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SCUM's Into the Wild update adds TEC1 facility and mutant bears

SCUM's Into the Wild August Update (build 1.3.3.0.144566) is live, sending prisoners into an abandoned underground TEC1 Research Facility, adding mutant bear hunts, a cooking overhaul, and Cloning Sickness. The Stalker Outfit Pack is also available now as a separate purchase.

TEC1 Research Facility

Deep beneath the Island, TEC1 once experimented on wildlife. Three converted bunker entrances each lead to a Facility with the same layout and challenge.

  • A Research Facility Keycard is required to enter. It is earned through certain Master Hunter quests or found as rare loot, works at any of the three locations, expires after limited time, and is consumed on use.
  • One Keycard is enough for a group; the entrance locks once a run begins and stays locked until the Facility resets.

Starting a run triggers a 10-minute purge and opens the first containment area door for 30 seconds. Anyone left behind when it closes is locked out. Survive the habitats, find an exit before the countdown ends, and escape with rare medical and scientific loot. Players can also activate an exit early, but it only stays open briefly.

Mutant bears inside do not flee, flank players, are drawn to careless gunfire, and change positions between runs. Facility loot spawns when the purge begins and refreshes every run, so groups with multiple Keycards can chain runs back to back.

Master Hunter quests get mutant bears

The Island's largest predator is now a Master Hunter target. Known mutant bear sightings have been added to the Hunters Grotto map, and the questline gains several Tier 3 hunts focused on mutant wildlife. Completing them earns a Research Facility Keycard and unlocks Apex Hunt, a Tier 4 quest to eliminate every mutant bear inside the Facility. Rewards include a weapon charm, mounted skull trophy, and Master Hunter headgear.

Cooking and nutrition overhaul

The cooking menu now has a Hands option for preparing salads, sandwiches, and other simple meals anywhere, without equipment. Hands-made meals count as cooked food for digestion but cannot go into overtime. The update adds 15 Heatless recipes, including salads such as Waldorf Salad, Fish Salad, and Improvised Salad, plus sandwiches like Tuna Sandwich, Cheese Sandwich, and Spon™ Sandwich.

All existing food and drink recipes except the four smoked recipes cook faster, with reductions of roughly 25% to 69% depending on recipe and Cooking skill. Cooking timers now show real-world time.

Digesting food also temporarily raises Energy Burn Rate, from 5% for cooked food up to 18% for canned and processed food. Raw meat, medications, and snowballs do not increase it. Raw meat and certain unprocessed foods can build Food Repulsion; filling the bar makes your prisoner vomit.

New nutrient buffs and debuffs now reward balanced diets:

  • Vigor/Lethargy — affects exhaustion gain and stamina loss.
  • Mending/Erosion — affects healing speed and bleeding resistance.
  • Resilience/Run Down — affects sickness resistance.
  • Stability/Instability — affects movement speed while limping.

Cloning Sickness

Respawning now applies Cloning Sickness every time, regardless of cause of death. It starts at C1 and increases in severity if you die again before fully recovering. At C1, health, energy, water, vitamins, and Fame Point gains are reduced by 10%; each severity adds another 10%, up to 40% at C4, with headaches and further performance penalties at higher tiers.

Recovery is automatic: C1 begins after 10 minutes and takes 5 minutes, while C4 begins after 30 minutes and takes 15 minutes. Phoenix Tears immediately start recovery, or cut remaining recovery time by 50% if already recovering. Cloning Sickness cannot recover while affected by Acute Radiation Sickness, Infection, or Sepsis.

It is active on Official Servers and enabled by default on private servers, where owners can toggle it.

Stalker Outfit Pack

The SCUM Stalker Outfit Pack is available now, adding a full outfit and a bone tomahawk.

Server settings and fixes

New server settings allow admins to control Cloning Sickness and Research Facility Keycard spawns: 4 Keycards by default, with up to 3 in Police Stations and 1 in Radiation Zones. Custom Zones can also block vehicle damage from explosions caused by unowned items.

The patch also brings a large fix pass across weapons, vehicles, UI, base building, audio, and world design. Highlights include increased SKS spawns, a further 50% reduction to Pressure Cooker Bomb damage against sentries, and fixes for weapon fire outside Combat Mode, safe-zone vehicle destruction exploits, blueprint progression exploits, and the raw pasta stomach-rupture bug.

Into the Wild continues in September.

