News

Project Zomboid 42.20.1 hotfix targets multiplayer lag and memory leaks

Project Zomboid's stable branch received hotfix 42.20.1 on August 5, 2026, focused on multiplayer server performance, a memory leak, and several build 41-to-42 transition issues. The update should not break saves. If you hit any bugs, the team asks you to confirm they can be replicated on a fresh save with no mods installed before reporting them on its bug reports forum.

Multiplayer

  • Improved Lua checksum validation for multiplayer anti-cheat.
  • Fixed significant performance problems with chunk unloading on multiplayer servers, which should fix most of the bugs players saw on high-pop servers due to server lag.
  • Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected.
  • Fixed vehicles temporarily disappearing for players after another player disconnected.
  • Fixed an issue that allowed broken build 41 worlds to be hosted on build 42 servers.
  • Fixed a missing menu for players switching from build 41 to build 42.

Fixes

  • Improved memory usage by reusing discarded world data.
  • Fixed a memory leak that could cause performance degradation and crashes over time.
  • Fixed a rare exception that could occur during exploration.
  • If you still get an out-of-memory error in a new save, submit a bug report with your logs and a profiler video from debug.

Mods and translations

  • Added support for mods to write .json files.
  • Fixed percent symbol handling in translation files; mod translations should now use %% to display a single %.

Join the pinned Project Zomboid Discussions thread for more on the update.

1,389
0 / 5,000