

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flavorflo

They have a really bad attitude.
They are incapable of grasping the simplest logical aspects of the game.
On top of that, they try to play every round on public servers as if it were an esports match—which obviously doesn't work.
Instead, they all group up on one side and slaughter the public players.

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flavorflo

They have a really bad attitude.
They are incapable of grasping the simplest logical aspects of the game.
On top of that, they try to play every round on public servers as if it were an esports match—which obviously doesn't work.
Instead, they all group up on one side and slaughter the public players.

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Squad hotfix 10.5.4 patches server-crash and infinite-queue exploits

Squad has released hotfix 10.5.4 to address vulnerabilities being used to crash servers and disrupt player queues.

The patch fixes several exploits that could:

  • trigger server crashes and disruptions;
  • create infinite queue times for players attempting to join servers.

The team says it will continue monitoring servers and working with hosts and community partners to counteract malicious behavior. Players who still experience disruptions are encouraged to contact their server leaders.

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nicht_sicher

We’re currently seeding our server. Seed with us and automatically get whitelisted!!!

To Join our Server open the Game >>>> https://squadbrowser.app/servers/LICENSED-1009278

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nicht_sicher

We’re currently seeding our server. Seed with us and automatically get whitelisted!!!

To Join our Server open the Game >>>> https://squadbrowser.app/servers/LICENSED-1009278

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News

Squad 10.5.3 hotfix repairs mod crashes and server disconnects

Squad's Hotfix 10.5.3 is out now, aimed at mod-related game-client crashes and restoring compatibility with mods for Update 10.5. The patch also clears up "Network object failure" errors and server disconnects tied to outdated Steam mods.

Why the hotfix was needed

Squad's move to Unreal Engine 5 introduced a new storage format that let checksum calculation errors go undetected, which prevented the game from detecting outdated Steam mods. That led to "Network object failure" errors and frequent server disconnects. The update also fixes signature verification rules that were incorrectly applied to mods, causing crashes in mods containing PSO cache files.

10.5.3 patch notes

  • Fixed a crash on game start with mods that ship precompiled shader cache.
  • Fixed an issue that could let clients join modded servers when their mod files differ from the server.
  • Fixed a crash caused by some mods when applying suppression from explosive weapons.
  • Reverted the Minimal map to its "minimal" state, removing assets used for testing suppression changes before the 10.5.2 update release.

These checksum and signature fixes are now live in Update 10.5.3, restoring stability and mod compatibility. To share feedback or follow Squad news, join the Squad Community Discord.

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blacky

🎮 SEEDING – =D!E= Clan Community SQUAD Server

[GER/ENG]=D!E= Clan Community Server[DE/EN]discord.gg/dieirreeinheit

We’re currently seeding our server. Seed with us and automatically get whitelisted!!!

To Join our Server open the Game >>>> https://squadbrowser.app/servers/LICENSED-1009278

Homepage:

Squad Server:

Squad Community:

Vote fuer unseren Squad Server:

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News

Squad 10.5.2 reworks suppression, hold breath, and bullet audio

Squad 10.5.2 patch notes are out, and the update centers on suppression. It completely reworks suppression visual effects, adjusts suppression accumulation and decay, rebalances the suppression dealt by every weapon and projectile, and retunes the VFX, sway, and other effects tied to each suppression tier. It also improves bullet snap/crack pass-by sound: the snap/crack transition fade distance is now synchronized with each caliber's suppression radius.

Player-facing changes

  • Suppression now prevents using hold breath to stabilize your weapon, but it does not prevent zooming in.
  • If you run out of breath while holding breath to steady aim and zoom, only the weapon stabilization is cancelled; the camera zoom stays active.

SDK changes and fixes for modders

  • Suppression Info assets now have separate Max Suppression Threshold limits for passbys and explosives. As balanced in 10.5.2, suppression values above 300% are reserved for explosives.
  • Suppression Info configs are expanded and more configurable, with more presets for weapons and projectiles.
  • Weapon sway speed can now be adjusted by suppression level, stamina percentage, and whether the player is moving, configured in Weapon Static Info under Sway and in the Soldier Blueprint under Suppression.
  • The old Suppression Sway system in SuppressionInfo is replaced by a Suppression Sway curve in SQSoldier driven by the soldier's Suppression Percentage, so all suppression effects and handling changes share one input.
  • BP_MutableSoldier has a new maximum angle-off parameter controlling how far a shot can miss and still deliver suppression.
  • Camera Effects can run multiple Unreal Post Process Effect Stacks with separate blend values through the Additional Effects array.
  • Mods can opt into experimental flinch on first shot (Mutable Soldier) and pinhole-style suppression blur (Suppression Preset configs and M_SuppressionBlur).

Sway and suppression bugs fixed this update: suppression sway no longer resets on weapon switch; passby suppression sway can be disabled; sway respects Closeness Factor scaling curves; a projectile with lower maximum suppression no longer resets sway after a higher-maximum shot; passby suppression respects the Closeness Factor scaling curve for close-range hitscan; and effects scale correctly when a power-to-distance curve is used. Bots now deliver the correct suppression amount. Post-process effects render correctly and can be modified outside the Suppression Camera Effect handler; Suppression Preset configs have been reworked, so custom configs must be updated.

The full breakdown is in the Suppression Blog. Join the Squad Community Discord for discussion.

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Squad's Update 10.5.2 reworks suppression and arrives tomorrow

Squad's long-debated weapon suppression system is getting reworked in Update 10.5.2, which drops tomorrow, Aug. 12. The new version shifts suppression away from debuffing your senses and toward pressure on your aim, with faster decay and tighter triggering.

The team says the goal is to make being suppressed feel fairer, reduce its dominance in close-quarters combat, and keep it effective at range when used with intent and coordination. The changes follow multiple internal playtests and player feedback sessions, and are also meant to fit the refined gunplay introduced in v10.4.

What changes in 10.5.2

  • Suppression decays faster when you're not actively being shot at.
  • The suppression radius is smaller, with smarter triggering: errant rounds that aren't a real threat no longer suppress you.
  • Weapon types are rebalanced. A lone rifleman is less effective at suppressing, but coordinated fireteams can still be very effective, and squads will lean more on machine guns and automatic rifles to pin enemies down.

How suppression feels now

  • The old fullscreen blur is replaced with a vignette that creates tunnel vision without obscuring the center of the screen or hurting visual quality. Explosives get their own distinct suppression visual.
  • Weapon sway is more noticeable while suppressed.
  • Hold breath can no longer cancel out sway while suppressed. To compensate, Focus Zoom is now usable indefinitely while aiming down sights; Hold Breath still times out, but you stay zoomed while holding the input.
  • Bullet snap and crack audio have been updated to signal when a shot is close enough to apply suppression.

Weapon roles get more distinct

  • MGs and heavy weapons now have a wider suppression radius, letting them saturate large areas more effectively.
  • Marksman rifles, sniper rifles, battle rifles, and light support weapons like the RPK deal exponentially more suppression on near misses, making them effective point-suppression weapons.

The rework is meant to be less punishing and to reward squad coordination, but the design team says it isn't final. It will keep gathering feedback ahead of Update 10.6 in September.

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