Hell Let Loose: Vietnam

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Hell Let Loose: Vietnam Hotfix 1 now live on all platforms

Hotfix 1 for Hell Let Loose: Vietnam is now live on all platforms. The update arrived August 16 and is the first post-launch patch, addressing community-reported issues from the first few days, including AMD GPU stability, server stability and availability, Server Browser behavior, and audio cutting out on PlayStation 5.

What's in Hotfix 1

  • AMD GPU stability: Further stability improvements for players using AMD GPUs.
  • Official servers: Additional Official Servers are rolling out across all regions to meet player demand.
  • Server stability: Additional server stability fixes have been implemented.
  • Server Browser: Now refreshes automatically more frequently, hides full servers from the default list (find them by adjusting filters), and prioritizes low-ping servers with 80 or fewer players to help surface available slots.
  • Server crashes: Fixed crashes that could occur when broadcasting a message via RCON or when using NVA Tunnels.
  • PlayStation 5 audio: Fixed an issue that could cause audio to cut out for a period on PS5.

What's next

The dev team says Hotfix 1 is just the first step, with more patches actively being worked on for release in the coming weeks. Follow the Dev Comms Thread & Launch Updates for ongoing details.

Players can continue to submit reports and feedback through the official support page.

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Hell Let Loose: Vietnam hotfix arrives this weekend

In a 24-hour post-launch update, the Hell Let Loose: Vietnam team says hundreds of thousands of players have hit the jungle since release — and that the surge has brought crashes, server strain, and a loud list of community complaints. The first response is Hotfix 1, which the devs are aiming to ship by the end of this weekend. Here's what it targets.

Hotfix 1: AMD stability, servers, PS5 audio

  • AMD GPU users: Some crashes trace back to known Windows driver issues, but the devs also found fixes and launch parameters that helped a number of affected players. Those changes are being added to the main game in the hotfix.
  • Servers: More Official Servers are rolling out across all territories, alongside server stability fixes. The server browser now refreshes more often, hides full servers by default (they're still reachable via filters), and prioritises low-ping servers with up to 80 players. The devs also fixed crashes when broadcasting via RCON or using NVA tunnels.
  • PS5 audio: A fix addresses audio dropping out for extended periods on PS5.

The team notes extra servers had to be brought online through launch night, with more added across all regions ahead of the weekend.

Aim assist: how it actually works

All gamepad players on PC and console get Aim Assist, using the same values as the original Hell Let Loose — there is no PC-versus-console difference. Options are High (default), Medium, Low, or Disabled.

Aim Assist only activates while aiming down sights. There's no snap-to on ADS and no stick-to or tracking of a moving player. Instead, it subtly reduces aiming input speed when your aim moves toward an enemy, with assistance limited at range and disabled when the enemy is occluded. Balance will keep being assessed as more people play.

Still under investigation

The hotfix doesn't cover everything. The team is still working on broader audio and VOIP problems, including EOS-related distorted voice and directional audio, visual quality and foliage issues, settings not saving, keybind problems, persistent HUD elements, and console visual quality. Tutorial bugs and wider crossplay/aim assist balance also remain on the list.

Guides for new players

Two community-made starter guides got the official nod:

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Hell Let Loose: Vietnam launch draws nearly 3x the original's peak

Hell Let Loose: Vietnam launched today, and concurrent player counts have already reached almost three times Hell Let Loose's all-time peak. The team is adding additional official servers across all regions in response, while investigating reports of crashes, audio issues, and other launch-day problems.

Server demand and matchmaking

If you're having trouble finding a server, the team suggests joining one with 50 or fewer players — by the time you connect, it will likely have filled up. You can also enable "Hide Full Servers" in the Server Browser to find available slots faster.

Some players have reported being unable to join community servers, with an error saying the remaining spaces are reserved for VIP players. The team is investigating. In some cases, a server can reach capacity before the browser updates, and the error may incorrectly label full slots as VIP-reserved. Until that's resolved, try an official server or another community server with more room.

Tutorials

The Getting Started tutorial is optional and can be skipped by pressing Esc to jump straight into multiplayer. However, the Squad Leader and Commander tutorials must be completed before those roles can be selected.

