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FOUNDRY previews conveyor lifts and questions its power grid

The latest Foundry Fridays devblog (DevBlog #110) offers the first look at conveyor lifts and kicks off a community feedback drive on FOUNDRY's power system. The lifts are still work in progress but are scheduled for the next update; no release date has been set.

Conveyor lifts

The new lifts use a design with a single opening on each end, a choice made after player feedback. Playtesting has been positive so far, and the lifts open up new possibilities for vertical gameplay. You can see the core concept, minor issues included, in the first video: Watch the WIP conveyor lift preview.

Power system simplification on the table

FOUNDRY's power system is split into high voltage and low voltage: power poles carry high voltage across the map, while powered floors deliver low voltage and let machines connect just by being placed on the floor. A transformer feeds low-voltage floors from the high-voltage grid.

The team's concern is onboarding. Players start with a generator feeding a low-voltage grid and only later transition to high voltage, and the transformer is not immediately obvious. With a lot to learn in the first two hours, the system reads as confusing, so the developers are exploring simplifications that keep it interesting.

No concrete solutions have been shared yet—deliberately, to avoid biasing feedback. The developer asks whether players find the system too complex, would prefer a simpler version like other games, or have other suggestions. They also want thoughts on powered floors: is the placement convenience worth requiring a floor first for almost everything?

The dev asks players to account for their own bias: if you've played 200 hours, it's easy now, so think back to the start. Any changes are still just an exploration and not guaranteed.

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Foundry's summer ends with a duplicator wish

The FOUNDRY team marked the end of summer on August 19, 2026 with a short, playful note: "I wish I had a duplicator to make another one!" The post also asks: "if anyone has seen BB, please tell them to come home." No further details were shared.

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FOUNDRY DevBlog #109 previews blueprints built by modder Erkle

The August 7 Foundry Fridays post—DevBlog #109—shows off FOUNDRY's official blueprint system as early work-in-progress. The feature is not final, but the WIP videos already cover copy-paste of machine groups, rotation, robot-staffed workstations, and trains.

The official feature is being developed by Erkle, creator of the existing blueprint mod and many other mods, who has been on the team for over two years. That mod has a 5-star rating and more than 11,000 subscribers; the official blueprints will use it as a starting point but won't be an exact copy.

What the WIP videos show

- Basic copy and paste (WIP): https://www.youtube.com/watch?v=O-Rx92el9lk
- Rotation of blueprints (WIP): https://www.youtube.com/watch?v=xJ_dxdakDt4
- Copy and paste of workstations with robots (WIP): https://www.youtube.com/watch?v=AOotvVM2dnI
- Also works with trains! (WIP): https://www.youtube.com/watch?v=z6c6dTwGzj4
- Advanced copy with extra elements outside the "main box" (WIP): https://www.youtube.com/watch?v=oJ_gHI4MpOM

The team plans to support "pretty much every object" for blueprints. Modular buildings are the open question, since they can't simply be placed in the world.

Gamify or not gamify?

In the videos, placing a blueprint instantly builds it if the player has the needed items in inventory. The team is still deciding whether that stays or whether blueprints place only ghosts, which construction industry ships or personal mining drones would then build. FOUNDRY is asking players for their preference and will share more as the feature develops.

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FOUNDRY prototyping 1×1 conveyor lifts and blueprints

FOUNDRY developer mrmcd announced today that the team is actively prototyping small 1×1 conveyor lifts—a long-standing community request—and has begun working on a blueprints system. The details were shared in DevBlog #108, part of the Foundry Friday series.

Small conveyor lifts: four-sided connections

The planned small lifts would allow belts to go up or down in a single tile, with connections possible on all four sides of the top and bottom pieces. A single belt works as expected; multiple belts would behave like a splitter/merger. The developers are still in the design phase and welcome feedback on whether this multi-directional approach is preferred over a classic single-input/output design.

Freight elevators will remain unchanged—they offer higher throughput, bi-directional movement, and automatic terrain excavation.

Blueprints work begins

The team has also started active development on a blueprints feature, though it remains a large task with a longer timeline. A work-in-progress screenshot was shared in the blog post, with more details to come as summer vacation schedules allow.

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