Improved material system rolls out in American Truck Simulator 1.60
The 1.60 update for American Truck Simulator introduces an improved material system for selected trucks, enhancing interior surfaces with more realistic reflections and lighting. SCS Software’s Daniel and Martin explained how the system works and what it means for performance—and for the upcoming Road Trip project.
How the system works
Instead of expensive ray tracing or global illumination, the system reuses existing mipmaps from reflective cube textures. Each mipmap level corresponds to a different reflection sharpness—from perfectly glossy chrome to rough, diffuse fabrics (where the cube face is just 2×2 pixels, acting as a color cast). This lets every interior material react to the truck’s surroundings, such as picking up a green tint when driving past trees. The update also rebalances contrast and lighting throughout the game to eliminate extremely dark areas.
Performance and gradual rollout
The system extends the current rendering pipeline, so performance impact is minimal. It was profiled continuously during development and adapts to medium or low settings by disabling real-time reflections while keeping materials realistic. However, each truck requires individual adjustments and testing across all weather and lighting conditions. As a result, only four trucks across ETS2 and ATS have the new system so far; the rest will be updated gradually.
Road Trip and car packs
The improved material system was developed for the upcoming Road Trip project, which adds passenger cars to American Truck Simulator. The system is designed from the start to work for both trucks and cars. Players can wishlist the Ford Car Pack and the RAM & Dodge Car Pack on Steam.