AMD crashes and workarounds

Some AMD GPU users are experiencing crashes and stability issues. While the team investigates, these temporary Steam launch options may help:

  • -dx12 -USEALLAVAILABLECORES -malloc=system
  • -dx11 -USEALLAVAILABLECORES -malloc=system

Some affected players may also see improved stability by setting in-game graphics settings to High and disabling the in-game overlay in AMD Software: Adrenalin Edition. These are temporary workarounds, and results may vary between systems.

NVIDIA driver delay and FSR 4.1

The dedicated NVIDIA Game Ready Driver for Hell Let Loose: Vietnam has been delayed at NVIDIA's end and is now expected early next week. In the meantime, NVIDIA users should make sure they're running the latest currently available driver.

FSR 4.1 is also on the way. It's already implemented in-game and is undergoing further testing and validation, with more information to come in a future update.

Other issues under investigation

The team is also looking into:

  • Audio cutting out for some players on PlayStation 5
  • Players being unable to select certain roles
  • Individual crash reports submitted by players

Players who took part in the recent Crossplay Playtest on PC should reset their Video settings to default to ensure they're correctly recalibrated for the launch build.

The current known issues list is available on Steam. Support can be reached through the Help Centre or the @HLL Support bot on the official Hell Let Loose Discord server.

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Hell Let Loose: Vietnam launches on PC, PS5, and Xbox Series X|S

Hell Let Loose: Vietnam is now officially live across PC, PlayStation 5, and Xbox Series X|S. Today's launch follows the Crossplay Playtest and includes performance, stability, gameplay, and audio improvements, plus a list of known issues the team is already working to address in upcoming live service updates.

For a rundown of what changed since the playtest, read the Top 5 Things To Know Before Launch.

Six launch maps

The game launches with six maps, spanning dense jungles, remote villages, waterways, and open terrain:

  • Thanh Hóa Bridge
  • Huế Outskirts
  • Vạn Tường
  • Quảng Ngãi
  • Đắk Tô Airfield
  • Cam Ranh Port

The full Launch Maps blog takes a closer look at all six battlefields.

Four game modes

Hell Let Loose: Vietnam launches with four game modes, with two returning from the original Hell Let Loose and two brand-new modes making their debut in Vietnam: Warfare, Offensive, Conquest, and Domination. The Game Modes blog explains how each mode works and what it takes to win.

Roadmap and future content

The live-service roadmap will be revealed on 19 August, offering a first look at what's ahead. The team has also been discussing what could come next in the recent Command Post Q&A series on YouTube, with summaries in Dev Q&A #1 | Performance, Gameplay & Maps and Dev Q&A #2 | Development Process & The Future. Community suggestions can be shared through the official community channels and socials.

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Hell Let Loose: Vietnam launches today with four game modes

Hell Let Loose: Vietnam launches today, bringing four modes—Warfare, Offensive, Conquest, and Domination—each with different objectives, timers, and capture rules. Here's what you need to know before you deploy.

Capture basics

  • Hard Cap: the circle marked on the map around a capture point within a sector.
  • Soft Cap: the four grid squares (2x2 area) surrounding the objective.
  • Sector: a 2x8 section of the map containing one of the five capture points.

Warfare

Warfare is the classic tug-of-war. Both teams start on their own half of the map with the middle sector neutral. Push through contested sectors to reach the enemy HQ sector, or control the majority of sectors when the 90-minute timer expires. That timer applies to every mode except Offensive.

Capture power is tied to positioning. A player in the Soft Cap contributes one manpower toward the capture; a player inside the Hard Cap contributes three times that. An uncontested capture takes three minutes.

Offensive

Offensive is attack versus defense. Attackers have 30 minutes to capture each active sector, starting with one active point. Defenders see all five capture points from the start and can set up defenses at later objectives.

If a sector falls, defenders fall back, the next point becomes active, and the countdown resets to 30 minutes. Lost sectors can't be recaptured. Attackers win by taking all five points, including the enemy HQ; defenders win by holding any active sector until its timer expires. Only players inside the Hard Cap contribute to captures here.

Conquest

Conquest drops the single-frontline setup. Capture points sit in a cross-shaped layout, and either team can attack them in any order. Both sides also have a finite Morale pool, spent on redeploys and drained gradually based on which team controls the majority of points.

If a team runs out of Morale while the opponent holds the majority, that opponent wins. If the majority controller runs out first, the match goes to Overtime: the team with Morale remaining must take the majority before its own Morale runs out. If it fails, the opposing team wins.