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News

SCUM August update opens TEC1 facilities and mutant bear hunts

SCUM's next Into the Wild update arrives Monday, August 24, opening abandoned underground TEC1 Research Facilities and adding mutant bears and Master Hunter quests to the hunt. The update also adds Heatless Cooking recipes and overhauls Food Effects to make preparing a proper meal more rewarding.

TEC1 Research Facilities

Hidden inside converted underground bunkers across the Island, TEC1 Research Facilities were once used to contain and study mutant wildlife. Entry requires a Research Facility Keycard. Once inside, a timed purge sequence begins—and you may not be the only prisoner there. Reach the heart of a facility to see what TEC1 has been keeping contained.

Mutant bears and Master Hunter quests

The Island's largest predator is about to become even more dangerous: mutant bears will appear at specific locations across the Island. Their arrival expands the Master Hunter questline with new challenges and exclusive rewards for experienced prisoners.

Complete the required quests to secure a Research Facility Keycard, or take your chances searching for one in the wild.

Cooking and Food Effects overhaul

New Heatless Cooking recipes let prisoners prepare meals such as salads and sandwiches without any equipment. The broader Food Effects overhaul means key nutrients at healthy levels can improve endurance, recovery from injuries, and resistance to sickness, while deficiencies have the opposite effect. Prepared and cooked meals also require less energy to digest than most other foods, making a meal worth preparing.

The full recipe list, Food Effects breakdown, and the update's balance changes, fixes, and quality-of-life improvements will be covered in the August Update notes.

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grizzly61
Original language: Russian

🔥 We've upgraded the launcher: now everything is at your fingertips!
Want to join the server without searching around, see how many people are online right away, and keep up with all the news? Now it's all possible in one window!
In the new launcher:
✅ Server voting — one click, and you're already helping the project grow.
✅ Rules in one click — no more long searches through chats and pages.
✅ Real online count — data from WG, you see the current picture right in the launcher.
✅ Copy the IP in a second — perfect if you played on another server and want to quickly come back to us.
✅ Buttons for all our messengers — stay in touch wherever it's convenient (Lolka is still in beta, we'll add it soon).
✅ English language — switch the language and play comfortably.
Try it, test it, and write in the chat what you think! 💬 https://disk.yandex.ru/d/S1Mtn6sZmTJWWQ

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fantmax1

Hi, first, I'm enjoying the immersive feel of playing PVP for the first time. This server is a nice intro.
Three questions - Who can I message if there's a problem on the server? Why the sudden drop off of people on the server a month ago? Can you turn down or off base walls and objects decay? thx

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TheAdam179

pretty sad to ear ! not sure if you like Survival but your welcome to try to survive on my Server :P ( Last man Standing Survival ) Canadien server Hope to see you around Prisoner

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News

SCUM hotfix 1.3.2.2.137892 fixes keycard exploit and boat bugs

SCUM has dropped its second hotfix following the July Update, bringing version 1.3.2.2.137892 with fixes for crashes, a police-station Keycard exploit, boat handling problems, and multiple item, trader, and cosmetic bugs.

Crashes and exploits

  • Fixed a client crash when crafting with ingredients at the edge of the player's vicinity range.
  • Fixed a crash that could occur while driving a vehicle.
  • Fixed server crashes not always generating crash reports.
  • Fixed an exploit that let players farm Keycards from police stations indefinitely, depleting the server's global supply.

Hunting and boats

  • Master Hunter quests can now be accessed without completing a regular Hunter trader quest first.
  • Some regular Hunter trader items that were missing from the Master Hunter trader now appear, and the Hunter's Blind destruction sound no longer plays across the entire Island.
  • Survival Tips no longer refer to hunting tasks after those tasks were renamed tutorials.
  • Fixed Kinglet Mariner, Barba, and Dinghy issues, including unnatural bouncing or sinking in water and problems when steering or rowing.

