Discussions about Soulmask
Soulmask 1.0 Patch #18 caps Collection Yards and fixes server lag
Soulmask 1.0 Patch #18 is now a required client update, so players need to install it before continuing to play normally. The patch introduces new structure limits and fixes server lag caused by production-yards, along with a range of combat, building, and UI corrections.
Yard limits and lag fix
New per-player and per-Tribe limits apply to Collection Yards, Logging Yards, and Excavation Pits, with a maximum of 20 of each type. The update also fixes server lag caused by hibernation calculations for those same buildings.
Combat and animation fixes
- Hammer basic attack combos now execute properly at very high Attack Speed.
- Mounted whip acceleration now plays its animation.
- Spear – Heavy Strike and Hammer – Light Strike demonstration animations on the Weapon Info screen have been updated.
Building and construction fixes
- Floating Foundations will now decay when outside Bonfire range.
- Sandstone Stair Corners can now snap to the sides of stairs.
- Pillar-type buildings no longer snap to the center of Mechanical Hatch (Horizontal).
- The Pre-built Construction series is no longer missing from Infinite Construction Mode.
UI and miscellaneous fixes
- The Tribesman list can now be scrolled on the Mysterious Stone Table registration screen.
- The material selection control no longer overlaps the Hosting button on the Power Ropeway Supply screen.
- Exploration Point descriptions in Burning Highland have been corrected.
- Nature Enlightenment’s Nature’s Heart effect has been fixed under certain conditions.
- The Unified Dye Ball item category has been corrected to Others.
- Fixed ownership issues that could occur when a player without a Tribe joined one across servers.
Beyond Gravity launches as Soulmask hits an all-time-low price
Soulmask has joined Steam's PvE Survival Crafting Fest at new all-time-low prices, and its latest major update, Beyond Gravity, is now live.
- Base game: 35% off
- DLC: 20% off
- **Soulmask Deluxe Bundle** (base game + DLC + OST): an additional 10% bundle discount on top
A brand-new demo based on the 1.0 version is also available. It covers the classic Rainforest map and the full early-game loop, from recruiting barbarians and building the foundations of your tribe to leading your tribesmen in raids on Barbarian Barracks. All demo progress carries over in full once you purchase the full version. Try the Soulmask Demo.
Soulmask is a survival game built around automated tribe management, tribesman training, and combat exploration. You can build a sprawling clan on your own or team up with friends to tackle all kinds of dungeons. If you have questions, the official Guides section is worth a look.
Soulmask's Beyond Gravity update is live: new zone, masks, and sale
Soulmask's major "Beyond Gravity" update is now live, completing the Shifting Sands world and bringing new all-time-low Steam discounts from August 31 to September 13. The base game is 35% off, the DLC is 20% off, and the Soulmask Deluxe Bundle (base game + DLC + OST) gets an extra 10% off. A newly launched demo is also available in the beginner rainforest area, and demo saves carry over fully to the full version.
Venture into the Burning Highlands
Beyond the golden sea of sand, the Burning Highlands are a scorched land ruled by searing heat, savage beasts, and Sand Bandits. Rebels of a fallen dynasty were driven into this region, and its most striking landmark is a final pyramid no longer protected by Seti's Death Sandstorm. A Sand Bandit leader and his massive warship now hold the territory, sealing away its secrets. You can break through enemy lines from the ground, or don your Mask and take to the skies, weaving between intersecting naval gunfire to board the warship directly.
New Holy Ruins challenge
Hidden beneath a canyon in the Burning Highlands, a Holy Ruins complex never mentioned by the Barbarians descends like an inverted pyramid. A huge teleportation structure links it to four dungeons in the east, south, west, and north. Complete every challenge and solve every mechanism to open the central portal. At the very bottom, a mechanical foe named Divine Punishment waits on an iron throne that transforms into an array of lethal weapons while poison gas fills the battlefield. Defeat her, and the Enforcer Mask beyond the gate becomes yours.
Three new Masks
- Shadow Hunter improves dodging and agility. Its Mimicry summons spectral felines, with kills replenishing the number of summons available.