Domination

Domination starts with three central capture points that can be taken in any order, with both HQs locked. Once a team controls two of the three, the enemy HQ unlocks; capturing it wins the match instantly. If time expires first, the team holding the majority of capture points wins. Capture power works as in Warfare: one manpower per player in the Soft Cap, three times in the Hard Cap.

Creator guides

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Hell Let Loose: Vietnam launches tomorrow with six maps

Hell Let Loose: Vietnam deploys tomorrow, August 13, with six maps available from day one. The lineup spans river crossings, jungle villages, an active airfield, and a deep-water port, each tied to a real battle of the Vietnam War. Here's what each battlefield brings.

The six launch maps

  • Thanh Hóa Bridge – A repeated target of Operation Rolling Thunder, the "Dragon's Jaw" spans the Nam Ma River, making the bridge and its crossings the key ground. Expect river and cross-river combat, plus close-quarters fighting in surrounding villages and trainyards, with jungle and mountainous terrain offering cover.
  • Huế Outskirts – Set during the Tet Offensive as US forces push to recapture Huế, this map mixes mountainous terrain, terraced farms, and dense jungle. Expect vertical combat and claustrophobic close-quarters engagements around fortified US bases and large concrete industrial areas, all linked by waterways.
  • Vạn Tường – Based on Operation Starlite, the war's first US offensive, this map blends semi-urban village fights with tense jungle action. A sprawling river network supports boat movement and infantry ambushes through dense river foliage.
  • Quảng Ngãi – Built around Operation Piranha, the map brings monsoon flooding, rocky cliffs and caves, tropical bamboo forests, and open lowlands. Fights shift from tight jungle confines and cross-river expanses to the vertical heights of the cliffs.
  • Đắk Tô Airfield – Centered on the Battle of Đắk Tô (November 1967), the long airstrip lets armor and recon units dominate, while impact craters and destroyed vehicles litter the runway. The surrounding open terrain is less dense than typical jungle, making teamwork and communication essential.
  • Cam Ranh Port – The 1969 Cam Ranh Bay Logistics Facility features dense militarized areas, dry creek beds, and rolling dunes. The southern waterway allows wide-open boat skirmishes, while the industrial docks shift the fight to intense close-quarters combat.
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Hell Let Loose: Vietnam launches August 13 with six maps

Hell Let Loose: Vietnam deploys tomorrow, August 13, 2026, on PC, PlayStation 5, and Xbox Series. The launch lineup includes six maps, and pre-download availability is now confirmed per platform — though the exact timing depends on where you buy.

Pre-download by platform

  • PlayStation 5: Pre-download is live now; the final launch build arrives at 4pm BST tomorrow, one hour before launch.
  • Xbox Series: Pre-download is expected from 12pm BST tomorrow.
  • Steam: The team is still in talks with Valve about pre-load options and is targeting early tomorrow if confirmed.
  • Epic Games Store: No pre-download; downloads open at launch.

Timings may change.

Launch maps

Players will fight across six maps at launch. The dev blog has the full breakdown of each battlefield.

PC notes: FSR, AMD, and NVIDIA driver

  • FSR won't be ready at launch. FSR 4.1 is already implemented in-game, but the team is testing and validating it for an upcoming update.
  • NVIDIA will release a new Game Ready Driver for Hell Let Loose: Vietnam ahead of launch; installing the latest driver is recommended for the best experience.
  • AMD GPU stability has been greatly improved since the Crossplay Playtest, but a pre-existing AMD Windows driver issue may still cause stability problems for a small number of users.

Improvements since the Crossplay Playtest

The team says it has resolved over 300 bugs since the Crossplay Playtest. Further work includes performance improvements, audio balancing, fixes to Command and Unit radio chat distortion, nameplates, character lighting, the NVA Offensive HUD, and AMD GPU stability, plus balancing passes on tunnels and helicopters. The Road to Launch Dev Update has more depth.

