Team Fortress 2 Classified

Discussions about Team Fortress 2 Classified

357servers
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Team Fortress 2 Classified
0 / 5,000
minosprimePACCJIA6YXA
Original language: Russian

the best server i played on in TF2k.the best map is mg buses from hell.i would also like to mention bigcity and dm fork they are also good maps.the best players are Ggindrow(server admin), volley, LSY_prime and makar killer🔥

2,938
News

TF2 Classified 3.0.12: Lag-Compensated Flames, Scramble Tools

Team Fortress 2 Classified's 3.0.12 update is live now (July 31, 2026) and will apply automatically on restart. The key change: Flame Thrower flames are now lag-compensated like hitscan, so they feel consistent regardless of ping. Rockets and grenades can be rewound on airblast to match the Pyro's view, airblasted enemies keep less air control when moving back toward the Pyro, and Nail Gun/Syringe Gun projectiles are also lag-compensated. Explosions now have leniency against stairs and ledges. Italian language support, ejected casing/shell sounds, blinking player models, and a new default spray (with randomized first-launch sprays) are also included.

Anti-Spawncamp and Scramble Tools

  • Dying during setup time or within 6 seconds of spawning gives instant respawn wave time. Server hosts control this with tf2c_spawncamp_window_default; mappers can override it via spawncamp_window_override on tf_gamerules.
  • mp_scrambleteams_mode returns with five balancing algorithms: score/connection time (default), K/D, score, class, or random. Modes 0-2 also run a class pass that searches for cheap swaps to improve team composition.
  • Scrambles can trigger automatically at round end based on score gaps, win streaks, or stalled objectives. mp_scrambleteams now accepts 3 (mid-round scramble, minimal moves, no restart) and 4 (schedule for next round).
  • VIPs, Medics with full charge, and Engineers with nests are ignored by scrambles. Vote-based scrambles do not restart the round by default; existing scrambling plugins may conflict.
  • Autobalance now keeps trying instead of giving up when the first three checked players are alive.

Weapon, Map, and UI Fixes

  • Flame Thrower is rebased on Team Comtress 2's summer 2026 changes: dense flame clumps are distinguished from stray particles, stale flames scale down by heat, the short-burst accuracy exploit is fixed, and DPS/scale/tickrate application are adjusted.
  • Twin Barrel's third-person reload is fixed; Cyclops antenna and Fuse Refusal exploit are fixed; Coilgun can no longer stall charging by holding alt-fire.
  • Medi Guns: VIP Haste/Mini-Crit buffs now affect heal rate correctly. Rejuvenator: smoother Über expand/fade, true sphere area, consistent overheal, heal grenades no longer collide with projectiles and now make sounds, heal-rate modifiers apply, no ammo pack consumption on partial clip, proper third-person reload, no false enemy-intelligence notification, and killing a fully charged Rejuvenator Medic counts as a drop.
  • Tranquilizer Gun's slow no longer ends early on a second hit in the same life. Dispensers no longer boost ÜberCharge build rate, regen stops at the correct distance, and double metal on contact is fixed.
  • Sentry Guns use particle bullet tracers; Mini-Sentries and some Energy Weapons support GRN/YLW particles. Fixed invisible nail projectiles, jigglebone models disappearing when shot, +use pushing physics projectiles, and arrows changing direction in water.
  • Map updates: 4koth_frigid stair clip, nodraw roof, and locker skin fixes; pl_goldrush collision, lighting, soundscape, and optimization work; vip_harbor and arena_ravine tweaks; vip_badwater correctly renamed to "Badwater Basin."
  • UI: batched metal HUD updates, per-player voice volume in Mute Players, next level shown above scoreboard, enemy info in intermission scoreboard, vote timers/colors, Streamer Mode avatar handling, underscore/font glyph fixes, and scoreboard spectate fixed. CTF HUD/flag colors, Über overlay, Loadout bodygroups, Dynamite Pack defusals, Arena win panel, and building upgrade display are also fixed.
  • GRN/YLW teams: no airblasting during truces, no blood from truce attacks, restricted commands blocked, and tournament mode works with inactive teams.
  • Other fixes: startup crash from Sentry crash reporting, PD/RD pickup crash, Meteor Shower Halloween spell crash, invalid class join, lastdisguise remembering friendly/enemy disguise across team switches, disguise -2 setting own-team disguise, impulse 101 filling item meters, player ranks using a new endpoint, and restored sayecho, tf2c_maxspeed, tf2c_disable_proximity_voice, r_FadeProps, and FlagGlowColor.

Scripting, Content, and Models

  • Scripting is updated to Squirrel 3.2 to match live Team Fortress 2, adds C_BasePlayer::GetUserID(), and fixes damage_blocked firing for ÜberCharge.
  • Melee deflect attributes now apply to enemies, and mult_minigun_spinup_time is no longer applied twice.
  • Content: train boxcar textures for RED/BLU/neutral, updated YLW invulnerability textures, higher-res funny gibs, and reworked player gibs with no root bone, improved head jigglebones, and flame particles that can attach without a hitbox.
696
News

Team Fortress 2 Classified Authoring Tools 1.0.3 adds languages and FGD fixes

The Team Fortress 2 Classified Authoring Tools have been updated to version 1.0.3. The patch applies automatically when you restart the tools, and it introduces Portuguese (Brazil) and Traditional Chinese support alongside several FGD corrections.

General changes

  • Added Portuguese (Brazil) and Traditional Chinese language support.
  • Fixed missing TF2C-specific conditions in the FGD, resolving issue #965.
  • Fixed various item_teamflag KeyValues in the FGD not being used in code.
  • Updated localization files.

UI changes

  • Fixed the right-click context menu missing borders.

The update is live now. Support ongoing development by reporting bugs, submitting translations, donating, or becoming a developer.

686
nikitosus_339
Original language: Russian

the best server I've encountered in tf2k. the server developers are simply great guys, they manage to churn out updates literally every week. also this server has a very cool community consisting of interesting and talented people, not like the FUCKING SCHOOLKIDS ON RELAX mode.

5,501
pipidastr228
Original language: Russian

On this server in any mode some idiot will kick everyone without reason if he doesn't like something.

5,951
zatycka995
Original language unknown

The most crooked server that constantly crashes for absolutely everyone from time to time. For some reason they added jail break and zombie apocalypse modes, even though they didn't even finish setting them up to work properly. Also the server is heavily infested with little kids who only play on friendly mode and kick anyone they don't like. Simply put, the server could have been normal if the developers didn't give a fuck about it and all sorts of small fry didn't interfere with normal team play, but alas. Shit. (server experience 3 weeks)

4,034
minosprimePACCJIA6YXA
Original language: Russian

the server has changed now most of the crappy things have disappeared

42
logh12345
Original language: Russian

Good server. Interesting modes and admin always online.

1,467