Silica

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News

Silica's smarter AI now uses transports and improves targeting

Silica's latest development blog, Devblog #04, details a major AI overhaul that makes computer-controlled armies significantly more tactical. The update is available now, bringing smarter transport usage, new protect and attack commands, improved target prioritization, vehicle navigation fixes, performance optimizations, and quality-of-life changes.

AI can board transports and escort units

The AI now intelligently boards transport vehicles to reinforce fronts or reposition troops, making large-scale engagements more dynamic. A new Protect command lets assigned units surround and follow a protected target, reforming positions after obstacles. Units also stop advancing once they're within firing range instead of walking into danger.

Smarter target selection and vehicle pathfinding

AI units now prioritize their assigned target and focus on the most dangerous enemy rather than constantly switching to the nearest threat. Vehicle navigation has been reworked to prevent AI from driving onto building sides, reducing stuck vehicles and bizarre routes.

Performance and quality-of-life improvements

Mipmap streaming has been added to reduce memory usage and improve performance on a wider range of hardware. Harvester issues—including resource depositing, vehicle flipping, and general collection reliability—have been fixed. FOV settings with sensible limits are now available for first-person mode.

Community spotlight

A cinematic video by community member MadButterzz showcases the game. Watch it here: https://www.youtube.com/watch?v=iAHhR8JepPM

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