Rust's Power Trip powers up monuments, adds satellite crashes
Rust's August Power Trip update is built around Player Maintained Monuments. Heavy Fuses found as loot go into special fuse boxes at the Power Plant, and different systems need different amounts of fuses. Once the grid is live, transformer powerline poles along roads can feed player electrical circuits — and can be climbed without a ladder.
Recycling changes with power too: green recyclers outside safezones take a 10% nerf to their 50% baseline efficiency, restored to 60% with grid power, plus a duration change from 5s to 4.5s at maximum power. Yellow safezone recyclers are unchanged, and a new red recycler at the Power Plant offers 75% efficiency but only at maximum power.
Satellite Crash and the monument jobs
At Launch Site, the new Satellite Control Computer takes tech trash and an aiming module. Pick a satellite, use thruster buttons to target a crash location, then lock it in. The descent is visible server-wide, and the impact leaves satellite loot crates that are lootable once they cool down — with the whole server knowing exactly where they are.
With the Power Plant running, other monument systems open up:
- Large Oil Rig: a new switch pumps Crude to Dome for 20 minutes. Small Oil Rig pumps at half rate; running both gives 1.5x Crude. Draining needs the Tanker vehicle module, then extraction at a car lift.
- Supermarket: the powered freezer steadily produces chilled food, with occasional larger caches.
- Water Treatment: empty roadside pipes start producing water once you insert consumed gears into two gearboxes, spin the valves, and pressurise the tank to clear blockages map-wide.
- Oxum's gas station: with grid power or the backup generator, the garage door opens via a wall switch and the car lift works — head into the cave for a chance at better car part spawns.
- Airfield tower: two fuse-charged terminals. The smaller increases air drop frequency; the larger calls a Chinook resupply crate near the tarmac. Both drain their charge and reset.
DLC drops
The Bar Games Pack adds Pool and Darts mini-games for solo or multiplayer, plus a Juke Box deployable, Mini Fridge and Shotgun Trap skins, bar stools, wallpapers, and sprays — available in-game or from the item store.
The Stone Sculpture item DLC is an interactive deployable for carving stone into whatever shape you want, also available from the item store. The Small Backpack is this month's workshop skinnable.
Balance, QoL, and notable changes
- Respawn: mark one bag/bed on the compass by interacting with it; favourite bags appear first on the death screen.
- Recycle Bin workbench upgrade has a take-only inventory for bonus items.
- Ore nodes and woodpiles no longer spawn in safe zones, because rock-only harvesting was draining the global spawn pool.
- Wolf Headdress now requires a Tier 1 workbench; lunar new year animal masks are now freely reskinable skins.
- Shields get a bindable stance switch between back/ADS and side-block, with a couple-of-seconds cooldown.
- High walls now have a static 20% upkeep, between building blocks' 10-33%, to discourage blocking off huge map areas.
- Water well vendors: stock cut from 10 to 2, restock time raised from 2m to 10m, prices unchanged.
- Hover-looting corpses now swaps clothing smoothly; if your inventory is full, removed clothing goes into the corpse.
- The Apartment Complex Master Key finally has a view model and animations; wooden arrows got a visual revamp.
- Notable: Apartment max rent is 72 hours; attachment equip noise dropped from 60m to 20m; swing-set dismounts ragdoll; Fishing Village sells kayaks/paddles instead of blueprints.
- All vehicles now have chat emojis, and the emoji picker can be searched by name.
Performance, modding, and extras
Startup loading is about twice as fast on most machines. Server-side, experimental UsePlayerUpdateJobs 4 now supports parallel entity saving — synthetic tests drop from 64.4ms to 10.6ms at 10,000 entities. The FuzzyPool has also been replaced by an LPRQ-based pool that avoids leaks under high contention.
The new Demo UI 2 (enable with demo.newui) adds an options panel, dolly camera, keyframe timeline, sandbox mode, scene system, appearance editing, and PNG-sequence export. For modders, SetFlag is going away at the September wipe (3 Sep 26), and the Community UI has new Tooltip, Canvas Group, Mask, Image PPU, and custom pie menu features, with source on Rust.Community GitHub.
Finally, the Rust Original Soundtrack is finally getting a deluxe triple-LP vinyl with 90 minutes of Alex Rehberg's score — pre-order the vinyl.