Discussions about Valheim
Valheim Patch 1.0.14 rolls out slowly, fixes keybinds and saves
Valheim’s Patch 1.0.14 is rolling out, but internal restrictions mean it will take a few days to upload to all platforms. Crossplay remains functional, so you can keep playing with friends regardless of platform.
Keybinds, accessibility, and controls
- Keyboard keybind options expand with an alternate dodge key, hotbar rebinding beyond 1–8, radial wheel rebinding, and support for removing keybinds.
- A new accessibility setting lets players toggle blocking.
- A Gameplay settings toggle skips the intro cinematic on startup.
- With “attack towards look direction” enabled, attacks now snap the player’s rotation toward the intended direction, matching behavior when the option is disabled.
- Gamepad Motion Sensor and Sheath keybinds are swapped: Sheath returns to its original keybind, while Motion Sensor uses alt-key + Sheath.
Performance and platform fixes
- GPU performance improves when tessellation is disabled by removing unnecessary GPU overhead.
- Heightmap shadows are calculated more accurately and at a lower performance cost.
- Main-menu particle systems are optimized to reduce overdraw.
- Switch 2 gets multiple GPU performance improvements.
- Switch 2: TV output no longer drops from 120 Hz to 60 Hz when the virtual keyboard or home menu opens during online multiplayer with the balanced preset, which previously caused a black screen.
- PS5: TV output no longer drops from 120 Hz to 60 Hz in the home menu with the balanced preset, fixing black screens when entering and leaving.
- PS5’s “Stronger Together” achievement is now achievable.
- Steam Cloud can no longer get stuck in an invalid state if the game crashes while saving.
Bugs, saves, and world fixes
- Stick input preprocessing is fixed: movement was heavily weighted toward axis-aligned directions and was 30% too slow diagonally.
- Manual Save now saves characters correctly on servers hosted by someone else.
- Biomedata caching is disabled after an invalid cache could make remote servers impossible to join.
- Terrain modifications by players or monsters no longer cause multiplayer performance or portal issues, terrain seams, or undone edits.
- Characters mistaken for temporary cheaters are fixed, and items dropped by monsters they kill are no longer incorrectly marked as cheated origin.
- Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being corrupted into a cheated state.
- The Persistent Events devcommand (“pevents”) is now behind the devcommands toggle and unavailable in the console by default.
- Placeable boulders now persist, can only be placed on the ground, break if their ground disappears, and give ground-level support.
- Deep North battleaxes now have the correct tool tier and can cut all trees.
- Ballista accepts all new trophies: all Deep North enemies plus Bjorn and Vile.
- Timberwood build pieces no longer incorrectly appear in earlier biome locations.
- Helmet of the Protector is no longer craftable directly via the Black Forge.
- Jotun puffs and Magecaps no longer respawn.
- PlayerBase effect on some build pieces is increased to block enemies more.
- Errors with the grappling hook’s secondary attack on creatures are fixed.
- Ashlands water issues are fixed, including VFX and water damage not stopping.
- Deep North and Winding Tunnels music is rebalanced with fewer loop clicks; Mörkhalla now plays the correct music, and Deep North location music mixing is improved.
- Seal and Baby Seal colliders better match their bodies.
- “No time for snoozing” can now unlock in multiplayer; The Homesteader and The Architect no longer unlock repeatedly.
- Various rare crashes and errors are fixed.
Valheim hotfix 1.0.10 repairs Deep North heavy armour; 1.0.12 adds Steam fixes
Valheim's 1.0.10 and 1.0.12 hotfixes have arrived. Patch 1.0.10 is live on all platforms, while 1.0.12 is Steam-only. The Steam fixes are fully crossplay compatible and will be extended to all other platforms in an upcoming hotfix; crossplay between all platforms remains fully supported.
Patch 1.0.10: Deep North fixes for all platforms
The all-platform hotfix includes changes for Valheim's Deep North. Heavy armour in the region can now be repaired. Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing.
Snow behaviour changes:
- Punching no longer removes snow.
- Landing on snow without directly walking now removes snow.
- Sound effects have been updated for several creatures and the Deep North snow.
Patch 1.0.12: Steam-only fixes, plus an item-stand warning
Steam players get a second batch of fixes. These are fully crossplay compatible and will reach all other platforms in an upcoming hotfix.
- Using the Forge of Potential no longer unlocks recipes that should not be unlocked.