- Ruler of the Barren Sands continuously damages nearby enemies. The lower your HP, the greater its Attack Speed and sandstorm damage, and its Mimicry can summon a sandstorm that blankets the area.
- Enforcer weakens surrounding enemies with gravity waves. In Mimicry, it can perform short-range spatial jumps and suspend large groups of enemies in midair.
Floating Island finale
Guided by Consciousness X, you can reach Floating Island in the heights of the sky. Gather the 14 Divine Crystal Fragments scattered across the world, reassemble the remains of the "Sun God" at a mysterious stone platform, and obtain the Core Module. Carry it to the lowest level of Floating Island and activate it to reveal the Central Core behind the anti-gravity phenomenon and strange climate of Shifting Sands. The final battle throws gravity and space into chaos and sends waves of powerful holographic enemies at you — and it closes the Shifting Sands story.
Skyborne construction
Beyond Gravity brings that anti-gravity technology into the building system. The Floating Foundation lets you plan and construct your own floating island in the sky, suspending your tribal home above the sea of sand and ancient ruins. The Mist Collector draws water directly from the air, removing the need for wells or rivers and giving your airborne base a steady water supply.
Sale details
- Base game: -35% (new all-time low)
- DLC: -20% (new all-time low)
- Soulmask Deluxe Bundle: additional -10%
- Try the Soulmask Demo
- Soulmask Deluxe Bundle on Steam
Soulmask 1.0 Patch #17 'Beyond Gravity': Burning Highlands, new masks, bosses
Soulmask's 1.0 Patch #17, Beyond Gravity, is here, and it's a substantial one: a new region, three new masks, multiple bosses, and a required client update. Make sure to update your game client before continuing to play normally.
Burning Highlands and new ruins
The headline addition is the Burning Highlands, a new area within Shifting Sands. It brings an Ancient Dungeon, Holy Ruins, Pyramid Ruins with a Ruins Dungeon, Floating Island Ruins, and a separate Ruins Dungeon added to the Star Plain Pyramid. A new boss, Central Core, also arrives at Floating Island.
New masks and loot sources
Three new masks join the game: Enforcer, Shadow Hunter, and Ruler of the Barren Sands. Their drop sources are:
- Ruler of the Barren Sands Mask — Star Plain Pyramid
- Shadow Hunter Mask — Burning Highlands Pyramid
- Restrictive Module (Ruler of the Barren Sands) — Blackstone Cliff Ruins Dungeon
- Restrictive Module (Shadow Hunter) — Burning Highlands Holy Ruins
- Enforcer Mask and Restrictive Module (Enforcer) — Burning Highlands Holy Ruins
Three new Sand Bandit bosses also join the fight: Sand Bandit Shadow of Slaughter - Uncrowned, Sand Bandit King of Fiery Flames - Soulflamer, and Sand Bandit King of Fiery Flames - Bone Scorcher.
Other changes and optimizations
- Exploration point progress display added for each map region.
- Irreparable Equipment category added to the Dismantling Bench.
- Official prebuilt blueprints can now be selected in Building Mode.
- Hammer basic attacks are now combo attacks.
- Spear Mastery - Overturn animation updated.
- New Gene Recovery ability (default key: X) restores all HP when Severely Injured or in Feign Death; 60-second cooldown and unavailable in War Mode.
- Restrictive Module (Radiant Battle Hymn) now drops from Red Dunes Ruins instead of Blackstone Cliff Ruins Dungeon.
Soulmask's Beyond Gravity update lands August 31 with three new Masks
Soulmask's major Shifting Sands DLC update, "Beyond Gravity," arrives August 31, adding the Burning Highland region, a new Holy Ruins dungeon, three Masks, and the DLC's endgame conclusion. To mark the launch, the base game is 35% off and the Shifting Sands DLC is 20% off, both at historic lows, with an extra 10% off the [Base Game + DLC + Soundtrack] bundle. A free demo also drops August 31 and carries saves into the full game.
The Burning Highland and its final pyramid
The new region is a scorched land once used to drive failed rebels into exile, now home to deadly beasts and entrenched Sand Bandits. Its centerpiece is the final pyramid, once protected by the Death Sandstorm until the battle between the Betrayer, Desert Overlord Set, and the Falcon King. A Sand Bandit chief has claimed it as a lair, guarded by a colossal warship. Players can don a Mask, fly through crossing cannon fire, land directly on the ship, and bring it down from within.
