FOUNDRY previews conveyor lifts and questions its power grid
The latest Foundry Fridays devblog (DevBlog #110) offers the first look at conveyor lifts and kicks off a community feedback drive on FOUNDRY's power system. The lifts are still work in progress but are scheduled for the next update; no release date has been set.
Conveyor lifts
The new lifts use a design with a single opening on each end, a choice made after player feedback. Playtesting has been positive so far, and the lifts open up new possibilities for vertical gameplay. You can see the core concept, minor issues included, in the first video: Watch the WIP conveyor lift preview.
Power system simplification on the table
FOUNDRY's power system is split into high voltage and low voltage: power poles carry high voltage across the map, while powered floors deliver low voltage and let machines connect just by being placed on the floor. A transformer feeds low-voltage floors from the high-voltage grid.
The team's concern is onboarding. Players start with a generator feeding a low-voltage grid and only later transition to high voltage, and the transformer is not immediately obvious. With a lot to learn in the first two hours, the system reads as confusing, so the developers are exploring simplifications that keep it interesting.
No concrete solutions have been shared yet—deliberately, to avoid biasing feedback. The developer asks whether players find the system too complex, would prefer a simpler version like other games, or have other suggestions. They also want thoughts on powered floors: is the placement convenience worth requiring a floor first for almost everything?
The dev asks players to account for their own bias: if you've played 200 hours, it's easy now, so think back to the start. Any changes are still just an exploration and not guaranteed.