Known issues at launch

Many of the following are already targeted for the first update, while others will take longer:

  • Audio/VOIP: Proximity chat voices can become distorted or robotic while Squad and Leadership chat are fixed; audio channels can rarely drop out on PS5 Pro; VOIP speaker names can be invisible in tunnels; unit members aren't heard in proximity chat if their Squad Leader leaves the unit.
  • Maps: Hue Outskirts in Conquest can show default capture-point name markers floating below ground.
  • HUD/UI: Interaction text can stick on the Scoreboard and Match End Screen; the Medic revive UI can show a placeholder name and wrong distance.
  • Input/binds: Xbox Series X|S can flicker after enabling Motion Blur; keyboard input can occasionally drop when spawning; Gunner Fire and Gunner Alt Fire binds can reset after leaving Options; Tac-Map rebinds may not show on the map; VOIP binds on mouse buttons may not work; assigning a key to a new action doesn't clear it from the old one.
  • Vehicles: Supply Helicopter supplies lack bullet collision; the co-pilot can lose right-trigger turning after the main pilot dies; helicopter yaw can stick on PS5; tanks can't downshift while the engine is on without throttling; one of the two front-seat boat machine guns sometimes can't be resupplied.
  • Weapons/visuals: NVA players can't place Satchels on enemy constructables; the NVA Knife shows placeholder textures in third person; players can occasionally spawn without a weapon in hand.

Support, feedback, and the last pre-order window

Technical support is available through the Hell Let Loose Help Centre and the official Discord, covering crashes, bugs, technical issues, player reporting, and ban appeals. Community feedback can go to the Vietnam Suggestions and Vietnam Feedback forums, or the Hell Let Loose: Vietnam subreddit.

It's still the final chance to pre-order before launch and receive the US Patrol Boat uniform.

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Hell Let Loose: Vietnam Q&A details post-launch plans and new modes

The second Hell Let Loose: Vietnam developer Q&A from Expression Games expands on the first Q&A's look at performance, gameplay, and maps with a deeper dive into development, crossplay, new modes, and the early live-service roadmap.

Development and team dynamics

Hell Let Loose: Vietnam keeps the series' 50v50 battles, chain of command, and communication focus, but the setting changes how those systems play. The NVA lean on tunnel networks and faction-specific logistics, while the US use helicopters for fast troop and supply movement. Because frontlines can shift far more quickly, clear communication is even more important—and enemy voice comms remain disabled to cut down on distraction and disruptive behaviour.

The game was rebuilt in Unreal Engine 5 from the original Hell Let Loose codebase. The WW2 and Vietnam teams stay separate but share technology, design feedback, and historical research. Temporary WW2 assets appeared during development—the WW2 aircraft spotted in the Open Beta was a placeholder, not final content.

Developers say they play both games, join public matches, and run full 100-player internal playtests once or twice a week. Conquest and Domination will join returning Warfare and Offensive modes. Conquest has been tested before, but Vietnam's tunnels, helicopters, and asymmetrical factions change how it plays. Domination is described as the most chaotic, with dynamic objectives and no single frontline.

Not every idea survived development. Tree climbing was prototyped and cut because it encouraged hiding, though some cut ideas may return as the live service evolves. Memorable bugs included a flying WW2 jeep used as an early helicopter stand-in and a pilot model that grew larger than Thanh Hóa Bridge.

Maps, crossplay, and fixes

Several launch maps remain unshown. Beyond the Open Beta's Thanh Hóa Bridge and the tutorial's Vạn Tường, the team teased bamboo forests, industrial interiors, docks, fog-heavy Quảng Ngãi, areas inspired by the outskirts of Huế, and an open desert map.

Crossplay is planned across PC, PS5, and Xbox Series X|S, including cross-platform parties. Server owners can run full crossplay, PC-only, or console-only servers, and players can filter matchmaking to match their preference. The team also says server desync issues under heavy load—which made helicopters feel unresponsive—have been addressed since the Open Beta.

Roadmap and post-launch content

An early live-service roadmap teaser is expected around launch, with a full reveal shortly afterwards. Highlights from the Q&A:

  • Battalions – in-game clan and community support with persistent groups, stats, shared progression, and unlocks. It's already months into development but has been pushed past launch for more work.
  • ANZAC content – Australian and New Zealand uniforms and helmets, including the slouch hat, are planned for a post-launch update.
  • Future factions – more ANZAC representation, the Army of the Republic of Vietnam, South Korean forces, and other nations are being considered, with community interest shaping priorities.
  • Vehicles – attack helicopters are highly likely but need suitable NVA counterplay. Amphibious APCs and expanded jeep roles, including mounted weapons and potential night-time spotlights, are also being explored.
  • Weather – some scripted environmental changes already exist, like the sun shifting across Thanh Hóa Bridge, but a working rain system was postponed before launch. Monsoon conditions, night environments, flares, and floodlights are future ambitions, as are seasonal vegetation, tides, and water-level map variants.
  • Licensed music – era-appropriate tracks are in licensing discussions after an internal test put a radio in a helicopter. If licensed music lands, players and streamers will be able to disable protected tracks locally to avoid copyright claims.