A dungeon beneath the Highland
Burning Highland Holy Ruins is the last of the Holy Ruins, an inverted pyramid housing a vast teleportation network. To reach its deepest point, players must conquer four dungeons to the east, south, west, and north, activating their mechanisms to open the central portal. At the bottom, a mechanical being waits on a throne, attacking with weapons formed from its steel seat while lethal poison gas fills the arena. Defeating her grants a Mask with no record in any other ruin, pulsing with power from the same source as the Anti-Gravity Engine.
The three new Masks
- Shadow Hunter — The Mask of Bastet grants shadow and agility: more nimble dodges, phantom cats summoned to assist attacks during Mimicry, and easier charge replenishment by hunting creatures.
- Ruler of the Barren Sands — The Mask of Set commands sandstorms. Nearby enemies take continuous damage; during Mimicry, lower HP increases attack speed and sandstorm damage, and you can summon a sandstorm covering an entire area.
- Unnamed gravity Mask — Its innate gravity wave weakens nearby enemies. During Mimicry, it enables rapid short-range spatial jumps and can lift every enemy in a camp into the air.
The final secret and your own floating island
Once you have collected 14 Divine Crystal Fragments, you can restore the Sun God's remains into the "Core Module" at a mysterious stone platform. Activating it at the lowest level of the Floating Island reveals the true "Sun God": the Central Core, the source controlling all anti-gravity phenomena and strange climates across Shifting Sands. The final battle throws gravity and space into chaos, with waves of attacks and formidable holographic enemies.
Beyond the story, anti-gravity technology unlocks Floating Foundations for building a Floating Island of your own, plus the Water Vapor Collector, a large midair device that keeps your clan supplied with water without a well or river. After September, the team says it will continue optimizing Soulmask and strengthening its guidance systems.
Demo and Steam fest
On August 31, the free demo opens with the classic rainforest map, covering the core loop from recruiting tribesmen to challenging tribal chiefs — and demo saves carry directly into the full version. Soulmask is also taking part in Steam's PvE Survival Crafting Fest on September 1.
Soulmask August overhaul: work matrix, weapon training, recovery
Soulmask's 90-Day Overhaul Plan is past the halfway mark, and the August report details the next round of changes. The headline additions are a reorganized two-tier main menu, a new Tribesman Work Assignment matrix, Weapon Mastery training at the Training Ground, and a Gene Recovery second-chance ability. It also teases an entirely new Golden Sands region, new Masks, and the secret of the floating sky world — though those stay under wraps for now.
June and July fixes
Before looking ahead, the report recaps two months of quality-of-life work:
- Tribesmen no longer constantly run between storage chests.
- World Portals now connect the two worlds, allowing travel between Golden Sands and Misty Forest.
- Building now draws raw materials directly from inventory and camp storage chests.
- Attack animations, jumps, evades, stagger, and hit reactions were reworked.
- Boss disengage timers, health regeneration rates, and certain values were adjusted.
- HUD status details, quest guidance, and control prompts were cleaned up.
A clearer main menu and smarter tribe management
The old main menu threw more than a dozen modules into one wall of options. It's now a two-tier menu: broad categories first, then the specific pages within each category, covering character progression, crafting, tribe affairs, and more. Nothing was removed; it was just reorganized.
The new Tribesman Work Assignment UI arranges all Tribesmen and jobs in a single matrix. Chieftains can see current assignments and filter for the right talents — for example, candidates with maximum proficiency of 100 or higher stand out when a reliable craftsman is needed. Assignments are no longer just "do/don't": combined with the camp inventory system, players can tell Tribesmen what matters most, such as having miners secure metal before hauling miscellaneous items, or letting a cook handle fields in quiet periods while returning to the stove when food runs low.
Weapon Mastery training and Gene Recovery
The Training Ground now accepts mentors and trainees, letting Tribesmen learn any Weapon Mastery. That means a recruit missing one powerful mastery can be trained into the warrior you need instead of being abandoned.
