Grim Dawn v1.3.0.1 Hotfix 1 is now live
A hotfix has been released to address critical issues following the launch of the Fangs of Asterkarn expansion. The team also outlined several upcoming quality-of-life changes.
v1.3.0.1 Hotfix 1
UI and Controls
- Addressed some UI blurriness at default UI scale
- Added support for Lenovo controller glyphs (e.g., Legion Go S)
- Reduced search box string length requirement for better language support
- Improved WASD controls with hot slots on cooldown
- Adjusted name display position at top of HUD for Chinese fonts
Graphics
- Fixed an issue with terrain shaders appearing as black boxes or blown out textures on Medium or lower settings
Multiplayer
- Fixed an issue where an entire stack of items could get consumed by the Ascension Altar in Multiplayer
- Fixed an issue where Werewolf and Wereraven forms could cause crashes in Multiplayer
- Fixed an issue where + Summon Limit modifiers would sometimes not work in Multiplayer
- Fixed an issue with controller hot slot toggle to only include one wereform bar per wereform
- Fixed an issue where Winds of Asterkarn would leave visual FX behind in Multiplayer
Stability
- Fixed a crash with on-screen keyboard after UI scaling unloads font styles
Balance
- Reduced burst potential of some early game bosses at lower levels (e.g., Queen Ravna, Zarthuzellan, Bonehunter, Yurra, Blackheart)
- Reduced boss health at levels 1–35
- Slightly reduced the base chance the Dread appears in Ascendant Mode and increased the minimum kills before it can spawn again. To compensate, the effects of Celestial Essence on the Dread's spawn rate have been increased
- Necromancer's Skeletons now have an additional 10% Life Leech Resist
Fixes
- All remaining localization has now been added in all languages
- Enabled the missing Fangs of Asterkarn load screen
- Fixed an issue where players that reset their faction with Barrowholm could not interact with a certain NPC in Asterkarn to complete the associated quest
- Fixed an issue where one-handed melee Avalanche attacks would deal off-hand % Weapon damage instead of main-hand
- Fixed an issue with some inconsistent behavior in Werewolf and Wereraven animations regarding whether they hit with the main hand or both hands
- Fixed an issue where the Source of the Corruption Kurn Channelers would not all respawn if they were not all killed in one session
- Fixed various issues with Localization (e.g., missing symbols)
- Fixed an issue where the granted skill on the Awakened Black Grimoire of Og'Napesh would not summon a pet
- Fixed an issue where Occultist Hellhounds turned into Wendigos would only deal damage with Infernal Breath once per cast instead of twice
Known Issue
- Some tags were not properly translated in all languages and are displayed as "Missing Tag". These have been forwarded to localization for a future hotfix.
Upcoming Changes
The team announced that the following adjustments will be made very soon:
- An optional method to disable the Dread from spawning in Ascendant mode, unless its spawn rate is specifically boosted via the altar. This would be reversible.
- An Evade Targeting toggle for WASD controls, allowing selection between mouse cursor or player-facing targeting for the Evade ability.
- A new BIG Cursor toggle for large screens.
- Ongoing monitoring of monster damage to address cases perceived as unfair or too high.