Half-Life: Cross Product Multiplayer v2.10.1 adds Sandbox and cheat protection
Season 10 Patch I (v2.10.1) for Half-Life: Cross Product Multiplayer is out now. The ~3.5 MB update adds a Sandbox gamemode and introduces cheat protection for achievements, alongside fixes across Firefight, Arcade, LMS, and Arena.
Cheat protection and Service Record
Achievements will now only unlock, and Service Record stats will only increment, when the game is running on an official map. The Service Record has also been expanded to track more detailed per-weapon stats, including shots and kills.
The achievements menu has been cleaned up as well: icons now display at full quality instead of looking blurry or pixelated, and the "100 Kills" achievement should no longer stay hidden after being earned.
Firefight, LMS, Arena, and other fixes
Firefight kills now appear in the kill-feed and count toward the Service Record's Kill Stat. The last three enemies in a Firefight wave are marked with waypoints, and the Healer is working again. Throwable weapons also return to the player after a kill in Arcade, Instagib, and other modes.
LMS and Arena now have a per-round time limit. The patch also fixes file-streaming issues in certain gamemodes and ensures gamerules are applied properly on servers.
Sandbox, Nivalis, and audio
A new Sandbox gamemode lets players spawn entities using the ent_create command. Nivalis has received a map overview, and weapon bind controls have been reorganized into tier categories.
Audio changes include a fix for shield regeneration sounds from other players, which should make close-quarters combat less deafening. The shield-low sound has also been changed due to internal single-player campaign developments. The patch additionally fixes a rare crash on boot.
If the game is not working, the team is asking for full PC specifications and the system language to help troubleshoot the issue.