The team says the long-term goal is evolving core gameplay rather than just adding content. Performance, stability, quality-of-life improvements, and community feedback will shape what comes first after launch. The full Q&A video is here.

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Hell Let Loose: Vietnam launches August 13 with NVA tunnel nerf

Hell Let Loose: Vietnam arrives August 13, with launch improvements shaped by last weekend's Crossplay Playtest. Hundreds of thousands of players took part across Steam, PlayStation, and Xbox; the full game will include maps that weren't available in the playtest. After reviewing thousands of survey responses and community feedback, the team is preparing day-one fixes for VOIP, audio, progression, NVA tunnel balance, stability, and console visuals, alongside continued bug fixing, optimization, and polish.

VOIP and audio fixes

The robotic voice effect in Command Chat and Squad Chat should no longer occur. Proximity Chat can still trigger it, but far less often; the remaining issue requires an Epic Online Services (EOS) voice chat update, which will be integrated as soon as Epic ships it.

Launch audio changes include helicopter SFX adjustments over distance, quieter front-end music, clearer spatial audio for pings and foliage, improved weapon pinpointing, better headshot and hit confirmation sounds, quieter water wading, a fix for the underwater swimming audio bug, improved character foley, another pass on commander abilities and explosions, an audio balancing pass for all vehicles, and wider mix changes.

Progression, NVA tunnel balance, and stability

Faster player progression through early role levels is coming, selected roles receive improved starting weight, and selected weapons have reduced weight so they become available earlier.

At launch, NVA Tunnels are being rebalanced: maximum connections drop from 5 to 4, tunnel travel speed is reduced to make rapid redeployment less effective, and the Emergency Tunnel Commander ability is removed. The team says that ability needs a more comprehensive redesign before it can return. US Helicopters and NVA Tunnels will continue to be monitored after launch.

AMD GPU crashes are still under investigation. Most appear tied to known AMD Windows driver issues outside the team's control, but fixes have been identified that may lessen crashes and improve overall stability for AMD users. On console, the team is working on shadow and foliage flickering and popping, balancing visual fidelity with performance.

Post-launch and Developer Q&A Part 2

Regular patches and new content will continue after release. On July 31, Part 2 of the Developer Q&A goes up, covering how the new Vietnam experience was built, ideas tested along the way, how the Vietnam and WWII teams work together, and long-term ambitions for Hell Let Loose: Vietnam.

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Hell Let Loose: Vietnam crossplay playtest is live

The crossplay playtest for Hell Let Loose: Vietnam is now live across PC, Xbox, and PS5, and runs until Monday, July 27 at 6am PDT / 9am EDT / 2pm BST / 3pm CEST / 11pm AEST. The test includes the new Đắk Tô Airfield map, updated tunnel and helicopter gameplay, and full crossplay, but comes with several known issues the team is working on before the August 13 launch.

The switch from VIVOX to Epic Online Services (EOS) for voice chat has introduced distortion when players open and close radio channels. To reduce the problem, the default toggle setting has been changed to "On" so channels can stay open. Party voice chat is not available in this build.

Key known issues

  • VOIP distortion: highest priority; the team is working directly with FMOD and Epic to resolve it.
  • Performance: occasional FPS drops under intense combat; optimisation continues.
  • Stability: crashes on certain AMD GPUs due to a known AMD driver issue. FSR support for AMD users is targeting launch in August.
  • Graphical polish: lighting inconsistencies on U.S. character models, console-specific shadow popping.
  • Tactical Map: brief performance drops on open; teammate icons may not appear on first spawn.
  • Tutorials and UI: placeholder text, incorrect prompts, HUD elements that don’t update correctly. The NVA Offensive progress indicator displays incorrectly during the warm-up phase.
  • Minimum specs: available via the game’s store page.

How to join and platform details

On Steam, visit the Hell Let Loose: Vietnam store page and click “request access” to download the separate playtest app. PS5 and Xbox players can find the Hell Let Loose: Vietnam Playtest app in their respective stores (an active PS+ or Xbox Game Pass Essential subscription is required). Xbox users should also check under My Games & Apps → Full Library → Free with Xbox → Demos.