- Items on armour stands and item stands no longer lose their durability and upgrade level if the world has not yet been loaded in the 1.0 update. The team is looking into a better fix and warns players not to remove high-level items—fish, weapons, armour, and so on—from item stands without using backups if they have been playing 1.0.
- A crash that could trigger when players tried to access a zone that wasn't loaded has been fixed.
- Banlist and whitelist now work with old IDs, such as Steam_123456789, as well as new IDs like V_123456789.
- A new popup message makes it clearer when you can receive achievements again after they were temporarily disabled.
- Achievements can now be opted into even if you have used devcommands or mods, via the new devcommand
yesiuseddevcommandsbutiwantmyachievementsanyway. - The Cart is now easier to fit through the Timberwood Drawbridge.
- Jotun Puffs and Magecaps no longer look pickable after they have been picked.
Valheim 1.0 is finally here with the Deep North and a Jotun invasion
Valheim has reached 1.0. The launch update opens the Deep North biome and sends players out to slow a Jotun invasion, with new traversal, combat, building, and inventory upgrade systems on top. If you have questions about mods or existing saves, the 1.0 FAQ has answers, and the launch trailer is live.
What the Deep North brings
- Snow now lies thick enough that you’ll need to clear it before building, and frozen seas and ponds demand careful footing. A snow shovel and a grappling hook are among the new tools.
- The Jotun have begun their invasion. New events include “The Jotun have found you” and “They emerge from below…”.
- The outer edges of Valheim can hold alternate versions of earlier biomes. Mysterious idols found across the world can be taken to a hidden forge for a shot at further upgrades.
- Haldor now stocks inventory upgrades, and achievements have joined the game.
- New cinematics unlock as you progress.
Bosses, crafting, and building
1.0 brings a boss in Kall Fimbulbringer, plus creatures such as the tameable and rideable Moose, Moose Calves, Seals, Baby Seals, and Writhan. Enemy types include Barka, Elaking, the Eyeless One, Fallen Warrior, Gammeltroll, Hexen, Krigen, and multiple Pulp variants.
The crafting list is substantial: 40+ new weapons, four armour sets, two capes, two trinkets, new bombs, ammunition, shields, staves, and tools. New material types and plantables include Kale, Oats, Poteitr, and Timberwood, alongside new production buildings like the Frigid Kiln and Frost Foundry.
Builders get 80+ new pieces, including steep wall and roof variants, Scalewood walls, decorated timber poles and beams, multiple drawbridges, gates, thrones, tables, rugs, and lanterns. New dungeons and locations include Winding Tunnels, Mörkhalla, abandoned villages, a stave hall, ice ponds, memorial sites, and the Forge of Potential. The update also adds new music, events, runestones, and Munin dialogue.
Performance and quality-of-life fixes
The save system now splits world data across chunks to reduce serialization, improve performance, and better survive mid-write failures. A new Draw Distance setting lets you tune simulation distance for better performance or longer-range visuals, and world generation has been optimized to be much faster.
Elsewhere, capes use a new Magica Cloth system, player movement animations were overhauled, and all hair and beard styles are now available from the start. The Hammer and Serving Tray menus were rebuilt, and an optional build-piece author window can be enabled in settings. Ashlands enemy spawn rates were reduced, Mistlands and Ashlands gear got a durability boost, and all Mistlands weapons now clear mist. The Unity engine was upgraded, controller vibration support was added on supported platforms, and Ukrainian is now an officially supported language.
Valheim 1.0 is available now.
Valheim 1.0 lands in September as Deep North awaits
Iron Gate has confirmed that Valheim’s long-awaited 1.0 release is coming in September, with the team now fixing final bugs before Early Access ends in a few weeks. The studio recommends starting a new playthrough for the best experience, but acknowledges that many players want to head straight for the Deep North — and the new 1.0 FAQ answers questions about exactly that. If you missed it, the 1.0 announcement trailer is still up.
Gamescom trailer incoming
Iron Gate will be at Gamescom in Cologne next week, booth in hall 10, and a brand new trailer will premiere during the event — with some familiar faces teased.
Build of the Month wraps up
After years of showcasing community creations, the Build of the Month segment is ending alongside Early Access. The final two featured builds are The Bridge and the Cathedral of the All-Father. Iron Gate says it will still ask players to share builds on social channels.
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