Items, traders, and cosmetics

  • Certain items no longer clip through the Ultimate Quest Reward Boots on female characters, and every Keyhole Shirt variant now displays its correct color instead of black.
  • Grilled Rabbit Leg no longer takes up twice its proper inventory space; cutting a 0.4 kg Long Wooden Stick now yields five 0.1 kg Small Wooden Sticks instead of three 0.5 kg ones.
  • Items stored in quivers and holsters remain visible after being recovered from a corpse.
  • The Doctor trader no longer charges the same price for every tier of BCU memory upgrade, and male Apex-type characters can be customized there.
  • Apex Predator clothing fixes: Gloves no longer clip through certain long-sleeved clothing, gauntlet sleeves no longer disappear when the Jacket is worn over certain shirts, and the Belt Pistol Holster strap now appears on female characters wearing the Jacket.
  • The Apex Predator Chest, which required Metal Chest materials but only provided Wooden Chest capacity, now provides Metal Chest capacity.
  • Enlisted Jacket and Pants are now credited to Twitch Drops instead of the Luis Moncada DLC, and the Archer Canopy camouflage pattern is consistent between in-game and Steam DLC names.

Report remaining issues on the Bug Reports forum or via official SCUM Support.

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User126
Original language: Chinese

Public welfare official server PVE. My own server host runs all year round. IP is 183.189.70.131:7779. Welcome to play 👏. After playing too much on official servers, I don't want to be harassed by cheaters and scumbags. After playing too much on private servers, many server owners are also not decent people.

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User126
Original language: Chinese

The new IP is 183.189.53.88:7779

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News

Hotfix 1.3.2.1.135487 Released

Performance & Crashes

  • Fixed a server crash that could occur if a client closed the game immediately after initiating a connection.
  • Fixed a client crash that could occur when another player took the last bite of food.
  • Made changes to address client crashes when driving vehicles at high speed.

Vehicles

  • Fixed a bug where locks would disappear after being removed from a vehicle.
  • Fixed a bug where players would be unable to operate the Dinghy at certain locations.
  • Fixed a bug where vehicles could be accessed through base building floors from adjacent levels.

Weapons

  • Fixed a bug where the Blackline Compound Bow string sight would be misaligned with the front sight.
  • Fixed a bug where the camera would clip through the VHS2 while firing in ADS mode.
  • Fixed a bug where the character’s finger would clip through the Hunter Recurve Bow.
  • Fixed an issue where the Apex Predator Ivory Hunter 85 was unavailable on servers with mines and traps disabled.
  • Fixed a bug where aiming with the Ripper Bow would be offset.
  • Fixed a bug where an incorrect grip was applied to the Hunter Recurve Bow.

Quests, Hunting & Animals

  • Fixed a bug where kill quests would not be completed if the target was initially damaged using an incorrect weapon type.
  • Fixed a bug where players would be unable to adjust the zoom on the Hunter Monocular.
  • Fixed a bug where the Bait Feeder could be moved by crouching and clipping through it.
  • Fixed a bug where the Deer Skull Trophy crafting recipe incorrectly required a Doe Head.

Items & Inventory

  • Fixed a bug where loot could not be moved from a Cargo Drop into the player’s inventory.
  • Fixed a bug where the Tracksuit Top would take up more inventory space than the Tactical Sweater.
  • Fixed a bug where spawning a Camouflage Jacket would instead spawn a black and orange variant with collision issues.
  • Fixed a bug where the Hunting Quiver’s description did not identify it as a quest reward.
  • Fixed a bug where the Duck Target and Stone Arrowhead charms would have incorrect prices and Fame Point requirements.

User Interface

  • Fixed a bug where the ‘Welcome to the Island’ survival tip would ask the player to open the ‘Tasks’ tab, which is now called ‘Tutorials’.
  • Fixed a bug where the survival tip for Hunting tutorials contained minor wording errors.

For reporting additional issues:

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News

SCUM July Update 1.3.2.0.134527 Brings New Tutorial, Mutant Animals, and Master Hunter Quests

The July "Into the Wild" update for SCUM is now live. It introduces the TEC1 Conditioning Facility tutorial, mutant deer, boar, and wolves, and the Master Hunter with three tiers of quests and exclusive rewards. The update also includes reworked Island tutorials, animal behaviour improvements, official server player cap increased to 80, and several quality-of-life features, fixes, and balance changes.

"Into the Wild" will continue through August and September, with more hunting, cooking, food systems, and fishing updates planned.

TEC1 Conditioning Facility

A new standalone tutorial experience accessible from the main menu via the "TUTORIAL" button. The facility contains a series of practical exercises covering movement, stealth, crafting, tools, weapons, puppet combat, injury treatment, and combat. Players can repeat any stage.

The previous intro cinematic has been removed. Deena has new voice and dialogue throughout TEC1, and her Island tutorial dialogue has been rewritten. The tutorial does not start automatically when creating a prisoner.

