bogdan_isaev
Updated 2 months ago
Original language unknown

Guys this is a paradise for hardcore lovers!
If you are fans of pvp and eternal old times, then this is not for you.
Didn't manage to hand over your gear in time and warm up by the fire - you get sick. No sickness - death!
The perk system is like in Syberian mod, but modified towards even greater realism. And after death, all skills reset to 0, because the story begins anew)
Great mechanic of distributing loot into pockets. You can't stuff a PP or a pot into shorts or a hoodie - won't work)
Zombies are not just decoration, but a real opponent. If you punch with fists - fracture. And if this creature screams, noticing you, then all its relatives will come to explain that you are wrong)))
Fell unconscious - you'll get up, but if the military knocks you out, and your comrades don't manage to distract them onto themselves, then the zombies will kick you to death… and you'll start everything from scratch!
And what these guys did with transport… every single car can be assembled and driven away!!!! This is not just decoration for loot spawn, but full-fledged transport, which time has been ruthless to 😂
To assemble it you'll have to tinker, because radiator, spark plugs, battery, and wheels will not be enough, you need oil, several wrenches, a jack, and a handy mechanic so that this wreck comes to life 😂
A great movement mechanic on different surfaces has been implemented. You run at a jog on the road - you spend little food/water and move fast. You stepped onto the grass, became slower. Approached the forest, became even slooower. Climbed into thicket - you move slowly and spend more calories. Climbed up a hill - well, here you really climb, not fly like a rocket from Baikonur)
Pleasant nights and new sounds of nature. There is significantly more grass, which gives even greater immersion, because you play only from first person)))

As a result, I want to say that this is the best project I have had the chance to play in recent years, and I really hope that the game's pace and difficulty will find their audience, because the devs created a truly unique project with a high entry threshold.
And I want to believe that every player, before getting into a fight, will think: «Maybe we can come to an agreement and part ways peacefully?»

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