Gene Recovery is a new player ability that restores all HP when the character is Severely Injured or in Feign Death. It has a 60-second cooldown and is unavailable in War Mode, so it's a second chance rather than a free pass.
Still waiting in Golden Sands
The bigger hook is still ahead: an entirely new region deep within Golden Sands, brand-new Masks, the secret that lets a world float in the sky, and the true nature of the Sun God. The report keeps those mysteries for later.
Soulmask 'Beyond Gravity' PTB adds Burning Highland and new Masks
Soulmask's next major update, "Beyond Gravity," is now available for early testing on the game's Public Test Branch. The first PTB drop introduces a new region from the Shifting Sands DLC, a new boss, three new Masks, and a batch of new systems—though this is explicitly not the final build.
How to join the PTB
Right-click Soulmask in your Steam Library, open the betas dropdown, and select "Public test." Expect rough edges: the team warns players may clip through the world into a bottomless void. Feedback goes to the official Soulmask Discord.
New region and Masks
The headline addition is Burning Highland, a new area in Shifting Sands that packs in an Ancient Dungeon, Holy Ruins, Pyramid Ruins, and a Pyramid Ruins Dungeon. Starfall Fields also receives its own Pyramid Ruins Dungeon, alongside a separate Floating Island Ruins.
Three Masks join the loot pool:
- Enforcer — Mask and Restrictive Module drop from Burning Highland's Holy Ruins.
- Shadow Hunter — Mask drops from the Burning Highland pyramid; Restrictive Module drops from the Holy Ruins.
- Desert Overlord — Mask drops from the Starfall Fields pyramid; Restrictive Module drops from the Blackstone Cliff Ruins Dungeon.
The Glorious Battle Hymn Mask Restrictive Module has moved from Blackstone Cliff Ruins Dungeon to Red Dunes Ruins.
Other notable PTB changes
- Mastery learning added to the Training Ground.
- Power-free Floating Foundation variant.
- Water Vapor Collector building.
- Gene Recovery ability (default key: X) — usable while Severely Injured or in Feign Death, restoring all HP on a 60-second cooldown. Unavailable in War Mode.
- Exploration point progress tracking for each map region.
- Irreparable equipment category added to the Uncrafting Table.
- Overhauled Tribesman Work Assignment UI with a new Job Status interface.
- Redesigned Main Menu with a streamlined two-tier layout.
- Text size scaling option added.
- Hammer basic attacks now use a combo sequence; two Spear Mastery animations ("Overturn" and "Reversing Heavens") have been updated or replaced.
Soulmask 1.0 Patch #17: building snap fixed, full dismantling
Soulmask 1.0 Patch #17 was published July 28, 2026. The update includes a client update, so make sure your game client is updated before continuing to play.
Building items placed into the Uncrafting Table now return 100% of their materials when dismantled. The patch also fixes pitched roofs failing to build under certain conditions and some statues not being placed correctly.
Elsewhere, Bee Pupae can now be placed into Feed Troughs, ship-bound crew members only look for seats on their own ship when resting, and ships no longer take damage from the Glorious Hymn Mask’s Searing Ray. Barbarian invasions will no longer include enemies operating Crossbow Towers.
The Conversion Furnace now supports Herbs, Cinder, Gypsum, and Mineral Oil. Remaining fixes cover the incorrect bait display in the Reindeer Handbook entry, crafting the Onyx Scarab of Doom Summoning Mark, tribesmen repeatedly taking weapons from Training Dummies during weapon proficiency training, and same-Buff overwrites now correctly refreshing duration in the Buff interface.
Soulmask Hits New Sale Low and Previews Its Biggest Update Yet
Soulmask is offering its deepest discount in recent memory starting today, July 25, and running through August 1. The base game is 20% off, while the Shifting Sands DLC drops by 10%. If you’ve been waiting to drag a friend into building a camp from scratch, this four-day window is the cheapest entry point in a while.
But the real news isn't the sale—it's what the developers have cooking for the game’s next major update. Here’s everything they just revealed.
