Plains of Pain

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Plains of Pain v0.8.20.29.0 fixes server memory leak, rebalances survival

Plains of Pain's regular v0.8.20.29.0 update is live as of September 17, 2026. It fixes a server memory leak that could affect longer running sessions and rebalances survival around scarcer Biodiesel, production changes, and trading adjustments. The team says it has been watching the systems introduced around v0.8.20 in real gameplay and adjusting where needed.

Biodiesel barrels get harder to rely on

  • Yellow Biodiesel barrels are now less common across the wasteland.
  • Each barrel contains roughly 1 to 4 L (0.26 to 1.06 US gal) of Biodiesel.
  • The devs say the old abundance gave players little reason to invest in their own Biodiesel production, and vehicles could run almost entirely on barrels found while traveling.
  • The goal is for fuel management to become a more meaningful part of survival, making a player-built refinery or other reliable Biodiesel sources matter.

Production rebalance: more Iron Sheets, fewer Scrap workers

  • Iron Sheet Production: output increased from 1 to 4 Iron Sheets per cycle; input requirement increased from 10 to 20 Iron Scraps.
  • Metal Production Shack: Iron Pipe output increased from 1 to 4 per production cycle.
  • Scrap Production: required workers reduced from 3 to 1; produced materials per cycle reduced by about 60 percent. This lets players run more production buildings with a smaller Grandshack population while keeping overall material output under control.
  • Bio-Diesel Makeshift Refinery: increased production performance and increased output capacity.

Trading: ammo discounts and crop reputation gains

  • Ammo prices decreased by 20 to 50 percent depending on rarity.
  • Vehicle parts are now more commonly accepted for sale by traders.
  • Potato, Tomato, and Garlic can no longer be purchased from traders. Their buyout prices have been increased, and selling these crops will now always provide positive reputation gain.

Fixes: storage, Grandshack, and server memory leak

  • Storage Interaction: fixed an issue where players could interrupt the storage opening interaction in a way that allowed access to that storage from anywhere.
  • Grandshack: fixed an issue where resources stored inside could incorrectly drop after leaving and returning to the game. In affected cases, resources could be reduced to approximately 1 L / 0.26 US gal of Water or 300 kg / 661 lb of Food.
  • Networking: fixed a memory allocation leak that could affect servers during longer running sessions. The devs credit Haikyatto, who contacted them through Discord after noticing suspicious memory behavior while running his own Plains of Pain server. The investigation eventually identified the source in a different part of the system and fixed it. Servers should now run more smoothly during longer sessions.

The devs thanked Haikyatto and sent greetings from the Czech Republic to the Chicago zone.

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Plains of Pain hotfix v0.8.20.28.5 fixes UI-related FPS drops

Hotfix v0.8.20.28.5 is now live for Plains of Pain. The update addresses a UI-related issue that could negatively affect frame rate in certain situations, with the fix now in place.

Developer Plains of Pain Dev Team thanked players for reporting problems, adding that the patch arrives in time for survivors to spend the weekend in the wasteland.

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Plains of Pain v0.8.20.28 adds inventory locking, teases Warehouse

The QoL Update v0.8.20.28 is here for Plains of Pain, arriving just days after the v0.8.20 Major Update. It focuses on fixes, small improvements, and a couple of new quality-of-life features, with inventory locking as the main highlight.

Inventory locking

Players can now click the Lock icon on the right side of each inventory container to lock it. Locked inventories are ignored when transferring all items or filtered items between containers, and looted items will not be automatically placed into them. That gives much better control over backpacks, belts, Deathproof Pockets, and other containers. The devs also confirmed that an upcoming update will expand the system with the ability to lock individual items inside inventories.

Smarter melee survival behavior

Lowlifes and other melee units will now retreat from players or enemies who are actively firing loud firearms at them. The change is meant to make melee encounters feel more reactive and give those units a stronger sense of self-preservation when facing heavy gunfire.

Settlements 2.0 and the Warehouse

The update also comes with a clarification: the production system introduced in the recent Major Update is not the final form of the system. The current worker requirements, resource consumption, and hands-on settlement management are a foundation for the upcoming Settlements 2.0 layer, which the team says will reduce unnecessary micromanagement and make larger settlements easier to operate.

As a preview, the devs shared a "small unnecessary spoiler": a new settlement building called the Warehouse. Players will be able to store large amounts of materials there, while assigned workers handle distribution between settlement or player base production buildings. Workers will:

  • Deliver required materials from the Warehouse to production buildings
  • Collect finished production
  • Return produced materials back to the Warehouse

The goal is to move settlements away from constantly carrying resources manually between every individual production building. The current production setup is the foundation; automation, deeper settlement management, and additional buildings will build on top of it.

The developers say adjustments and tweaks to the production system are already being prepared for the update after this one, and they ask players to keep testing and sending feedback.

Patch notes

  • Fixed enormous lag when using a full Cargo Backpack
  • Fixed Yesman Ball Machine Gun not firing
  • Updated Leather Bottle crafting recipe to support additional leather types
  • Updated Bone Chestplate crafting recipe
  • Bandit Support units now camp closer to the center of Bandit Stacks instead of around the edges
  • Updated Server Setup Documentation guide
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Plains of Pain v0.8.20 reworks production, adds Relic Traders

Plains of Pain's Major Update v0.8.20 reworks production, introduces Relic Traders, and adds a new playable survivor to the wasteland. There's also new gear, gathering items, farming visuals, and a live-sandbox gameplay trailer. You'll need a fresh world to see any of it: after updating, you must create a new game world, because existing worlds won't include the newly generated content.

