s&box

Discussions about s&box

52servers
29servers online
18players online
s&box
0 / 5,000
News

s&box July 22 update brings AnimGraph 2 and enhanced mapping tools

A new s&box update dropped on July 22, 2026, headlined by the first public release of AnimGraph 2 on a separate Steam branch. The patch also packs a suite of mapping and editor improvements, input fixes, and quality-of-life changes. Full details are on the official blog.

AnimGraph 2 early access

Developers can now test the first version of AnimGraph 2 by switching to the animgraph2 branch on Steam. The team is soliciting early feedback, especially on what works and what doesn't, with the possibility of rolling out big features this way in the future.

Mapping and editor upgrades

  • Set to GameObject Bounds – Box Colliders can instantly fit the bounds of their attached GameObject via the inspector or code.
  • Edge Loop Cut – One-click full edge-loop cuts are now supported.
  • Edge Path Extrude – Extrude a selected edge along another edge for quick trims.
  • Find/Replace Materials – A new utility to swap materials on faces across a scene.
  • Object Pivots – Change an object's pivot while keeping its geometry in place.
  • Selection Bounds Toggle – Display edge lengths and vertex distances on selections.
  • Orthographic grids – X, Y, and Z views now show appropriately oriented grids.
  • Middle mouse close – Scene tabs and docks can be closed with the middle mouse button.
  • Subtool icons increased to 24px for clarity.

Input and controller improvements

SteamInput compatibility has been fixed, so controllers should now be properly recognized with SteamInput enabled (no longer requiring it to be turned off). A new joystick deadzone setting allows customization; previously it was hard-coded at 12.5%.

Other notable changes

  • Custom code editors – Set any executable as your code editor with tokens {file}, {line}, {column}, {solution}, {project_root}.
  • Material auto-find – Newly saved materials automatically match nearby textures by filename and prefix.
  • Shift duplicate nudge added to both object modes.
  • OnGibsCreated callback for props (thanks @Tripperful!).
  • Engine build time reduced by 15%.

Fixes and polish

The update addresses issues with blendable materials, fast hotload reliability, sprite editor docks, world panel input, screen-space shadows, gradient editing, undo behavior, network proxy jitter, and more. A full list of fixes is in the changelog.

The team notes it was a relatively small week—some programmers were at industry events—but invites developers to jump on the AnimGraph 2 branch and share their thoughts.

163