PTB Now Lets You Test "Primordial" Red Crystals
The Public Test Branch (PTB) has quietly added a brand-new system: Primordial Red Crystals. These are a new tier of enhancement for Mask abilities, granting exceptionally powerful unique effects. Combining multiple Red Crystals can fundamentally alter how you approach combat and survival.
- They currently drop from Mechanical constructs in Dungeons and Sacred Ruins.
- A dedicated traveling merchant has also been added to the PTB, selling Primordial Red Crystals directly so you can test builds without heavy farming.
The developers are actively soliciting feedback on builds and combinations.
Major Update: New Masks, New Zone, New Boss
The next major update is aiming for more than just a new area and boss. Here’s what’s coming:
- Three new Masks tied to the buried power of Egyptian deities. Specific abilities will be detailed soon.
- Burning Highlands – the homeland of the "heretic" Sand Bandits. Expect battles unlike anything before in this scorching region.
- A new Ancient Guardian in the Sacred Ruins, described as more fluid and unpredictable than previous heavy, imposing constructs. The devs call it a "bold experiment" in Mechanical design.
- The truth about the "Sun God" – the entity floating above the world, worshipped as a Creator. The upcoming update will finally reveal what it really is.
DLC Owners Get Early Access on PTB
Anyone who owns the Shifting Sands DLC will get early access to all the above content on the PTB. The team will announce testing windows ahead of time via community posts.
Throughout August, more details will drop: new Mask abilities, the design philosophy behind encounters, and the true face of that mysterious Guardian.
For now, the sale is live until August 1, and the PTB is open for Red Crystal experimentation.
Soulmask 1.0 Patch #16: New Building Mode & HUD Improvements
This update includes a client update. Players must update the game client to continue playing normally.
Gameplay Adjustments
- Siege Ballistas, Rockbreaker Turrets, and Ship Cannons operated by tribesmen now prioritize enemy turrets operated by players.
- Added a 1-second use cooldown to Grapes and Pineapples.
- Adjusted the item category of Phase Anchor to Tools.
- Flax Seeds can now be used to press Cooking Oil.
Feature Optimizations
- The Construction Hammer can now directly open the building interface and use materials from nearby storage boxes to construct buildings.
- Added Small Farmland.
- Added a new Power Ropeway building: Power Ropeway - Support (High).
- Ropeway placement optimized: connection lines can be previewed during building preview, ropeways automatically connect to nearby ropeways after construction. Added an interaction option to automatically connect nearby ropeways.
- Added a training plan settings interface for Training Dummies.
- Giant Elephant Deck now supports building part construction. A floor must be placed first as support. Temporarily unavailable in PVP mode.
- When operating the Shark-class Flying Ship Main Cannon, other buildings that block the view become semi-transparent.
- Reworked the HUD.
- Reworked the Quest interface.
- Added a No Beard option to the Mask Decor Table.
- The ESC close prompt in the Quality Assessment interface now only appears when manual closing is required.
Bug Fixes
- Fixed an issue where Abyss Overlord - Bloodstained Armor could remain under certain conditions.
- Fixed an issue where Crossbow Towers would attack hibernating targets.
- Fixed an issue where the Data Storage Ring could not be blocked from being stored in boxes.
- Fixed incorrect chest placement in the Wind Rift wild ruins area of the Shifting Sands map.
- Fixed incorrect Flamingo Egg placement in Darkriver Valley of the Shifting Sands map.
I'm absolutely thrilled with this Soulmask server! Even as a new player, you're welcomed incredibly well here – the community is extremely friendly, helpful, and takes the time to explain everything. You feel immediately welcome and not left alone.
Especially after a long day, this server is exactly the right place to unwind and play relaxed. The atmosphere is simply pleasant and respectful, which is really not a given these days.
Big praise to everyone involved – a clear recommendation for anyone, whether beginner or experienced player!
⭐️⭐️⭐️⭐️⭐️
I think it's a really good Soulmask server, even though I'm the server admin! The community at our "Friendzone" is super friendly and funny, you feel, according to community members, immediately welcome and well taken care of. I myself haven't been playing Soulmask for long and have only been on the server for a short time, but so far everything is running stable and without problems. It's really fun here! 👍🔥