Production rework and Grandshack

Production buildings now pull workers directly from the settlement population in the Grandshack, and different buildings require different worker counts — the Metal Production Shack needs 4 workers, while smaller production buildings can need 2. Population becomes a resource: more survivors means more workers and production potential, but also more food and water consumption over time. If the settlement can't sustain its people, the workforce stops operating properly. The Grandshack also gets a new UI and updated population management, with resource requirements rising as the population grows.

The new system automatically handles worker distribution and production priority: workers finish the active production queue, then redistribute to the next building ready to operate. The production rework is groundwork for the future Settlements 2.0 update.

Relic Traders, Sgt. Reg and new gear

Relic Traders are scattered randomly across the wasteland and cannot be located through maps — you have to discover them while exploring. They trade extremely rare relics for unique weapons, gear, special items, and other rare rewards. The first two are Professor Amos, a Dustborns Relic Trader, and Captain Graves, an OGD Relic Trader. More traders, relics, and rewards are planned, eventually connecting to quest lines and larger progression paths.

Sgt. Reg, an old army veteran, joins the playable roster. New gathering items include the Rusty Axe (also a melee weapon), Handsaw, and Wooden Log; choppable trees now work with the Rusty Axe. Melee additions are Pan with Nails and Can Hammer with Nails. Farming gets 3D growth models, so crops like tomatoes clearly show their current growth stage.

The "From Nothing to Power" gameplay trailer follows one possible run from nearly nothing through building, trading, producing, and traveling, leading to the wasteland's most dangerous threats. It was captured in live sandbox sessions with no staged encounters and original narration by Paul Green.

Other improvements and patch highlights

  • Added a new default world seed and the missing Difficulty Settings button when hosting multiplayer.
  • Radiation Outposts get camera noise and desaturation effects; Frank and Ron conversations are spaced further apart and quieter.
  • Maximum upgradeable speed increased for selected vehicles.
  • Abandoned Metal Sheet structures can be scavenged with the Stone Hammer; The Architect monologue updated; Wasteland map improved; Relics added to loot tables; more settlements and junkyards added; more World Generator improvements.
  • Wooden blueprints now use Wooden Logs; traders can have Prefix and Suffix IDs assigned directly to items; all production buildings reconfigured; repair option added for buildings with defined durability.
  • Biome sampling is improved, so locations only appear in valid biomes — Fat Mike Junkyard will no longer appear inside Deadwoods.

Next, the team says its first priority will be watching how v0.8.20 plays, gathering feedback, and making balance changes or fixes. A dev blog is planned for next week on Settlements 2.0, Outposts 2.0, and where those systems are heading.

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Plains of Pain's next major update targets late August

Plains of Pain's next major update is in active development and currently planned for around the end of August, the team announced in a dev blog posted August 1. No patch is releasing today, but a new Gameplay Battlemix Trailer is out now, mixing firefights with bandits, heavy battles against giant drone machines, rocket barrages, and the kind of wasteland chaos that can turn one normal trip into a story.

The studio says quality and stability come first and promises a bigger dev blog next week with more details.

What the update is preparing

The post offers a short preview of the direction in progress:

  • Reworked production building layer
  • More control over farming and related systems
  • New resource gathering additions
  • New trading related content
  • Stronger foundations for future Settlements 2.0 systems
  • More development teasers

The team framed the blog as "the first signal from the road ahead" rather than a full reveal. It also thanked the community and suggested Steam reviews as one of the best ways to help more survivors discover Plains of Pain.

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Plains of Pain v0.8.13: color picker, truck speed, and custom difficulty

The wasteland just got a fresh patch. Update v0.8.13 for Plains of Pain is live now, focusing on quality-of-life improvements, new difficulty levers, and long-requested features like a color picker. The update also bumps truck speeds and includes performance work.

Color picker and map readability

The community has been asking for a color picker, and v0.8.13 finally delivers. Instead of manually typing hex codes, you can now choose from a basic color palette when customizing map icons. Small change, big impact.

Map readability also gets a boost: newly revealed locations now appear with a gray icon, turning white only after you visit them. No more squinting to figure out which discovered traders you’ve actually explored.

Custom difficulty settings expanded

The patch lays groundwork for a true Hardcore mode by adding two new experimental options:

  • Production Buildings Speed – adjust how fast production buildings generate resources in settlements and player bases.
  • Lower Loot Chance and Loot Amount – values can now be set as low as 0.01 for extremely harsh survival worlds.

These are experimental; feedback will shape future tuning.

Truck improvements

Both the Bandit Truck and Dustborns Truck get a speed increase from 30 mph to 45 mph. The Bandit Truck also has improved landing and stopping behavior to reduce self-damage.

Performance and fixes

CPU and RAM performance tied to NPC AI has been optimized, leading to smoother FPS in busy areas. Other fixes include:

  • Improved loot chance algorithm
  • NPCs now escape correctly from unknown attackers
  • Fixed world objects not aligning with terrain normal
  • Gaps in buildable concrete walls closed
  • Players can no longer escape the taken down screen via ESC
  • Fixed missing second texture on OGD Distance Eater AI driver
  • TOS Combatant Breacher no longer shoots too fast

The dev team says this update is part of an ongoing content wave, with more features, balancing, and polishing to come based on community feedback.

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A unique server with custom difficulty settings for Plains of Pain.

For the first few hours, you’ll struggle like Riddick on Crematoria; expect to die every 6–8 minutes. You must find world mattresses to update your respawn point, then slowly progress within a 6-minute radius of your base.

After two hours, I finally crafted basic gear and prepared for some risky travel, it was awesome. I started finding water barrels and hunting animals for food. Pro tip: finding cactus and aloe vera in the wasteland is essential.

Once you find decent armor and weapons, your next priority is crafting liquid containers. Gathering water wherever you find it is the only way to increase your survival range.

This is an epic journey with a totally different hardcore feel. If you love true survival, this is it.

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