Server names indicate platform restrictions:

  • X = Xbox only
  • P = PS5 only
  • C = Console crossplay (Xbox & PS5)
  • All other servers support full crossplay between PC, Xbox, and PS5.

No progression carryover

Any XP, unlocks, or progression earned during the playtest will not transfer to the full game when it launches on August 13. The team encourages players to fill out the feedback survey to help shape the final release.

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Hell Let Loose: Vietnam Q&A details NVA tunnel nerfs, helicopter buffs

Expression Games has released the first part of a developer Q&A for Hell Let Loose: Vietnam, covering performance improvements, gameplay balancing, and map design. The post addresses feedback from the Open Beta and outlines changes ahead of launch, focusing heavily on the asymmetrical balance between the NVA and US Forces.

NVA tunnels and US helicopters rebalanced

The team has made targeted adjustments to NVA tunnels to reduce their strategic dominance without removing them. Tunnels are now automatically destroyed when the enemy captures friendly territory. Cooldowns increased from 2 to 5 minutes, travel and entry times are longer, the maximum distance between two tunnels is reduced from 800m to 400m, and the distance check before a new tunnel can be placed has doubled to 100m.

At the same time, US helicopters received improvements: refined flight handling, greater resilience to small arms fire, and the ability for Officers to deploy spawn points via their Field Pad upon exiting. These changes aim to keep both factions viable while preserving their unique playstyles.

Performance and console progress

Since the Open Beta, the team has continued optimising rendering, animation, and graphics settings across PC and console. Enemy movement at distance—a common complaint—has been smoothed out after an initial optimisation pass that caused stuttering. Audio has been rebalanced for better directional awareness, and weapon VFX (muzzle flashes, depth of field through optics) have been polished.

Console optimisation is ongoing alongside PC. The upcoming cross-platform playtest will be a key milestone. Post-launch, Unreal Engine upgrades and support for the PlayStation 5 Pro are confirmed as part of the live service roadmap.

Resource nodes and TTK

Resource nodes see a significant change: pre-placed supplies at each Headquarters allow Engineers to build nodes immediately at match start, reducing early-game friction. Teams can still build elsewhere for security. The Time to Kill remains similar to Hell Let Loose, but dense jungle and reduced sightlines shift emphasis to positioning and movement over pure accuracy.

Napalm, tactical map, and future maps

Napalm has been overhauled into an area-denial tool, leaving thick smoke that blocks visibility and disrupts enemy movement. The 3D tactical map has been optimised for faster access and better readability, with roads, rivers, and elevation clearer. Since it’s generated from the game world, it updates automatically with map changes.

On maps, the team confirmed that urban combat is part of the long-term vision, with the Battle of Huế a location they’d like to explore. Night maps are being actively experimented with but won’t be in at launch—any implementation would have dedicated gameplay systems like flares and floodlights. Future maps under investigation include Huế and Hạ Long Bay, though nothing is confirmed.

Part 2 of the Q&A, covering development process and the future of Hell Let Loose: Vietnam, is coming soon.

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Hell Let Loose: Vietnam crossplay playtest launches July 24 with new map

This weekend marks a major milestone for Hell Let Loose: Vietnam: the first cross-platform playtest, bringing together PC, PlayStation 5, and Xbox Series X|S players for the first time. The test runs from Friday 24 July through Monday 27 July, starting at 6am PDT / 9am EDT / 2pm BST / 3pm CEST / 11pm AEST.

How to join

On Steam, visit the Hell Let Loose: Vietnam store page during the test window and click the "request access" button to download the playtest app. On PS5 and Xbox, search for "Hell Let Loose: Vietnam Playtest" in the respective store, download the app, and jump in. Note that an active PS+ or Xbox Game Pass Essential subscription is required on consoles.

New map: Đắk Tô Airfield

This playtest introduces a second launch map: Đắk Tô Airfield, set in Vietnam’s Central Highlands. The map centers on a key U.S. forward operating base that served as a logistics hub after the fighting around nearby Hill 875. It blends close-quarters combat inside fortified positions with open vehicle engagements across the airstrip and surrounding terrain, plus village and jungle firefights.

Known issues

The team will publish a list of known issues before the test goes live. Check their communications to distinguish between acknowledged bugs and new feedback you might want to report.

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