Island Tutorials

The in-game tutorial system on the Island has been updated. Players can now choose from Survival, Crafting, Metabolism, Economy, Base Building, and Hunting in any order. Objectives are more flexible; the system recognizes progress if steps are already completed. Improved tracking and highlighting help identify relevant items and locations. Tutorials can be abandoned and restarted without losing access. The old character creation prompt for automatic tutorial start is removed.

Mutant Animals and Master Hunter

Mutant deer, boar, and wolves appear in specific locations across the Island. They are tougher than normal variants and are the focus of new Master Hunter quests.

The Master Hunter is located in the Hunter's Grotto. Players must first complete one regular Hunter quest to unlock the Master Hunter's quest book, which contains three increasingly dangerous tiers:

  • Tier 1: Mutant deer
  • Tier 2: Mutant boars
  • Tier 3: Mutant wolves

Quests may require specific weapons or returning intact hides, meat, antlers, and heads. The condition of delivered items matters.

Rewards

  • Tier 1: Hunter's Recurve Bow, Hunting Quiver, Ridgeline Bait Feeder, Deer Skull Charm, Deer Skull Trophy, Master Hunter Trousers.
  • Tier 2: Hunter Blackhawk Crossbow, Hunter Monocular, Seasoned Hunter Skinning Knife, Deer Skull Chandelier, Boar Skull Charm, Boar Skull Trophy, Master Hunter Boots.
  • Tier 3: Blackline Compound Bow, Master's Skinning Knife, Hunter Double Bed, Wolf Skull Charm, Wolf Skull Trophy, Master Hunter Field Jacket.

Physical item rewards are delivered to the trader depot on quest completion. Completing a quest also permanently unlocks that item for purchase from the Hunter. Base-building recipes are added directly to the base-building menu.

Quality-of-Life Improvements

  • Drop All: Empty clothing, containers, and vehicles into vicinity in one action.
  • Pick Up All: Collect all items from vicinity at once. Trader depots also have a Pick Up All button.
  • Refreshed tabs for Crafting, Cooking, and Base Building with a visual style matching the updated Inventory UI.
  • Redesigned taunt menu separates base-game and DLC taunts into two categories.

Official Server Player Cap

Official servers now support up to 80 players, up from 64.

Apex Predator Pack (Separate DLC)

The Apex Predator Pack is now available, containing exclusive gear, weapons, charms, base-building items, character customization options, emotes, and selfie poses.

Known Issues

The game may crash during the transition to the Island when using DLSS Balanced or Performance mode with DirectX 11. Workaround: switch to DirectX 12, select a different DLSS preset, or use another upscaling method.

Bug Fixes

Key fixes include: animals taking too little damage from firearms; bears surviving M82 hits; prey ignoring predator sounds; herbivores not fleeing predators; animal carcasses becoming too damaged after high-caliber hits; various UI fixes (blurry icon, overlapping buttons, incorrect icons, missing health bars, etc.); base building blueprint snapping issues; server hang when dragging airplane door blueprint; gardens not buildable on fresh databases; vehicles failing to spawn in Sandbox; items remaining after tractor carriage destruction; Barba not spawning; weapon animation replication issues; quest delivery bug in Samobor; level design issues (invisible water, locked doors, floating items, etc.); fire rings and bonfires destroyed when lighting cigarettes; eating while running interrupting movement; safe zone plane kill exploit; character deformation bugs; DLC base building elements spawnable without owning the DLC; and more. A full list is included in the patch notes.

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indahaus85
Original language: Russian

Hello everyone, survivors! 🚓

Happy holiday, brothers! Happy Russia Day! 🇷🇺 Well, since it's a holiday — they've declared an amnesty in the zone... I mean, temporary leniency! 😅

From today all the way until June 13th, the server is in "Accelerated Correction" mode! 🦾
Rates are boosted, skills level up so briskly, it's like you're not wandering the zone, but busting your ass in a gym! 💪
Want to train your shooting? Go ahead — every shot now counts! Dream of becoming a crafting master? Tools are dancing in your hands! 💃🛠️

But remember: while you're leveling up, others aren't sleeping either! So grab your bag, collect your loot — and go for experience while the bonuses are hot! 🔥🎒

Whoever manages to become a big shot by the 13th — that's the hero of the holiday! 😎
Good luck in the zone, and may the drops be generous! 🍀💳

Happy holiday! And — break a leg! (Or, no zombies in your way! 🧟‍♂️)

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